cw58 wrote: ↑Tue Jan 12, 2021 7:12 pm
I did a few tests regarding "para" ability and air-transportable transports. As subjects, I used an infantry, light artillery & a light AA unit; all with the "para" trait.
For the transport, I used 2 versions of SdKfz 2, 1 with and 1 without the "para" trait (even though it seems it was not dropped by parachute historically). Both versions were modded with the ability to board a Ju 52.
The results were similar to the "camo" trait being applied to transports. All units could be air-dropped; it made no difference if the SdKfz 2 was modded with "para" or not. This would work for the "forced march" type of transport that we were discussing but really not much else. Perhaps with the exception of the Welbikes that popped up in the PAKmod thread.
And I did remember more clearly the quirk I mentioned. Units modded as above cannot be deployed on air transports at the beginning of a scenario. Unlike paratroopers, they would need to be manually loaded from an airfield after the scenario begins. A work-around for that is to make it a unit that is switched to transport instead of having an organic transport. I think that has also been suggested before. I hope this information helps.
Cw58: Thanks for being so helpful... As my desktop computer went out of service sometime ago, and I am using an old netbook to navigate in the internet, it is out of the question for my at present to make tests or play PzCorps...
The results of your tests were previsible, but fortunately is not a big problem and can reasonably be circumvented.
For para-drop capable units, we must only use organic transport units with the same drop ability, for example, the British Welbike, or just even conventional bicycles. Of course, adding the "forced march" organic transport mod to parachute units will not be a problem!. Other, heavier, organic transport units could also be used, in this case, players will be forced to "drop" said transports before air-embarking paratroops in a transport aircraft unit. The only option that should be avoided is to add air transportable orgnic transport units to para-drop capable units.
In the case of the Sdkfz.2 half-track motorcycle, this vehicle was historically designed as a transport towing unit por paratroop units, but it was not air dropped, it was just designed to be air portable by the typical transport aircraft of that time (the Ju-52). So, if we want to attach an Sdkfz.2 transport unit to a Fallschirmjäger unit, we can make two variants of said unit:
- A Fallschirmjäger (motorized) unit with no air drop ability, but being air transportable by aircraft or glider, which can be "switched" to Sdkfz.2 transport (the transport unit is added a switch to the unit, and not as an organic transport). This same method could be applied to Fallschirmjäger towed support units (AT, AA, Artillery) which were air transportable, but not air droppable (except for the 7,5 cm LG40 recoilles gun, and at the moment I could not find if the bigger 10,5 cm LG42 was also para-drop capable or not).
- Another Fallschirmjäger unit variant with para-drop ability which could receive as a transport unit an Sdkfz.2, but this Sdkfz.2 variant should not be made air transportable, making the player to drop it before embarking the parachite unit to n air transport for a mission.
Of course, both of this Fallschirmjäger units would be "upgradeable" in any city/port hex or in the new "Airbase" hex terrain I have devised. Both should be part of the same upgrade family to make their upgrading cost cheaper.
I hope I was clear in explaining my ideas... And thanks again!