Wounded enemies prevent capture point

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

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Ryben
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 281
Joined: Sun Dec 02, 2007 2:12 pm
Location: Spain

Wounded enemies prevent capture point

Post by Ryben » Sat Apr 07, 2012 5:04 pm

A wounded enemy is near a capture point, i can´t shoot him (game doesn´t seems to allow firing on wounded soldiers) but, when i try to capture the point it says that "can´t capture because it´s defended" :?

Not exactly a bug but it´s annoying. Won´t happen often but it shoud be fixed.

BTW: i tried to move near the wounded enemy to see if i could capture him or something. On next activation i don´t know what happened but the enemy soldier EXPLODED killing my whole squad. Was him booby-trapped? Did he recover from wounded (it´s that possible?) and throw a grenade killing himself? :shock:

nomet
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 168
Joined: Wed Sep 29, 2010 12:32 pm

Re: Wounded enemies prevent capture point

Post by nomet » Sat Apr 07, 2012 5:08 pm

The AI can use the triggerd dynamite thay had probably booby trapped the point.

nomet
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 168
Joined: Wed Sep 29, 2010 12:32 pm

Re: Wounded enemies prevent capture point

Post by nomet » Sat Apr 07, 2012 5:08 pm

Ryben wrote:A wounded enemy is near a capture point, i can´t shoot him (game doesn´t seems to allow firing on wounded soldiers) but, when i try to capture the point it says that "can´t capture because it´s defended" :?

Not exactly a bug but it´s annoying. Won´t happen often but it shoud be fixed.

BTW: i tried to move near the wounded enemy to see if i could capture him or something. On next activation i don´t know what happened but the enemy soldier EXPLODED killing my whole squad. Was him booby-trapped? Did he recover from wounded (it´s that possible?) and throw a grenade killing himself? :shock:
And also yes we should look into this!

boerkameel
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 50
Joined: Sat Mar 31, 2012 4:18 pm

Re: Wounded enemies prevent capture point

Post by boerkameel » Sat Apr 07, 2012 9:30 pm

Is the AI resorting to suicide bombings now? Crazy!

Xerkis
Major-General - Tiger I
Major-General - Tiger I
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Location: Northeast, USA

Re: Wounded enemies prevent capture point

Post by Xerkis » Sat Apr 07, 2012 10:04 pm

You mean like this?

I had -- key word there "had" a squad by the fence. An enemy squad came around the corner and then let loss with his flamethrower. this was all that was left of both of our squads.
:lol:
Attachments
Kamikaze AI.jpg
Kamikaze AI.jpg (22.84 KiB) Viewed 886 times

Laxen
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Joined: Wed Sep 29, 2010 12:03 pm
Location: Visy, Gotland, Sweden

Re: Wounded enemies prevent capture point

Post by Laxen » Mon Apr 09, 2012 12:18 pm

Wounded soldier cannot be fired upon. However, they are not supposed to be able to defend Control Points. We had this issue a long time ago but it should be fixed. Are you sure there couldn't be any other enemy soldier within guard range?

And yes, the "random explosion" was probably an enemy demolition charge. The AI likes to place these close to Control Points :)
Rasmus Davidsson
Lead Designer at ZEAL Game Studio

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