huckc wrote:Now that I'm about 2/3 the way to the big '42 decision down to 9 core units, thought I'd post about my likely candidates thus far (
bold). It includes current units as well as scripted heroes coming up in '41. Also possibly come up with some sort of final run farming plan.
Infantry (Move +3 Init +3, Init +1)
Infantry (Att +2 Init +3)
Infantry (Def +2) // Close
Infantry (Att +3)
Panzer (Att +2 Def +2 Spot +2) // Meh close
Panzer (Att +1 Def +1 Init +2 Mov +1 Spott +1)
Panzer (Def +2, Def +3) // Roughly doubling close defense!
Artillery (Att +2)
Artillery (Att +3) // Close
Fighter (Att +2 Def +1 Init +2)
Fighter (Def +2)
Fighter (Def +3)
Tac Bomber (Att +1 Init +6) // Close one, I don't think I'd find two tac bombers useful late-game and would rather have a dedicated fighter for when the init bonus actually takes into affect
Tac Bomber (Att +9 Def +9 Mov +1)
SE units automatically carried over:
4 Panzers (soft cap suppression!)
Approximate carry-over prestige values:
Infantry: 150 (just a family upgrade to ’43 version)
Panzer: 0 (upgrade to Panthers and Tigers)
Artillery: 500 (werf vehicle)
Fighter: 0 (upgrade to FW-190 soon)
Tac bomber: 0 (upgrade to FW-190G)
The selection is a combination of hero quality, unit diversity plus relative difficulty gaining experience, and prestige value.
Most of the unit types have no effective prestige value as they will be faced with huge mandatory upgrades soon after '42 starts. Ironically, infantry is worth more than panzers due to this and also the hardest to gain experience. Artillery is by far the most valuable, however it is the easiest to gain experience. Carry-over experience is 375.
Thoughts welcomed

In thinking about this I approach it from what I did in my playthrough.
I took all Super heroes from my playthrough, meaning the Uber ones rewarded as you play. All except the following: Recon Rudel - Tac Bomber (Att -5 Def -2 Spott +2)
; Otto Kittel- Fighter (Att +3 Def -2 Init +2); Helmut Wirnsberger- Infantry (Att +2 Init +3)
That means I took all the others, plus 2 Artillery that seemed close to getting a 2nd hero. Since I have been playing on Guderian I have yet to receive a 2nd hero on any of my artillery units.
So this is what I took with me into the cut off:
Converted all 4 SE Tanks to SE Pz4F/2’s and Fully Overstrengthed.
I brought Albert Kerscher and Heinz Rondorf and made them both Flamms.
In the air I brought Heinrich Bar, +3 Att Fighter, Helmut Lent, and Uber Rudel, which I converted to a Fighter Bomber.
I also brought Oleh Dir as a converted Grenadier, and the last 2 units were my +3 Att and +1 Range Artillery both converted to Wurfrahmen’s. (These units brought my Soft Cap down to 48 which is awfully restrictive, but I am not going to have that money again, so…)
My thinking on some of these transfers: 2 tanks converted to Flamm's. MY SE Panzer's would be enough to handle the needed armor, but with the Special Heroes on those 2 tanks I couldn't leave them behind.
I have started 45 Campaign and still have them in Flamms both with 5 stars experience and Albert Kirscher with a 2nd hero Heinz Rondorf has got to be close.
I wanted to have a highly mobile Pioneer unit so I have tried to utilize them in that way, to mop up soft targets and the like.
For my Fighter's I wanted units that were close to 2nd heroes and had maximum Experience so I took the +3 Attack Fighter, I know I should favor Defense, but I don't and I do not believe I had a +3 Defensive Fighter that was close to 2 heroes. Now these both have 2nd heroes and are in Me-262's.
I brought 2 artillery and in retrospect, especially since I lost one in the vulnerable Wurfrahamn (I find these way too costly and vulnerable, yet still have not changed them for their maneuverability and hitting power.) I would probably just take 1 and bring the Helmut Wirnsberger as he would have proven better on the battlefield.
My thoughts on leaving back Otto is that crappy Defense and his lack of experience is insufficient to make the cut.
I see you have other great units, but you do not need anymore tanks than the 2 super heroes and the SE's you already have, the game gives you more bonus units in the West than you will ever fully utilize.
Those are my thoughts