Modding: Models

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

Moderators: Slitherine Core, Zeal, Team Assault Design

Post Reply
nomet
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 168
Joined: Wed Sep 29, 2010 12:32 pm

Modding: Models

Post by nomet » Mon Apr 02, 2012 2:13 pm

www.teamassault-game.com/dow/3D.7z

Here is a link to a ton of ingame assets for team assault. You can use it to for any mod you like yours or ours. Later when the editor is out you can also use these as refrence to get new stuff into the game,

Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2312
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Re: Modding: Models

Post by Xerkis » Tue Apr 03, 2012 10:56 am

I would then assume that we really need to wait for the Editor to properly install these in to the correct locations.

Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2312
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Re: Modding: Models

Post by Xerkis » Wed Apr 04, 2012 11:18 am

What all is in here? Is it what we have had or is there more “stuff” added since the last Beta version?

Ryben
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 281
Joined: Sun Dec 02, 2007 2:12 pm
Location: Spain

Re: Modding: Models

Post by Ryben » Fri Apr 06, 2012 10:24 pm

It´s possible to modify the textures of the models in this (huge) file?

Laxen
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 666
Joined: Wed Sep 29, 2010 12:03 pm
Location: Visy, Gotland, Sweden

Re: Modding: Models

Post by Laxen » Mon Apr 09, 2012 1:08 pm

There shouldn't be anything new in it from what's available in the game.

And yes, you should be able to edit the textures in it. This is not my area though, so no promises :P
Rasmus Davidsson
Lead Designer at ZEAL Game Studio

nomet
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 168
Joined: Wed Sep 29, 2010 12:32 pm

Re: Modding: Models

Post by nomet » Mon Apr 09, 2012 1:28 pm

What this file contains is the original obj files. So if one wants to lets say re-modle a tree or just use models from the game as refrense one can do this. Changing textures can be done by just going into the game files. And then getting a .DDS importer for your favorite texture tool.

Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2312
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Re: Modding: Models

Post by Xerkis » Mon Apr 09, 2012 1:54 pm

Maybe someone else does all that kind of stuff you are talking about – and that is great and I hope they do. But I’m just not that creative.
My question came from the point of view that I just wanted to make sure there wasn’t anything different since beta – or at least not too much. So I wouldn’t be thinking I missed something there.
;)

Post Reply

Return to “Team Assault”