Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Battle Reports & After Action Reports (AAR's)

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PeteMitchell
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by PeteMitchell » Wed Apr 24, 2019 1:21 pm

Wow, nice achievement overall, well done!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

huckc
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by huckc » Wed Apr 24, 2019 8:53 pm

PeteMitchell_2 wrote:
Wed Apr 24, 2019 1:21 pm
Wow, nice achievement overall, well done!
Thanks, and at the risk of sounding hubris gonna have to agree :P

Lots of hours spent but much of it was while on the bike doing cardio anyway. I used to play online poker but Panzer Corps is much more fun and less expensive :lol:

huckc
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Historical Hero Recap ('39)

Post by huckc » Wed Apr 24, 2019 9:20 pm

I really enjoyed the historical heroes and got good use out of them. Let's take a look at each one, starting from `39...

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The speed-walking legend himself. Filled up with some minor heroes, most importantly probably the D+1. Can't complain as his own stats are plenty good enough. Most kills out of any ground unit in this list.
30.4 K/L

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Great stats that helped bridge the gap against heavy soviet armor early war. Later on, lacking any movement fill-ups meant he was primarily a main-liner in his Tiger 2. Most kills out of any tank in this list.
39.8 K/L

Image
Great early way but shelved mid due to a weak ground and air attack. Once the FW-190G was available it gave him enough air attack to prevent fighters from attacking him, allowing bombing runs with no escort thus making him sometimes worth a deployment slot.
46.0 K/L

PeteMitchell
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by PeteMitchell » Wed Apr 24, 2019 9:40 pm

huckc wrote:
Wed Apr 24, 2019 8:53 pm
much of it was while on the bike
How do you do this?! :shock:
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481

huckc
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Historical Hero Recap ('40)

Post by huckc » Thu Apr 25, 2019 11:37 pm

PeteMitchell_2 wrote:
Wed Apr 24, 2019 9:40 pm
huckc wrote:
Wed Apr 24, 2019 8:53 pm
much of it was while on the bike
How do you do this?! :shock:
Laptop on an over-bed table that they use in hospitals to serve food, extra tall.

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Only hero in '40 and the best fighter, no minuses, until '44. Second-highest scoring ace at over 2000 kills. Picked up a movement hero which I really like for air units in general, so often just one hex short it seems.
26.5 K/L

huckc
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Historical Hero Recap ('41)

Post by huckc » Sun Apr 28, 2019 4:45 pm

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The supreme leader of the low skies. Insanely good stats helped by a further movement hero pick up, defense would have also been good. I found that his attack bonus was so high that the ground attack stats of the plane he was in didn't matter much with fuel, air attack, and initiative being the most important. In his FW-190G he would double as most capable fighter until the Me-262 and only a possible target to the 18-strength 4-star fighters in Berlin Redux. Most kills out of any unit in my core.
89.3 K/L

Image
With no defense and a movement pick up very late, he was mostly shelved middle war until very late, serving well in both Berlin scenarios.
40.4 K/L

Image
Arguably my most versatile tank and the only one in this list coming standard with a movement bonus. Due to that he was often the vanguard of long-range commando type missions.
34.8 K/L

huckc
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Historical Hero Recap ('42)

Post by huckc » Tue May 07, 2019 12:58 pm

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Picked up another movement hero to put him on part with Oleh Dir. Used extensively but foolishly gave him transport that was eventually removed. Waste of money with 6 movement by foot.
28.5 K/L

huckc
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Historical Hero Recap ('43)

Post by huckc » Tue May 07, 2019 1:03 pm

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Strongest main line infantry due to such beefy stats, tip of the spearhead for many pushes. Second hero was initiative +1. Incredibly high K/L ratio for infantry.
61.7 K/L

huckc
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Historical Hero Recap ('44)

Post by huckc » Thu Jun 13, 2019 12:16 pm

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+6 def, excellent. A turn of city entrenchment at 5-star gives him a defense rating of 26 against artillery. Very useful in Berlin.

Image

huckc
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Historical Hero Recap ('45)

Post by huckc » Thu Jun 13, 2019 12:18 pm

Image

Image

huckc
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Final Analysis

Post by huckc » Sat Jun 15, 2019 2:55 pm

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Opinion:
Image

Elkarlo
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by Elkarlo » Thu Aug 29, 2019 12:53 pm

What did you do with Sarkozy commandos in the first Bulge? I used one to harass an artillery piece while staying in the woods. The others just were up for much. We're just kinda good faster infantry

huckc
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by huckc » Fri Aug 30, 2019 9:31 pm

Elkarlo wrote:
Thu Aug 29, 2019 12:53 pm
What did you do with Sarkozy commandos in the first Bulge? I used one to harass an artillery piece while staying in the woods. The others just were up for much. We're just kinda good faster infantry
Mainly to bolster my flank, maybe drawing out enemies or ambushing. They can do some serious damage to tanks when snowing.

Never understood what the marked B hexes were for.

Elkarlo
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by Elkarlo » Sat Aug 31, 2019 6:28 am

huckc wrote:
Fri Aug 30, 2019 9:31 pm

Mainly to bolster my flank, maybe drawing out enemies or ambushing. They can do some serious damage to tanks when snowing.

Never understood what the marked B hexes were for.
Same question. Wonder if they had planned on using them? For instance if the commando units enter the B hexes, then allied units going through those hexes set off in a random direction when ordered to move. Much like the real event, the commandos made trouble behind the lines.

Duedman
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by Duedman » Sun Jan 19, 2020 1:12 pm

I read through the whole of this. Very impressive. I struggle on standard settings already. This would drive me insane.
But one thing that I did not understand is that how u can drop paras behind enemy lines.
In my experience this is incredibly dangerous.
First the flight to the destination is hazardous. If u by accident stop in the viewrange of groundtroops (whose placement can be really random) u can get intercepted or flakked or both.
And second... how do u know if your target area is not fortified or a staging area for a scripted reinforce?
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:

http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886

huckc
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by huckc » Sat Jan 25, 2020 7:38 pm

Duedman wrote:
Sun Jan 19, 2020 1:12 pm
I read through the whole of this. Very impressive. I struggle on standard settings already. This would drive me insane.
But one thing that I did not understand is that how u can drop paras behind enemy lines.
In my experience this is incredibly dangerous.
First the flight to the destination is hazardous. If u by accident stop in the viewrange of groundtroops (whose placement can be really random) u can get intercepted or flakked or both.
And second... how do u know if your target area is not fortified or a staging area for a scripted reinforce?
I agree it's dangerous business using para drops and often very sub-optimal but one of my major goals for this run was to use them as much as possible for some extra fun/challenge. Can do some nifty things with them like multi-drops where they capture an airfield then re-fly somewhere else.

This wasn't blind as I've played it all before on Field Marshall. I also sometimes do a trial run or scout initial enemy positions to make sure it will work, factoring in potential mis-drops or one of them getting hit bad by a fighter/AA or rugged defense which has happened in a couple scenarios.

Erasermarek
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Re: Grand Campaign West & East 39-45 (Manstein) [Epilogue]

Post by Erasermarek » Thu Feb 06, 2020 1:56 pm

What a great AAR with nice pics!!! Simple amazing how you handle on Manstein in Moscow... (i end with watch there...)

goose_2
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Storming Stalingrad HUCKC

Post by goose_2 » Mon Oct 26, 2020 4:02 pm

huckc wrote:
Sun Oct 14, 2018 8:51 pm
Storming Stalingrad


Turn 20 - Complete final picture of what was an epic scenario

Result
Decisive Victory turn 20 of 24
Prestige: Image
Hey Buddy...

I posted the first of my episodes of the awesome playthrough of Storming Stalingrad. When I recorded I thought I was researching a previous playthrough on Manstein difficulty, but I realized before I posted that all thanks and honor go to you for the idea to pull off the playstyle with the 3 Fallschimjaeger's

I am using the ideas laid out here, and trying to give you full credit for the idea on my channel.

Let me know if there is any other way I can give you more credit and possible drawing more attention to your awesome work.

I needed to tweak your Stalingrad Docks layout as I needed to approach it somewhat differently.

But I am pulling something similar for Escape and Tatsinskaya when I get there. I am still playtesting so I can maximize those first 3 starting turns.

Thanks again for your great spearheading with really dynamic ideas to playtest. ;)
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ

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