Latest info about Time of Fury development

PC : Epic WW2 grand strategy game covering the European theatre.

Moderators: Slitherine Core, Time of Fury Design, Slitherine Core, Time of Fury Design

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doomtrader
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Latest info about Time of Fury development

Post by doomtrader » Mon Jan 17, 2011 10:44 pm

If you would like to know what Wastelands Interactive is doing you can follow us on twitter here:
http://twitter.com/WstlInteractive


You can also check what I'm doing:
http://twitter.com/doomtrader_les

marklv
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Post by marklv » Thu Jan 27, 2011 2:25 am

Will this new game show casualties, like Slitherine's Commander game? Showing progressive casualties adds realism and drama to the game.

doomtrader
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Post by doomtrader » Thu Jan 27, 2011 9:00 am

Hi marklv,

This feature presenting losses in extended battle result screen (or in reports) is definitively on our 'to do' list.
Of course except generic 15k troops for infantry division, we are planning to adjust the numbers for every unit type for every level at least for major countries.

marklv
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Post by marklv » Fri Jan 28, 2011 1:00 am

Thanks for the update. This is good news! :)

Divisional sizes would vary according to the country and the scenario start time. For example, the Wehrmacht gradually reduced the standard numerical strength of each division as the war progressed and losses mounted, while the elite Waffen SS kept divisional sizes about the same until very late in the war.

I also believe that UK divisions had greater numbers than US ones - not sure about this, though. Soviet divisions were around the same as German brigades in numerical strength.

doomtrader
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Post by doomtrader » Fri Jan 28, 2011 10:57 am

We would like to implement number of troops/tanks for different level of units.

The standards were very different for each army, as you already said, Germans has changed structure from 9 to 6 battalions during the war, and for example the Yugoslavian infantry division was around 30k man.

We would try to make it as accurate as possible. Of course if somebody will not be happy, then it can be easy modded.

Rik81
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Beta when?

Post by Rik81 » Sun Jan 30, 2011 2:49 am

When are you going to get us beta testers fired up?

doomtrader
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Post by doomtrader » Sun Jan 30, 2011 9:40 am

I think it should be started in the mid of upcoming week.

I'll ask Iain to share with some details

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Post by IainMcNeil » Mon Jan 31, 2011 10:50 am

As soon as we think its ready for external eyes to look at we'll start the beta - that should be very soon! Initially it will be a small group of testers, opening up to more and more as time goes on.

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