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Posted: Tue Nov 22, 2011 10:13 pm
by doomtrader
During the hard times of war, Soviet factory workers were able to equip first brigade (19. Tankovaya Brigada) with new tanks.

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Although there is a possibility to build 3 level armored units cost, when compared to infantry units is tremendous.

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Posted: Tue Nov 22, 2011 10:17 pm
by doomtrader
Germans and Finns, finally joined the fronts.
Leningrad is still holding.

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Posted: Thu Nov 24, 2011 11:44 pm
by doomtrader
Caucasian Front has been mobilized to help defending the Motherland
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Posted: Thu Nov 24, 2011 11:54 pm
by doomtrader
TURN 10:

Battle of Moscow continuous!
Brave Soviet soldiers are fighting on the streets of Moscow. They are fighting with sacrifice for every inch of land. They are sacrificing their lives to safe the capital of the Soviet Union.

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But the German hordes seems to be unstoppable. Day by day, inch by inch they are grabbing Moscow. Red Army will fight until last soldier, last worker, last man and woman will be able to hold the rifle against the oppressors.

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Posted: Fri Nov 25, 2011 12:01 am
by doomtrader
Three new NKVD divisions were formed. Another support to patch the front.

Posted: Fri Nov 25, 2011 12:22 am
by doomtrader
TURN 11:

Moscow is still under siege and most of the frontline is unsecured. Germans are capturing more and more cities, Panzer spearhead of four units just reached Vladimir, two hundreds kilometers East of Moscow.
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Posted: Fri Nov 25, 2011 12:37 am
by doomtrader
TURN 12:

The Battle of Stalingrad has begun!

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Posted: Fri Nov 25, 2011 5:27 am
by steambap
doom, what's the whole front looks like?

Posted: Fri Nov 25, 2011 8:41 am
by anguille
Doesn't sound good for you...

Does the loss of Stalingrad inflect a morale penalty as it would have if it had really happened?

Posted: Fri Nov 25, 2011 12:13 pm
by doomtrader
Situation on the whole front looks really bad.

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Posted: Fri Nov 25, 2011 1:59 pm
by anguille
This scenario should be 300 turns long but it seems Germany is going to defeat you in much less than that...do you have any perspectives?

Posted: Fri Nov 25, 2011 2:33 pm
by doomtrader
Even if the Germans will be able to capture Stalingrad, there is still a lot of hexes to conquer and defend

I'm hoping that the masses of cheap infantry will be able to stop the Germans. They are not attacking with odds lower than 3:1 to limit their losses.
Maybe there will some more reinforcements from the Ural.
I'm planning to build up my defenses on couple of cities and then slowly push Germans back.

German tanks are very expensive.
Soviet infantry is very very cheap!

Posted: Fri Nov 25, 2011 3:25 pm
by Rasputitsa
Thanks for the AAR, nice to see the wide selection of units and maps, with a very capable AI, which just makes the anticipation more intense, when ! :D

Posted: Fri Nov 25, 2011 4:42 pm
by doomtrader
Hi,

No problem.
If you would like me to post about current situation on other fronts or take a look at specific data, just let me know.

This AAR is for all of you.

Posted: Fri Nov 25, 2011 5:16 pm
by anguille
Thanks...

Could you give some info about the naval activities?

PS: this made me buy time of Wrath witch is on sale on matrix (i noticed it works on a netbook which i need for my travels) so it will keep me busy meanwhile :wink: ).

Posted: Fri Nov 25, 2011 6:18 pm
by Rasputitsa
Yes, would certainly be grateful for any additional screens you could give, especially some detail of the air and naval components of the game. However, the best antidote to the anticipation is to get our hands on the game. 8)

Posted: Fri Nov 25, 2011 10:15 pm
by doomtrader
As Soviet Union, I almost don't have any naval activities. Those are only limited to some bombardments around Leningrad.


For the air part of the game. Germans are mostly using their tact bombers to attack my land units, the same goes to mine. I'm using my tacts to hold German tanks a little bit.
Also I just checked that the Germans are sending some strategic bombers over my cities almost every turn.

Posted: Sat Nov 26, 2011 3:07 pm
by Plainian
Can you show an example of a unit splitting and combining if possible just so I can see how this new function works?

Looking at the production times and costs below it looks like it is better for a player to purchase Divisions then combine them into Corps? It takes 4 turns to produce an Infantry Division and 10 to make a Corps? Cost is the same but you can save 6 turns by buying Divisions? This doesn't seem right?

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Posted: Sun Nov 27, 2011 1:00 am
by doomtrader
Ian,
Regarding your splitting and merging question, please take a look at this thread:
viewtopic.php?t=29983

Answering your other question, the one concerning production times.
If you are upgrading one unit into another, it always become frozen for the number of turns which is a difference between the production times for source and target units.

So in this specific case, infantry division upgraded into infantry corps will be frozen for six turns.

Posted: Sun Nov 27, 2011 10:26 am
by Plainian
doomtrader wrote:Ian,
Regarding your splitting and merging question, please take a look at this thread:
viewtopic.php?t=29983

Answering your other question, the one concerning production times.
If you are upgrading one unit into another, it always become frozen for the number of turns which is a difference between the production times for source and target units.

So in this specific case, infantry division upgraded into infantry corps will be frozen for six turns.
Thanks I see it now.

Actually the second question was the same as steambaps question in the same thread. I thought that the splitting function would 'create' and 'dissolve' higher level units and not split units into the same levels. Thats why I was puzzled by the production times. It didn't make sense to build Corps when you could build two Divisions in about half the time and then merge them into Corps.

I will wait to see your answer to steambaps question, but I can guess the answer. I would have preferred create/dissolve to split/merge but I guess they do the same function in game terms.