McGuba wrote: ↑
Tue May 21, 2019 5:48 pm
An air recon unit controls the roads leading to Baghdad. Just in case the Red Army sends down an army despite the agreement between the British and the Soviets. Luckily though, the British do not allow the Soviets to enter this area from the Caucasus. Churchill does not want to hand over the oil fields of Iraq and Iran so easily to Stalin.
A screenshot was taken on the Allies latest turn, after the Axis turn.
Uncle Joe again decided to fool around
Russian T-34 captured Kirkuk. Although this is just a raid.
I think if the Axis remains would decide to settle in Iraq by the side of the Soviet Union, and even use oil.
That Stalin would not hesitate to break the agreement with Britain and moved the troops there.
By the way, I would have had the Soviet troops to capture the entire Middle East
And the Americans would have captured Egypt and Syria.
This circumstance leads to two ideas, for version MP BE 2.1.
1. It would be interesting to continue the game for another 30+ turns.
Panzer Corps allows to do this, if I'm not mistaken. It has long ago been tested.
2. This is an operation 'Unthinkable'.
I think it is possible to do for the multiplayer version.
And it can be very interesting. Who will win the Soviet tanks or American-British aircraft
Of course it needs to be tested.
The editor allows to change the side of units.
But there will be only one problem that will have to re-capture the flags. But it is permissible.
The editor unfortunately does not know how to change the side of the nation, only the unit. Maybe this can be done by the developer
For example, the first option is manual.
When a player for the Allies is given a choice - Manual triger.
In which he decides to start a standoff between the USSR and England-America.
Then the units of England, America, change the side to the Axis by script. (technically).
I think it will be more logical
Rather, it is the remnants of the Axis join the Western Allies.
This option has always been considered and is logical.
Those the troops are divided into two parts and another war begins +30 turns.
This can also be done in the editor. Redistribution of prestige, etc.
But if this is done manually, the Allied player can disband or move the units of the Western Allies, which is not very good.
The second option is to do it automatically when certain conditions are met.
For example, the Soviets or the Allies violated a border treaty a number of times.
And at a certain point, when Germany is almost defeated, the Western Allies initiate Operation Unthinkable.
There can see how to deal with upgrades and purchases, but I think this can be solved with the help of an editor.
Well and one more additional idea. For an alternative history.
In historical time, you can add a nuclear bomb like a missile. Which can destroy any unit.
And if it end turn over the city, it causes the death of the population.
What affects the moral. And one blast gives a global modifier suppressing 1 or 2 points to all enemy units.
Those the more bombs blow up, the greater the panic-suppression of the enemy forces. And bombs were made slowly.
And yet, if the Axis was able to keep Norway (deuterium) or eliminated all the commando-partisan units there, then it is possible in time and it gets access to nuclear weapons also.