Suppressing fire on area?
Moderators: Slitherine Core, Team Assault Design, Zeal
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- Major-General - Tiger I
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Suppressing fire on area?
If you have an idea of where the enemy might be but can’t tell for sure, can you hit that area with some suppressing fire, toss a grenade in that direction, etc – or does your fire have to be directed specifically at an enemy squad?
I read in an older article that this was something being worked on.
I read in an older article that this was something being worked on.
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- 2nd Lieutenant - Panzer IVF/2
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Wow, you're digging deep
Grenades can be thrown anywhere within range as an action. This can be used to attack positions where you suspect your enemy to be. Suppressing fire can't unfortunately not be directed at areas, only onto squads, for the moment. But I'm investigating the possibility to have all weapons deal their morale damage to all squads in an area around the target for release or maybe later on... if we get this system working we might also be able to give firing orders onto suspicious points, dealing morale damage to all nearby enemy squads in the same manner. This is far from a promise though!
Grenades can be thrown anywhere within range as an action. This can be used to attack positions where you suspect your enemy to be. Suppressing fire can't unfortunately not be directed at areas, only onto squads, for the moment. But I'm investigating the possibility to have all weapons deal their morale damage to all squads in an area around the target for release or maybe later on... if we get this system working we might also be able to give firing orders onto suspicious points, dealing morale damage to all nearby enemy squads in the same manner. This is far from a promise though!
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
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- Sergeant - Panzer IIC
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- Major-General - Tiger I
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There are bazookas but no mortars. At least not yet.VonRyan wrote:Will squads be able to equip themselves with (on-broad) mortar's or rifle grenades?
I hate and love to use bazookas too. Not an easy weapon to use. Many times I have taken out a nearby enemy squad with one; but it wasn’t the one I was aiming at. Or have taken out some of my own men because it was too tight to fire around them.
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- 2nd Lieutenant - Panzer IVF/2
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Ye, bazookas can be used like semi-artillery when fired upon bunched up enemy squads. You might even kill friendly squads if you are too reckless.
There were plans of adding on-field mortars before. We have them designed and even modelled somewhere I believe. There was some problems with making them work as intended though, so we made the choice to not include them in the first release, focusing on getting the game done. It's far from impossible though that you might see them in an expansion in the future
Edit: Simultaneous post
There were plans of adding on-field mortars before. We have them designed and even modelled somewhere I believe. There was some problems with making them work as intended though, so we made the choice to not include them in the first release, focusing on getting the game done. It's far from impossible though that you might see them in an expansion in the future
Edit: Simultaneous post
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
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- Sergeant - Panzer IIC
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- Corporal - Strongpoint
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Re: Suppressing fire on area?
So the dealing of "area suppressive fire" morale damage system already works.
I'm pro for suppressive firing at an area. Now giving snipers camo and low initiative can be an exploit: as they fire last in the round, they come out of camo late, and are back in camo early. Or do they stay longer out of camouflaged mode? Can't quite recall.
It's too bad anyway not to be able to fire some rounds in their general direction.
I'm pro for suppressive firing at an area. Now giving snipers camo and low initiative can be an exploit: as they fire last in the round, they come out of camo late, and are back in camo early. Or do they stay longer out of camouflaged mode? Can't quite recall.
It's too bad anyway not to be able to fire some rounds in their general direction.
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- Sergeant - Panzer IIC
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Re: Suppressing fire on area?
I add my vote for eventually having mortars in the game. They are part and parcel with combined small arms and a great at dealing with enemy snipers or well entrenched squads.
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- Major-General - Tiger I
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Re: Suppressing fire on area?
This has always had my vote - and still does
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- 2nd Lieutenant - Panzer IVF/2
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Re: Suppressing fire on area?
Mine too
Firing onto an area would be nice to at least inflict some morale damage on enemies that you think you know where they are. And morats would be very lovely to include. They would make a very good counter measure to enemy snipers etc. These are among the first things we'll add to this game or a sequel if able.
Low initiative snipers doesn't work that way though. When stealth is broken, it is broken until the squad activates again, not until a new round starts.
Firing onto an area would be nice to at least inflict some morale damage on enemies that you think you know where they are. And morats would be very lovely to include. They would make a very good counter measure to enemy snipers etc. These are among the first things we'll add to this game or a sequel if able.
Low initiative snipers doesn't work that way though. When stealth is broken, it is broken until the squad activates again, not until a new round starts.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
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- Major-General - Tiger I
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Re: Suppressing fire on area?
If close enough – a blindly thrown grenade can work wonders though. . . . If you have a bit of luck.
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- Sergeant - Panzer IIC
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Re: Suppressing fire on area?
The key word being "close enough." Usually I've broken the enemy squad(s) by then or have been broken instead. Currently I'm using my own sniper squads or accurate long-range rifle fire to deal with enemy snipers. But as a mortar lover, I'll look forward to whenever they are added (although selfishly I'm rooting for a patch inclusion ).
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- Major-General - Tiger I
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Re: Suppressing fire on area?
True – but I have had a quite a few MP games where I’ve been able to get a squad that close and unseen. Use other squads as spotters and you just lob away. Actually – it is very effective on some of the maps.