Quick Assessment on Allies

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MajorVictory
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Mon Feb 20, 2012 9:47 am
Location: Massachusetts

Quick Assessment on Allies

Post by MajorVictory » Wed May 22, 2013 2:45 am

I only got to play the first two battles on the Allied Beta so far. Looks and plays great. The core gameplay updates that Panzer Corps developed throughout the DLC continues to work well with this new Allied addition. I like how they were all carried over. If it's not broken, don't fix it works well here. Big fan of Panzer Corps and look forward to testing beta and purchasing final version.

I only played a short time so far, here is my sustains and improves:

Sustains
Saved Replays...awesome, :idea: maybe incorporate this feature into a final update for Panzer Corps

Improves
More choice in where my unit moves. I feel like my units have other paths that could be followed, but are sometimes forced into contact and/or ambushes. :idea: Maybe the white path arrow could be manipulated to go through any hex that is within units movement zone. This would allow for true freedom of movement.

Great series!.....Keep em coming! :D

Ballacraine
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 316
Joined: Mon May 14, 2012 8:42 pm

Re: Quick Assessment on Allies

Post by Ballacraine » Wed May 22, 2013 5:36 am

You mean sort of like a waypoint?

I don't know how easy that would be to put in.

Not easy, I wouldn't have thought.

Balla. :?

MajorVictory
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Mon Feb 20, 2012 9:47 am
Location: Massachusetts

More control of unit movement

Post by MajorVictory » Wed May 22, 2013 1:23 pm

Yea a waypoint system could work.

I don't know how much work would have to be done on the game engine to incorporate that into gameplay. I just find that if I want to flank an obvious ambush point or even an enemy unit that I have 'spotted', I'm forced to follow a predetermined path that the arrow provides (which sometimes leads me to hexes I don't want to occupy). I don't have control of what hexes I want to have my unit move through on their way to the final objective hex.

:idea: Maybe the arrow could continually restart as it goes through each hex.
Example:
I want to move my infantry unit behind the cover of thick forest that's a few hexes to the North. As I move the curser up the white arrow starts to extend. Instead of a predetermined route to my desired final location, the arrow stops at each hex, allowing you to choose your direction through any adjacent hex. The arrow then follows the path through the hexes you chose. This could be designed to work quickly by maybe clicking on each hex you want your unit to move through.

:idea: Or, perhaps the CPU could give you the predetermined path as a default but gamers have the option to change the route at any hex along that predetermined route where they want to take an alternate path. At any point on the arrow route you could click the hex and re-route.

:idea: Or, maybe a hotkey could be established that would enter into a 're-route' mode.

Just a few ideas of how it could be approached. Does anybody else feel they would like to have more control of their unit's movement?

JLChamberlain
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 55
Joined: Thu Aug 09, 2012 9:16 pm

Re: More control of unit movement

Post by JLChamberlain » Wed May 22, 2013 9:48 pm

MajorVictory wrote:Yea a waypoint system could work.

Just a few ideas of how it could be approached. Does anybody else feel they would like to have more control of their unit's movement?
I concur - it would be nice if I could pick how a unit gets from A to B. I frequently kick myself whenever a unit is stopped short by an enemy's ZOC that I suspected was there, but couldn't give the unit an alternate route.

Kamerer
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 749
Joined: Wed May 02, 2012 6:27 am

Re: More control of unit movement

Post by Kamerer » Wed May 22, 2013 10:42 pm

JLChamberlain wrote:
MajorVictory wrote:Yea a waypoint system could work.

Just a few ideas of how it could be approached. Does anybody else feel they would like to have more control of their unit's movement?
I concur - it would be nice if I could pick how a unit gets from A to B. I frequently kick myself whenever a unit is stopped short by an enemy's ZOC that I suspected was there, but couldn't give the unit an alternate route.
I completely agree with you and have lobbied for it in the past. If you REAALLY want it, there is a cheat to make it work, use cheat "fog of war" and it will reveal the hidden unit you know is there, then route around it. Then turn it off after you make that move (retype the same code). I think the better thing is if the game just choose the path to a hex that avoids a hex adjacent to a city or road, that would take care of 90% of the times you want to use a waypoint.

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