BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Battle Reports & After Action Reports (AAR's)

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Intenso82
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Mon May 20, 2019 2:57 pm

The best infantry units!

#1. First place
This infantry fought back during the battles near Moscow.
_McGuba_t_85_Best_Inf_1.jpg
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#2. Second place
These engineers joined the battle in the south of Russia and fought on the Mius Front.
_McGuba_t_85_Best_Inf_2_UG.jpg
_McGuba_t_85_Best_Inf_2_UG.jpg (291.11 KiB) Viewed 758 times

... Soviet units...


# 6. Sixth place
Canadian infantry performed well during D-day.
_McGuba_t_85_Best_Inf_6place.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Mon May 20, 2019 3:05 pm

The best artillery unit!

#1. First place
This artillery participated in all the battles near Moscow since the spring of 1942.
_McGuba_t_85_Best_Arty_1.jpg
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#2.Second place.
This artillery was for a long time the only artillery on the entire Southern Front(Mius-Front).
_McGuba_t_85_Best_Arty_2_UG.jpg
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The best capital ship!

The battleship proved to be excellent on the Black Sea, during the battle for Sevastopol.
_McGuba_t_85_BB.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Mon May 20, 2019 3:12 pm

The best Air recon unit!

Axis Aviation really wanted to shoot him down more than once, but they failed.
_McGuba_t_85_Best_Air_Recon.jpg
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The best Tactical bomber unit!

Old, but tough IL-2.
_McGuba_t_85_Best_Tac_Bomber_1.jpg
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The best Strategic bomber unit!

The most efficient of all.
_McGuba_t_85_Best_Strat.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Mon May 20, 2019 3:20 pm

The best fighters unit of the Western Allies!

#1. First place
4 wins on the account. Unit fought in North Africa.
_McGuba_t_85_Best_Fighter_Brit_1_Africa.jpg
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#2.Second place
3 wins.
_McGuba_t_85_Best_Fighter_Brit_2.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Mon May 20, 2019 3:28 pm

The best Soviet fighters unit!

#2.Second place
3 wins. The whole war on the Yak-1B, the upgrade has already been made after the fighting.
_McGuba_t_85_Best_Fighter_Sov_2.jpg
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#1. First place!
7 wins. All fighters!
The closest competitor to the Finnish Axis fighter was 6 downed fighters (but he himself was already shot down).
_McGuba_t_85_Best_Fighter_Sov_1.jpg
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--
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by PeteMitchell_2 » Mon May 20, 2019 6:57 pm

Oh is this the end already?

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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Tue May 21, 2019 7:45 am

PeteMitchell_2 wrote:
Mon May 20, 2019 6:57 pm
Oh is this the end already?
Actually, yes, but not quite :)

Epilogue.

Further AAR will continue the branch of the alternative history.

Some of the Axis forces could escape from the Allies.
They chose Africa and the Middle East, although South Africa would be more reliable :)

They also seem to have discovered the cloning technology of the Clone Wars since they took them and taken them out of Germany :)


Africa

t=89
Axis troops strengthen Tunisia, there is also activity in the area of ​​Tobruk and Syria.
_McGuba_t_89_Strat.jpg
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A transport ship under the cover of aviation and the remains of the Axis fleet were found near Tobruk.
_McGuba_t_89_Africa.jpg
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t=91
The Allied Air Force was sent to the area.
But it turned out that Churchill forbids Soviet aviation to fly over the Mediterranean Sea :(

It is also obvious that we do not have landing forces in this region and we will limit ourselves only to air operations.
At the same time, the Axis has Tobruk and Alexandria, in which she can buy units. Unlimited number of units :) Cloning technologies :)
_McGuba_t_91_Africa.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Tue May 21, 2019 7:56 am

Africa

t=92
In Syria, the Axis was able to destroy our recon tank.
I wonder where did the Axis get the jet Arado Ar-234?
_McGuba_t_92_Syria.jpg
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t=93
Aviation is relocated to a base in Cyprus.
_McGuba_t_93_Africa.jpg
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t=96
Began air battles over Cairo.
Axis has several fighters.
Although the Axis lost Germany, they somehow saved the resources and gained prestige at the same level(!)
This allows them to buy new units. Many units :)

New jet Arado, invulnerable to our fighters.
Yes, and the usual Axis fighters are quite strong.
_McGuba_t_96_Africa.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Tue May 21, 2019 8:04 am

Africa

t=98
Axis bought fighter He 162 Volksjäger.
This is a rather difficult target, even with air superiority. Without Meteors is difficult.
However, if we do not get the landing troops and the Axis will increase technological superiority and does not capitulate. America will soon have a Nuclear bomb!
_McGuba_t_98_Africa.jpg
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t=99
Aviation almost shot down the He-162 (actually, according to the forecast, the unit should be shot down :))
Despite the Arado AD = 56, we were able to damage it.
The first battle of jet planes from both sides!
_McGuba_t_99_Africa.jpg
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Last edited by Intenso82 on Tue May 21, 2019 3:35 pm, edited 1 time in total.
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Tue May 21, 2019 1:00 pm

Torch

Allies must finish the job :)

Sicily
t=88
Troops landed in Sicily to capture it.
But unfortunately the Allied troops transports will not appear until the Axis controls Tunis ....
It was better to land him in Tunisia. Although there are more Axis troops.
_McGuba_t_88_Sicily.jpg
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Torch
t=92
Aviation begins to concentrate in Tunisia.
So far we have only one infantry here.
The Axis has 7 units.
In Tripoli, Axis launched clone technology and there are many infantry units there. :D
_McGuba_t_92_Torch.jpg
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t=95
Aircraft Carriers and Fleet approached Tunisia.
Our forces: 1 Tank +2 GI.
Spotted anti-tank Axis guns, overall about 10 units + reserves from Tripoli.
_McGuba_t_95_Torch.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Tue May 21, 2019 1:17 pm

Torch

t=97
The Allies save half of the landing forces from the time of D-day.
And now they began to arrive.
We lost 1 GI.
And our troops began the storming of Tunisia.
We use a minimum of ground forces + aircraft and fleet support.
Although the Axis is superior in units several times. Even bought an expensive Italian tank.
It looks like this method is the future of modern warfare :)
Well, now you understand how the Axis was in France and Germany during the offensive of the Western Allies. :)
_McGuba_t_97_Torch.jpg
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Strategic map
_McGuba_t_98_Strat.jpg
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t=98
Only one turn left, and tank in one hex from Tunis. And 8 enemy units around. :D
Most of the landing forces do not have time to fight.
_McGuba_t_98_Torch.jpg
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Last edited by Intenso82 on Tue May 21, 2019 1:35 pm, edited 1 time in total.
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Tue May 21, 2019 1:28 pm

Last turn!

Torch

t=99
Despite the fact that the Axis did EVERYTHING to save Tunis.
Even spent all the ammunition in our tank unit and covered Tunis with her AA unit.
Tunis is captured!

The Clone Army is marching from Tripoli to Tunisia!)
_McGuba_t_99_Torch_Finish.jpg
_McGuba_t_99_Torch_Finish.jpg (282.28 KiB) Viewed 691 times

Italy capitulated!
But it seems that now we will not receive landing ships with troops for Africa.
But maybe we could manage without them ...
_McGuba_t_99_Italy_Caputulate.jpg
_McGuba_t_99_Italy_Caputulate.jpg (83.28 KiB) Viewed 691 times

Funny, but the Clone Army is gone.
As in the Game of Thrones, even such a wonderful game ends ...
_McGuba_t_99_Torch_after.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Tue May 21, 2019 1:32 pm

_McGuba_t_99_Axis_Surrendered.jpg
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Strategic map - Final
_McGuba_t_99_Strat_Final.jpg
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Strategic map - Air - Final
_McGuba_t_99_Strat__Air_Final.jpg
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The End.
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by McGuba » Tue May 21, 2019 5:35 pm

The operations of the surface fleet would be finished soon due to the complete Allied control of the Mediterranean Sea. The Italian 2nd Destroyer Flotilla is waiting to be interned by Turkey:
99EndTurnAxis3.jpg
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Just as the heavily damaged but moderately successful light cruiser fleet led by the Emanuele Filiberto Duca d'Aosta:
99EndTurnAxis4.jpg
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The 30. U-boot Flotilla has miraculously managed to avoid destruction in the Black Sea but after running out of supplies it will have no other choice but to head to neutral Turkey as well.
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by McGuba » Tue May 21, 2019 5:48 pm

Although 90% of the Luftwaffe was destroyed in the Battle of Berlin, several units have managed to escape to North Africa, including Go 145, Ju 87, Ju 88, Fw 190F, Bf 109 and Me 410 aircraft:
99EndTurnAxis2.jpg
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Some of these are now being transfered to the relative safety of the Middle East for rest and refit, together with their ground crews travelling in Ju 52 transport planes:
99EndTurnAxis5.jpg
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An air recon unit controls the roads leading to Baghdad. Just in case the Red Army sends down an army despite the agreement between the British and the Soviets. Luckily though, the British do not allow the Soviets to enter this area from the Caucasus. Churchill does not want to hand over the oil fields of Iraq and Iran so easily to Stalin.

99EndTurnAxis6.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by McGuba » Tue May 21, 2019 5:54 pm

The prosperous oil fields of Iran stay in Axis hands for now.
99EndTurnAxis7.jpg
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Just as Palestina, despite repeated Allied air raids:
99EndTurnAxis8.jpg
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German defenses at Tobruk:
99EndTurnAxis17.jpg
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by McGuba » Tue May 21, 2019 6:15 pm

KG 76 was automatically upgraded to the Arado Ar 234. This was the first operational jet-powered bomber in the world. If KG 76 is still active at the time when this unit historically changed to the new type, an automatic upgrade happens. If KG 76 is not active at that time (for being destroyed previously), a new, reorganized KG 76 unit appears equipped with the Ar 234, but only if all the main German cities are in Axis hand at that time. That's why Intenso did not get it in the other match, sorry. :(

The combat prediction is very promising, despite the Free French cruiser flotilla has fighter cover:
99EndTurnAxis9.jpg
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According to Wikipedia:
Produced in limited numbers, it was used almost entirely in the reconnaissance role, but in its few uses as a bomber it proved to be nearly impossible to intercept.
However, in the ensuing attack it suffered some losses due to the AA defenses. And as we saw, the Allied fighters also managed to shoot down a few. And, yes, again from wiki:
Some were shot down in air combat, destroyed by flak, or "bounced" by Allied fighters during takeoff or on the landing approach, as was already happening to Messerschmitt Me 262 jet fighters.
So I think this unit is well balanced at the moment. It appears too late to make a real difference, but can still make the last few turns interesting.


JG 52 also managed to escape the hell over Germany. By far it is the most successful unit of the war:
99EndTurnAxis11.jpg
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Along with a new Heinkel He 162 unit, it successfully provides air cover to KG 76 and to a night harassment unit equipped with the old Gotha Go 145. It is interesting to see the latest technology fighting side-by-side with the oldest in the final days of the war.

JG 52 fought from the first day to the last, achieving its last success in this very last turn, destroying an Allied Mosquito unit. Historically, JG 52 was the most successful fighter-wing, which claimed over 10,000 air victories at the cost of about 700 pilots. The three top fighter aces all served in this unit:

99EndTurnAxis12.jpg
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But before someone would think it is invincible, it is not. If I remember well, in the other match I managed to destroy it in the Eastern front by using only inferior Soviet fighters somtime in 1943 over the Volga river. Even though it was weakened first a bit by AA guns, so it had like strength 7-8 when I mass attacked it with 4-5 Soviet fighters. Although the SU surrendered in the end, the absence of JG 52 made it easier for the Western Allies to gain full control of the skies.
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by McGuba » Tue May 21, 2019 6:39 pm

99EndTurnAxis23.jpg
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Despite some local successes, in the end, of course, Germany lost the war. Most of the German cities are in ruins and continental Europe is occupied by the Allies. Interestingly, the demarcation line is almost the same as it was historically. The Soviets took Berlin and a few East-German cities, but the bulk of Germany was occupied by the Western Allies. It was mainly due to the heroic defense of Berlin. The German High Command tried to give as little to the Soviets as possible.

The German High Command is mostly proud of the successful capture of Leningrad, Malta, North Africa and the Middle East. It even managed to capture Moscow for a short time, however, it failed to hold it and it cost the Wehrmacht most of its tanks. It managed to achieve more than historically, however, Germany also fell earlier.

The German Kriegsmarine and the Italian Regia Marina was also fairly successful. For most of the war they secured the Mediterranean Sea which allowed the capture of North Africa and provided relatively safe and undisturbed unit movements between Africa and Europe. German U-boats (and minefields) caused some serious losses to the Allies, even though at the cost suffering heavy losses themselves. Interestingly, the losses charts give 35 Axis submarine losses and since 1 U-boat unit represents about 20 actual submarines in this mod, the final figure is very close to the historical German U-boot losses in the war (about 700). However, this figure also contains some naval minefields (which are also in this class) and Italian submarines. But at the same time, some lost U-boats may be listed as capital ship if they were destroyed while in surface mode, and these losses only show losses after June 1941.

As of particular importance was the sinking of three Allied aircraft carriers, which significantly hindered Allied operations in the seven seas. In the other match, the Allies managed to save all carriers.

In the end, it was a truly epic and fair fight, and both sides did its best for victory. :D
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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by McGuba » Tue May 21, 2019 7:11 pm

Epilogue

Somewhere in a hidden laboratory in Alexandria, Professor Carl A. Rotweg is leaning over a strange apparatus. The electric currents running all over the small room create continuous shockwaves and sparkles. A representative of the German High Command finds it difficult to hide his excitement as he watches the mad scientist who is about to pull the trigger which would finally start the experiment.
'Are sure it will work, Herr Professor?' the high ranking officer asked calmly.
'Nothing is sure in life, except death, Herr Generalfeldmarshall' said Rotweg jokingly. 'But this Time Machine, if works, will teleport us right back to June 1941 allowing you to try another approach and maybe this time we will be able to defend the Fatherland from the stalking barbaric hordes of the Allies, hahaha!'
'Well, if it works, I can assure you that we will not make the same mistakes again, and anyway, we have nothing else to lose now, so I say: let's do it!'


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Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!

Post by Intenso82 » Wed May 22, 2019 1:58 pm

McGuba wrote:
Tue May 21, 2019 5:48 pm
An air recon unit controls the roads leading to Baghdad. Just in case the Red Army sends down an army despite the agreement between the British and the Soviets. Luckily though, the British do not allow the Soviets to enter this area from the Caucasus. Churchill does not want to hand over the oil fields of Iraq and Iran so easily to Stalin.
A screenshot was taken on the Allies latest turn, after the Axis turn.
Uncle Joe again decided to fool around :lol:
Russian T-34 captured Kirkuk. Although this is just a raid.
_McGuba_t_99_Iraq.jpg
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I think if the Axis remains would decide to settle in Iraq by the side of the Soviet Union, and even use oil.
That Stalin would not hesitate to break the agreement with Britain and moved the troops there.
By the way, I would have had the Soviet troops to capture the entire Middle East :)
And the Americans would have captured Egypt and Syria.

This circumstance leads to two ideas, for version MP BE 2.1.

1. It would be interesting to continue the game for another 30+ turns.
Panzer Corps allows to do this, if I'm not mistaken. It has long ago been tested.

2. This is an operation 'Unthinkable'.
I think it is possible to do for the multiplayer version.
And it can be very interesting. Who will win the Soviet tanks or American-British aircraft :)
Of course it needs to be tested.

The editor allows to change the side of units.
But there will be only one problem that will have to re-capture the flags. But it is permissible.
The editor unfortunately does not know how to change the side of the nation, only the unit. Maybe this can be done by the developer :)

For example, the first option is manual.
When a player for the Allies is given a choice - Manual triger.
In which he decides to start a standoff between the USSR and England-America.
Then the units of England, America, change the side to the Axis by script. (technically).
I think it will be more logical :)
Rather, it is the remnants of the Axis join the Western Allies.
This option has always been considered and is logical. :)

Those the troops are divided into two parts and another war begins +30 turns.
This can also be done in the editor. Redistribution of prestige, etc.

But if this is done manually, the Allied player can disband or move the units of the Western Allies, which is not very good.

The second option is to do it automatically when certain conditions are met.
For example, the Soviets or the Allies violated a border treaty a number of times.
And at a certain point, when Germany is almost defeated, the Western Allies initiate Operation Unthinkable.

There can see how to deal with upgrades and purchases, but I think this can be solved with the help of an editor.

Well and one more additional idea. For an alternative history.
In historical time, you can add a nuclear bomb like a missile. Which can destroy any unit.
And if it end turn over the city, it causes the death of the population.
What affects the moral. And one blast gives a global modifier suppressing 1 or 2 points to all enemy units.
Those the more bombs blow up, the greater the panic-suppression of the enemy forces. And bombs were made slowly.

And yet, if the Axis was able to keep Norway (deuterium) or eliminated all the commando-partisan units there, then it is possible in time and it gets access to nuclear weapons also.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743

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