Suppressing fire on area?

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

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Xerkis
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Suppressing fire on area?

Post by Xerkis » Wed Oct 05, 2011 12:10 am

If you have an idea of where the enemy might be but can’t tell for sure, can you hit that area with some suppressing fire, toss a grenade in that direction, etc – or does your fire have to be directed specifically at an enemy squad?

I read in an older article that this was something being worked on.

Laxen
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Post by Laxen » Wed Oct 05, 2011 8:32 am

Wow, you're digging deep :P

Grenades can be thrown anywhere within range as an action. This can be used to attack positions where you suspect your enemy to be. Suppressing fire can't unfortunately not be directed at areas, only onto squads, for the moment. But I'm investigating the possibility to have all weapons deal their morale damage to all squads in an area around the target for release or maybe later on... if we get this system working we might also be able to give firing orders onto suspicious points, dealing morale damage to all nearby enemy squads in the same manner. This is far from a promise though!
Rasmus Davidsson
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Xerkis
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Post by Xerkis » Wed Oct 05, 2011 10:55 am

I have not yet even begun to dig – just you wait.
:lol:

This would be a good maneuver to be able to do. If not for the initial release, then I hope at least one of the following versions. There are so many situations where you would want to do this.

Laxen
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Post by Laxen » Thu Oct 06, 2011 9:05 am

Yes, there are definitely such situations. Would be very useful with HMGs and such.
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MajVonRyan
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Post by MajVonRyan » Tue Oct 18, 2011 1:10 pm

Will squads be able to equip themselves with (on-broad) mortar's or rifle grenades?

Xerkis
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Post by Xerkis » Tue Oct 18, 2011 1:29 pm

VonRyan wrote:Will squads be able to equip themselves with (on-broad) mortar's or rifle grenades?
There are bazookas but no mortars. At least not yet.

I hate and love to use bazookas too. Not an easy weapon to use. Many times I have taken out a nearby enemy squad with one; but it wasn’t the one I was aiming at. Or have taken out some of my own men because it was too tight to fire around them.
:roll:

nomet
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Post by nomet » Tue Oct 18, 2011 2:21 pm

We had spotting and off map artillery and mortar strikes in the game. It was a feture we cut cause of it bugging. We migth add it after release if people want it :).

Laxen
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Post by Laxen » Tue Oct 18, 2011 2:22 pm

Ye, bazookas can be used like semi-artillery when fired upon bunched up enemy squads. You might even kill friendly squads if you are too reckless.

There were plans of adding on-field mortars before. We have them designed and even modelled somewhere I believe. There was some problems with making them work as intended though, so we made the choice to not include them in the first release, focusing on getting the game done. It's far from impossible though that you might see them in an expansion in the future :)

Edit: Simultaneous post :P
Rasmus Davidsson
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teamgene
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Post by teamgene » Tue Oct 18, 2011 3:48 pm

I hope we are talking small 50mm and 60mm mortars?

Laxen
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Post by Laxen » Tue Oct 18, 2011 4:48 pm

Ye, at least for the allies it was the M2 60mm mortar if I recall.
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teamgene
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Post by teamgene » Tue Oct 18, 2011 5:06 pm

Nice and 50mm for german then I assume.

MajVonRyan
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Post by MajVonRyan » Wed Oct 19, 2011 6:57 am

Hi,

Any rifle grenades?

tessm
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Post by tessm » Wed Oct 19, 2011 7:26 am

VonRyan wrote:Hi,

Any rifle grenades?
Not at the moment.

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Re: Suppressing fire on area?

Post by boerkameel » Sat Apr 07, 2012 9:24 pm

So the dealing of "area suppressive fire" morale damage system already works.
I'm pro for suppressive firing at an area. Now giving snipers camo and low initiative can be an exploit: as they fire last in the round, they come out of camo late, and are back in camo early. Or do they stay longer out of camouflaged mode? Can't quite recall.
It's too bad anyway not to be able to fire some rounds in their general direction.

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Re: Suppressing fire on area?

Post by IronFist00 » Sun Apr 08, 2012 3:52 am

I add my vote for eventually having mortars in the game. They are part and parcel with combined small arms and a great at dealing with enemy snipers or well entrenched squads.

Xerkis
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Re: Suppressing fire on area?

Post by Xerkis » Sun Apr 08, 2012 10:04 am

This has always had my vote - and still does

Laxen
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Re: Suppressing fire on area?

Post by Laxen » Mon Apr 09, 2012 12:30 pm

Mine too :)

Firing onto an area would be nice to at least inflict some morale damage on enemies that you think you know where they are. And morats would be very lovely to include. They would make a very good counter measure to enemy snipers etc. These are among the first things we'll add to this game or a sequel if able.

Low initiative snipers doesn't work that way though. When stealth is broken, it is broken until the squad activates again, not until a new round starts.
Rasmus Davidsson
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Xerkis
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Re: Suppressing fire on area?

Post by Xerkis » Mon Apr 09, 2012 12:54 pm

If close enough – a blindly thrown grenade can work wonders though. . . . If you have a bit of luck.
:D

IronFist00
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Re: Suppressing fire on area?

Post by IronFist00 » Mon Apr 09, 2012 1:38 pm

The key word being "close enough." :-) Usually I've broken the enemy squad(s) by then or have been broken instead. Currently I'm using my own sniper squads or accurate long-range rifle fire to deal with enemy snipers. But as a mortar lover, I'll look forward to whenever they are added (although selfishly I'm rooting for a patch inclusion :-)).

Xerkis
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Re: Suppressing fire on area?

Post by Xerkis » Mon Apr 09, 2012 1:51 pm

True – but I have had a quite a few MP games where I’ve been able to get a squad that close and unseen. Use other squads as spotters and you just lob away. Actually – it is very effective on some of the maps.
;)

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