Sound Modding?

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

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MikeAP
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Sound Modding?

Post by MikeAP » Sun Apr 15, 2012 2:42 pm

Does the game support sound modding?

If so, how easily?

Is it like Panzer Corps and Battle Academy where you can simply replace .wav files?

MikeAP
Master Sergeant - Bf 109E
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Re: Sound Modding?

Post by MikeAP » Sun Apr 15, 2012 4:26 pm

Alright.

I purchased the game. I figured that with Battle Academy and Panzer Corps, Slitherine will only put their name on quality products.

I'm a little let down that there's currently no way to edit sounds.

Am I wrong?

Xerkis
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Re: Sound Modding?

Post by Xerkis » Sun Apr 15, 2012 4:29 pm

Glad to hear you took the plunge.

I just sent a PM to my "sound expert" to see.
;)

I'm thinking no - but let's see what he says.

VPaulus
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Re: Sound Modding?

Post by VPaulus » Sun Apr 15, 2012 6:07 pm

I'm no expert Xerkis. :wink:
Unfortunately, TA sound modding is not user friendly. I won't say it's impossible but it rather requires that you've some tools to extract the pcm sounds.
That xwb, xsb and xgs file format belongs Microsoft Cross-Platform Audio Creation Tool (XACT).
You can also import the xwb file into a audio program that is able to import raw formats (like Audacity).
Some information:
http://www.ehow.com/how_8728525_create- ... files.html
http://pcsupport.about.com/od/fileexten ... wbfile.htm

Xerkis
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Re: Sound Modding?

Post by Xerkis » Sun Apr 15, 2012 6:12 pm

When it comes to sound and video - to me VPaulus . . . . There is none better.
:D

MikeAP
Master Sergeant - Bf 109E
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Re: Sound Modding?

Post by MikeAP » Sun Apr 15, 2012 7:05 pm

VPaulus wrote:I'm no expert Xerkis. :wink:
Unfortunately, TA sound modding is not user friendly. I won't say it's impossible but it rather requires that you've some tools to extract the pcm sounds.
That xwb, xsb and xgs file format belongs Microsoft Cross-Platform Audio Creation Tool (XACT).
You can also import the xwb file into a audio program that is able to import raw formats (like Audacity).
Some information:
http://www.ehow.com/how_8728525_create- ... files.html
http://pcsupport.about.com/od/fileexten ... wbfile.htm

Have you done it?

VPaulus
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Re: Sound Modding?

Post by VPaulus » Sun Apr 15, 2012 8:34 pm

MikeAP wrote:Have you done it?
Well, I was able to import the big file to Audacity, and hear it.
But I didn't go any further.
From my understanding, the correct procedure would be, extract the files from the big file, edit or replace them with newer sounds, and then rebuild again into a big xwb file.
Maybe one of the devs could exactly explain us if that's the right procedure and which tools should we have to do it.
Anyway it doesn't seem possible to add more sounds, but we should be able to replace the vanilla ones.

MikeAP
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Re: Sound Modding?

Post by MikeAP » Sun Apr 15, 2012 11:40 pm

VPaulus wrote:
MikeAP wrote:Have you done it?
Well, I was able to import the big file to Audacity, and hear it.
But I didn't go any further.
From my understanding, the correct procedure would be, extract the files from the big file, edit or replace them with newer sounds, and then rebuild again into a big xwb file.
Maybe one of the devs could exactly explain us if that's the right procedure and which tools should we have to do it.
Anyway it doesn't seem possible to add more sounds, but we should be able to replace the vanilla ones.
Would be nice if the Dev's just extracted the .wav's for us and let us openly mod it like the models and textures

nomet
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Re: Sound Modding?

Post by nomet » Mon Apr 16, 2012 8:16 am

It's harder cause a lot of the sounds come from a sound library so under there agreement we can't just give away there sounds. But I have asked our programmer to take a look at this thread and give suggestions if he have any on what could be possible to do.

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