Axis AI Force #4

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

Moderators: Slitherine Core, Zeal, Team Assault Design

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Major-General - Tiger I
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Axis AI Force #4

Post by Xerkis » Sun May 27, 2012 9:52 pm

This is an Axis Force designed to be used with the AI in mind. Obviously, it can be used as your own force to play with but I have never done that so I’m not real sure how well it will react as a player’s force. If someone does use it as that – please let me know your thoughts.

It has a bit more “oomph” to the squads then a previous Axis AI force I had posted – and that has raised the price of the squads. So if the AI doesn’t seem to field as many squads as you think it should – raise the difficulty level of the game play.

As always – comments, questions, etc. are always welcomed.

To install: Unzip the file - place the ".tat" file in the folder . . . . . My Games\Team Assault\Teams\
You can then bring it up in the Force Builder or just start using it in a game.

Zip file here

2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Re: Axis AI Force #4

Post by Laxen » Mon May 28, 2012 9:10 am

Nice! I hope people try this out, because we wanted to make forces easy to share just for this reason :)
Rasmus Davidsson
Lead Designer at ZEAL Game Studio

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