Defending France vs AI Schlieffen (PotzBlitz mod)

After action reports for Commander The Great War

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Robotron
Colonel - Ju 88A
Colonel - Ju 88A
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Joined: Tue Nov 23, 2010 3:35 pm

Defending France vs AI Schlieffen (PotzBlitz mod)

Post by Robotron » Sat Aug 08, 2020 5:24 pm

I got a post from a new player who had troubles defending vs. CP AI with the Schlieffen plan in my PotzBlitz mod for CTGW.
Here's a turn by turn AAR of how to defend until end of turn 9 when the front is stabilized.

No reloads were used.

Start of turn 3: CP has moved
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This is usually a bad start because the Reserve Corps at Reims suffers from loss of movement because of the German surprise, else we could have moved it to Namur after having moved out the Belgian Garrison to soak up a German attack. A Reserve Corps at Namur will hold out much longer than a Garrison.
Britain DOW is delayed because "Guarantee to Belgium" was not played and Germany did not demand for Right of Passage through Belgium.
Entente events played until now: Full Russian Mobilization, British Royal Navy Review

End of turn 3: Entente has moved
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Rail-moved the Belgian Army Corps to safety to fight another day.
Repaired a few units that started understrength.
Built a French Reserve Corps and a second one using PP from Britain sent via Transfer-option in Diplo scree.
Moved the Ypres Belgian Reserve Corps to Brussels as a pawn sacrifice to slow down the Germans and the French Reserve Corps to Ypres.
Events played: Russian Military Aid to Serbia, Italy declares Neutrality, French Army of Africa (got bombed by Goeben Battlecruiser)


Start of turn 4: CP has moved
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End of Turn 4: Entente has moved
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Put King Albert into Antwerp.
British Pre-Dread keeps Antwerp in supply.
Moved the Amiens Reserve Corps south of Ypres.
Moved the damaged French Reserve Corps near Verdun to southwest of Namur.
It is important to buy time by blocking hexes which often means sacrificing Reserve Corps and Garrisons while keeping as many Army Corps up to strength.
Repaired Belgian Army Corps and Army Corps at Paris.
Built 2 more French Reserve Corps.
Events played: British Expeditionary Force, Increase Industrial Output

Start of turn 5: CP has moved
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End of turn 5: Entente has moved
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Brits have landed.
Belgium Army Corps almost ready for further use.
Moved 3 Army Corps commanded by Lanrezac including the almost repaired Corps from Paris to block further German advance after they chewed through the screen of Reserve Corps.
Joffre got unlocked which means that "Attaque a outrance" is imminent!
Still attacked the German cavalry at Nancy because of favorable combat odds and got lucky not triggering Attaque a outrance on my turn.
Moved Reserve Corps to free Army Corps at Belfort.
Britain built Reserve Corps and Artillery.
Events played: British Blockade, Anglo-Japanese Alliance


Start of turn 6: CP has moved
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A few French units have suffered damage and efficiency loss from "Attaque a Outrance" but nothing too bad since no unit was bordering on too many enemy units and the one that did would have been killed anyway.

End of Turn 6: Entente has moved:
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British navy starts shelling German units at Belgian coastal hexes
Events played: cannot recall

Start of turn 7: CP has moved
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Dangerous German breakthrough northeast of Amiens.

End of Turn 7: Entente has moved:
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Blundered movement for BEF, so Belgian Army Corps must defend Calais for a turn, helped by Royal Navy bombardments.
German units start to tire but dangerous buildup of German artillery facing Verdun.

Start of Turn 8: CP has moved:
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Belgian Army Corps badly mauled, must be moved out by rail.
Verdun got slammed by Artillery.

End of Turn 8: Entente has moved
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Played event: Canadian Corps

Start of Turn 9: CP has moved
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End of Turn 9: Entente has moved
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After this turn the front was stabilized.
Last edited by Robotron on Sat Sep 19, 2020 9:31 pm, edited 2 times in total.
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Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
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bloodnok
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Mon Apr 23, 2018 1:32 pm

Re: Defending France vs AI Schlieffen

Post by bloodnok » Sat Sep 19, 2020 7:38 pm

Hi.
This is only indirectly related to your topic but I cannot find anyone to answer this question: Why can't I embark troops from England during the winter and up to April ? The anchor sign never illuminates. Is it because of bad weather and/or rough seas ?

Robotron
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1520
Joined: Tue Nov 23, 2010 3:35 pm

Re: Defending France vs AI Schlieffen

Post by Robotron » Sat Sep 19, 2020 9:24 pm

Maybe you have no sea transport capacity left? Look at the anchor symbol in the resources box. You can build more sea transport capacity in the management panel.
Also to embark a unit must be stationed in a city with a port.
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Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
Find it here: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

bloodnok
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Mon Apr 23, 2018 1:32 pm

Re: Defending France vs AI Schlieffen (PotzBlitz mod)

Post by bloodnok » Sun Sep 20, 2020 5:35 pm

Dear Robotron
Thank you very much for your quick reply, that was most helpful. Am I correct in thinking that you can only embark troops from England every fourth turn ?
Is that right ?
If so, is there anyway of overriding it ? Please excuse all these questions but I have only just started playing this game and I find the PDF Manual lacking in detail.
Cheers,
bloodnok

Robotron
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1520
Joined: Tue Nov 23, 2010 3:35 pm

Re: Defending France vs AI Schlieffen (PotzBlitz mod)

Post by Robotron » Sun Sep 20, 2020 6:24 pm

Only 1 unit can be embarked per Transport Capacity point (TC).
Build more TC if you want to transport more troops at the same time.

You might want to re-read the following pages in the manual:
Transport Capacity: page 25/26
Embarking/disembarking: page 32
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Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
Find it here: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

bloodnok
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Mon Apr 23, 2018 1:32 pm

Re: Defending France vs AI Schlieffen (PotzBlitz mod)

Post by bloodnok » Mon Sep 21, 2020 7:32 am

Thanks again for your help, Robotron. Will do.

operating
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Re: Defending France vs AI Schlieffen (PotzBlitz mod)

Post by operating » Sat Oct 03, 2020 1:10 pm

Robotron wrote:
Sun Sep 20, 2020 6:24 pm
Only 1 unit can be embarked per Transport Capacity point (TC).
Build more TC if you want to transport more troops at the same time.

You might want to re-read the following pages in the manual:
Transport Capacity: page 25/26
Embarking/disembarking: page 32
What's the price of a new transport in your mod? Always felt in original game that railroads and transports were priced to never, or near impossible to achieve increases.

Robotron
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1520
Joined: Tue Nov 23, 2010 3:35 pm

Re: Defending France vs AI Schlieffen (PotzBlitz mod)

Post by Robotron » Sat Oct 03, 2020 2:53 pm

Additional rail transport capacity costs 50% less and sea transport capacity 33% less.
Also there are choice-events for both sides to increase rail and naval transport capacities.
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Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
Find it here: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

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