Team Assault Wish List

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

Moderators: Slitherine Core, Team Assault Design, Zeal

rich12545
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Re: Team Assault Wish List

Post by rich12545 » Thu Apr 19, 2012 2:38 pm

haha. That's why I asked about changing them. I'm left handed and I use the right side for hotkeys. I'll probably do that today.

Xerkis
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Re: Team Assault Wish List

Post by Xerkis » Thu Apr 19, 2012 3:10 pm

rich12545 wrote:haha. That's why I asked about changing them. I'm left handed and I use the right side for hotkeys. I'll probably do that today.
That will do it….
:wink:

rich12545
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Re: Team Assault Wish List

Post by rich12545 » Thu Apr 19, 2012 10:24 pm

Except for the space I find myself using the mouse for everything anyway.

Here's another suggestion. For maps, after the initial deployment give the mapmaker the option of adding additional areas for reinforcements to deploy.

Xerkis
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Re: Team Assault Wish List

Post by Xerkis » Fri Apr 20, 2012 1:20 am

rich12545 wrote:Here's another suggestion. For maps, after the initial deployment give the mapmaker the option of adding additional areas for reinforcements to deploy.
With the Fallschirmjäger, Jump uniform or Denison Smock outfits you can deploy anywhere on the map where you already have a squad.
:)

Laxen
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Re: Team Assault Wish List

Post by Laxen » Mon Apr 23, 2012 7:54 am

Reinforcements only deployment zones could have been an interesting feature. I agree!

Edit: But currently you'll have to stick to air drops for such things, as Xerkis says :)
Rasmus Davidsson
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rich12545
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Re: Team Assault Wish List

Post by rich12545 » Wed Apr 25, 2012 5:58 pm

Make a separate dropdown or whatever for savegame resumes rather than including it with the maps.

rich12545
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Re: Team Assault Wish List

Post by rich12545 » Fri Apr 27, 2012 2:07 am

Make the movement dots a little bigger.

Laxen
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Re: Team Assault Wish List

Post by Laxen » Mon Apr 30, 2012 8:01 am

Ye, the saved games can be a bit tricky to find. This was a quick solution because we added save game very late on in the development, close to release. We will look into this when we have the time :)

Are the movement dots hard to spot?
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rich12545
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Re: Team Assault Wish List

Post by rich12545 » Mon Apr 30, 2012 2:55 pm

On a 1920x1080 res the movement dots are difficult to see. Making them even twice as big would be a big help.

For us lefties the numpad and delete/page down etc are important keys to bind. Without them it's inconvenient to use keys very much.

Laxen
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Re: Team Assault Wish List

Post by Laxen » Tue May 01, 2012 11:10 am

Ah, I see. We'll keep this in mind :)
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tgb
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Re: Team Assault Wish List

Post by tgb » Tue May 01, 2012 11:35 am

This may have been mentioned, but the off-white battle log text can be hard to read depending on where you are on the map. It should be a different color.

Xerkis
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Re: Team Assault Wish List

Post by Xerkis » Tue May 01, 2012 11:45 am

tgb wrote:This may have been mentioned, but the off-white battle log text can be hard to read depending on where you are on the map. It should be a different color.
Zeal, Is this by chance something that can already be changed by us in what is in Slitherine\Team Assault\GUI\fonts\ ?
:?

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Re: Team Assault Wish List

Post by Laxen » Fri May 04, 2012 7:16 am

I don't think you can change the colors there on your own. Sorry.

We've tried to change the colors a few times to make it easier to read - but we never seem to get it right. Maybe we should make the background less transparent instead?
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IronFist00
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Re: Team Assault Wish List

Post by IronFist00 » Fri May 04, 2012 1:37 pm

That would work. When I'm looking at the log during gameplay, I'm concentrating on the content of what it reads and not looking at the gameplay area. I wouldn't have a problem with that.

Laxen
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Re: Team Assault Wish List

Post by Laxen » Mon May 07, 2012 9:04 am

Ok :)
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steelwarrior
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Re: Team Assault Wish List

Post by steelwarrior » Sun May 13, 2012 12:46 pm

Hi,

was a Betatester ;-) Akready a SP campaign in developement? Liked the game but am not so much a MP guy - cause I can hardly plan my playing time ....

Laxen
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Re: Team Assault Wish List

Post by Laxen » Tue May 15, 2012 7:59 am

Welcome back :)

No SP campaign in the game and none under development. Skirmish games against the AI are still available though!
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DaveyJJ
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Re: Team Assault Wish List

Post by DaveyJJ » Sat May 19, 2012 2:00 pm

Demo. That'd be my first request.

Xerkis
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Re: Team Assault Wish List

Post by Xerkis » Sat May 19, 2012 2:11 pm

DaveyJJ wrote:Demo. That'd be my first request.
This isn't a "demo" - but it is part of the actual game and gives you a very good idea on what you get to use when playing.
:)

This Thread has a link to the Force Builder that is in the game.

DaveyJJ
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Re: Team Assault Wish List

Post by DaveyJJ » Sat May 19, 2012 5:16 pm

Xerkis wrote:
DaveyJJ wrote:Demo. That'd be my first request.
This isn't a "demo" - but it is part of the actual game and gives you a very good idea on what you get to use when playing.
:)

This Thread has a link to the Force Builder that is in the game.
Appreciate that very much, but this won't tell me if it'll run on my virtualized PC using Parallels. Conflict of Heroes runs fine, however.

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