Suppressing fire on area?

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

Moderators: Slitherine Core, Zeal, Team Assault Design

Laxen
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 666
Joined: Wed Sep 29, 2010 12:03 pm
Location: Visy, Gotland, Sweden

Re: Suppressing fire on area?

Post by Laxen » Mon Apr 16, 2012 10:48 am

Some maps or more fitter for grenades then other. The open field maps are quite hard to get some good 'nades onto you opponent on, but for the more close urban maps, they can really make wonders! They work pretty well along with heavy machine guns too, since their pinning fire can suppress an enemy squad until another of your squads with grenades can come close enough to take them out effectively.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio

IronFist00
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 181
Joined: Mon Jul 18, 2011 1:21 am

Re: Suppressing fire on area?

Post by IronFist00 » Mon Apr 16, 2012 2:00 pm

Laxen, I completely agree with what you said. I was hoping for mortars for maps such as Winterline where LOS is excellent. That and because they complete the squad level paradigm with MGs, Snipers, and Infantrymen.

Laxen
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 666
Joined: Wed Sep 29, 2010 12:03 pm
Location: Visy, Gotland, Sweden

Re: Suppressing fire on area?

Post by Laxen » Wed Apr 18, 2012 8:49 am

And I agree with what you say :)
Rasmus Davidsson
Lead Designer at ZEAL Game Studio

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