Rommel Campaign 40-44
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign 40
Luftwaffe (Switchable)
In my Mod airplanes are Switchable.
Fighters can switch to Land Attack stance.
Bombers can switch to Low/High Altitude stance.
Recon airplanes can switch to Ground Attack.
Dive Bombers can switch to Extra Ground Attack.
In my Mod airplanes are Switchable.
Fighters can switch to Land Attack stance.
Bombers can switch to Low/High Altitude stance.
Recon airplanes can switch to Ground Attack.
Dive Bombers can switch to Extra Ground Attack.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign 40
After French Campaign :
A. Rommel 41 North Afrika (Historical way) "Desert Fox" Campaign.
7th Pz.D reform to 5th Le.D So, Im working on Italian Force's equipment.
B. Rommel 41 Russia (Semi-historical way) "Snow Leopard" Campaign.
Rommel in command XXXIX Pz.Korps (include 7th Pz.D)
Army Group "Center". Also, I working on Russian Force's equipment.
A. Rommel 41 North Afrika (Historical way) "Desert Fox" Campaign.
7th Pz.D reform to 5th Le.D So, Im working on Italian Force's equipment.
B. Rommel 41 Russia (Semi-historical way) "Snow Leopard" Campaign.
Rommel in command XXXIX Pz.Korps (include 7th Pz.D)
Army Group "Center". Also, I working on Russian Force's equipment.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign 40
1. Lets see to Armor/GD in my Mod.
Its based on this table (Armor/GD): For example:
After Polish Campaign armor on Pz II was increazed : 15+20 mm. So, Pz.Abt (IIC/40) have Armor (GD) = {8}. (see table Armor/GD ).
2.About Penetration (HA).
In my Equipment I used next table (500/1000 m): For example:
Pz II have a 20 mm automatic cannon.
Penetration (HA) = {5}. (20 mm at 500 m)
Pz III 3.7 cm (KwK L/46.5) - 22 mm at 1000 m.
So, HA = {7}. (Vanilla Equip - {6}).
Its based on this table (Armor/GD): For example:
After Polish Campaign armor on Pz II was increazed : 15+20 mm. So, Pz.Abt (IIC/40) have Armor (GD) = {8}. (see table Armor/GD ).
2.About Penetration (HA).
In my Equipment I used next table (500/1000 m): For example:
Pz II have a 20 mm automatic cannon.
Penetration (HA) = {5}. (20 mm at 500 m)
Pz III 3.7 cm (KwK L/46.5) - 22 mm at 1000 m.
So, HA = {7}. (Vanilla Equip - {6}).
When im died - I must be a killed.
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- Major-General - Jagdtiger
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Re: Rommel Campaign 40
Very well thought formulae! Thanks for sharing. I think it´s necessary to "standarize" units values to correct the inconsistencies present in the vanilla gme equipment file. Thumbs up!
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- Brigadier-General - 15 cm Nblwf 41
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Re: Rommel Campaign 40
I agree. On GD, there's a few things that really stand out - Valentines were armoured the same as Matilda1, Crusaders should have better armour than the Cruiser tanks, and Shermans really should get credit for having more frontal armour and a better slope than a Somua.guille1434 wrote: ↑Sat Dec 26, 2020 11:54 pm I think it´s necessary to "standarize" units values to correct the inconsistencies present in the vanilla gme equipment file.
There's still a need for manual adjustment - all round heavy armour probably should rate a bit better than strong frontal with weak sides, and tanks with low quality armour (brittle or rivetted) or known ammo stowage issues (early Shermans) should get a bit of a downgrade - but still a useful aid.
A more rational HA system is also worthwhile. My pet peeves are the PaK36 having less HA than the tank mounted version (or indeed any pure AT gun having less than the tank mounted version, when you could argue for higher HA since the AT gun will often fire at shorter range or more favourable angle), and under-rating the French 47 HA. The 47mm on the Somua was not far off the German short 50mm, while the 47mm AT should be be as good or better than the Czech 47 in the Panzerjager. Luckily for me modding the equipment file is easy.
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- Major-General - Jagdtiger
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Re: Rommel Campaign 40
Here is a table extracted from the excellent www.panzerworld.com web page, wich contains a lot of very detailed information about german armor in WWII, which is a nice complement to the one uploded by Yrfin, because includes some more captured gun types commonly used by German forces.
Also, in that site, there is a very useful slanted armor relative thickness calculator. Using that software, we can learn for example that the 45 mm glacis armor of the T-34 model 1940 which was inclined 60º from the vertical, presented a relative armor thickness equal to 94 mm when facing an horizontally incoming projectile. Armor thickness and its angle should be taken in mind when calculating GD values, specially for the vehicles which had an armor layout composed of well slanted plates.
Besides, I include a slightly modified GD / HA table including an example of the relative value of slanted armor (taking the case of the T-34/1940 frontal armor, as explained above).
Also, in that site, there is a very useful slanted armor relative thickness calculator. Using that software, we can learn for example that the 45 mm glacis armor of the T-34 model 1940 which was inclined 60º from the vertical, presented a relative armor thickness equal to 94 mm when facing an horizontally incoming projectile. Armor thickness and its angle should be taken in mind when calculating GD values, specially for the vehicles which had an armor layout composed of well slanted plates.
Besides, I include a slightly modified GD / HA table including an example of the relative value of slanted armor (taking the case of the T-34/1940 frontal armor, as explained above).
- Attachments
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- PzCorps GD - HA Values Table.png (12.13 KiB) Viewed 2736 times
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- Panzerworld Penetration Table.rar
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Rommel Campaign
------------------------------------------------Yrfin wrote: ↑Tue Sep 01, 2020 8:53 pm Stuff:
7th Panzer.Division
- 25.Pz.Rgt (I, II, III (66th) Btl): 34xPz I, 68xPz II, 91xPz38(t), 24xPz IV (6 units)
- 6,7 Sch.Rgt (2 Btl each - 4 units)
- 7 Krads.Btl
- 37 Auf.Btl (Recon)
- 78 Art.Rgt (2 division: 24 x10.5 leFH + 1 division 12x15 cm sFH motorized: 3 units)
- 42 PaK.D (36x3.7 PaK36)
- 58 Pioneer.Bl
- 59 leFlaK.D (12x2.0 FlaK38)
- 86 AA.Btl (8.8 FlaK)
- 11/1.Staffel.AufGruppe (Hs 126) (Aux)
RGK
- PzJg.Btl (47 mm SPx27pcs)
- StPz.Kmp (15 cm Pz IBx6 pcs)
Air Support
-2xStaffel Bf 109
-2xStaffel Ju 87
-1xStaffel Bf 110
Total: 27 units + Rommel Unit
Hello Yrfin
You could make 4 examples equal to the 7th Panzer.Division.
#1- Panzer Division in 1944
#2- Infantry Division in 1944
#3- Brigade Panzer
#4- How would a Kempf Gruppen
Thanks
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
Hi lennis29
Its a long long way to 1944 ...
At this moment Im in 1941
But for New Year Present:
21st Panzer Division 44 • Stab: FlakPz.Abt (PzFlak 20-37 mm: 8-12 pcs)
• 22 Pz.Rgt (I,II Pz.Abt each 17-22 Pz IV, 17-22 Pz V)
• 125 PzGrn.Rgt (I, II PzGrn.Btl)
• 192 PzGrn.Rgt (III, IV PzGrn.Btl). One Btl – mechanized. Each Btl:- Art.Btr (Sf) (6 150-mm “Bison/Grille”);- Pnr.Kpn (14 SdKfz 250, 2+27 MG,12 Flamm, 2 81-mm);
• 155 PzArt.Rgt (I,II,III Art.Btl)
o 12x10.5 cm leFH motorized
o 8x15 cm sFH motorized
o 4x105-mm sK18,
o 12x10.5 cm Sf (Wespe)
o 6x15 cm Sf.(Hummel)
o 6x20-mm Flak 38
• 21 PzAuf.Abt
o Stab (10 SdKfz 250, 16 SdKfz 232),
o PzAuf.Kpn (16 Pz IIL) / Kpn (25 SdKfz 250-232),
o le PzAuf.Kpn (30 SdKfz 250),
o PzGren.Kpn (23 SdKfz 250),
o 6 75-mm SdKfz 250, 6 81 mm);
• 305 HrsFlak.Abt
o - Stab, 3 x20 mmx4 Flak;
o - 9x37-mm Flak 36;
o - 2 Btr (each 6x88-mm Flak 36/37, 3x20-mm Flak38);
• 200 PzJg.Abt
o 12x7.5 cm PaK40
o 2xSf.PzJg.Kpn (x 14 JgPz IV / РzІV/70/Hetzer/ЅtuG III/IV/75-mm «Маrdеr II-ІІІ» (7,5 cm Рак40)
• 200 Assault Gun Battalion
• 220 PzPnr.Btl
Last edited by Yrfin on Mon Jan 04, 2021 7:12 pm, edited 1 time in total.
When im died - I must be a killed.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Rommel Campaign
Excellent thank you very much. very interesting all the details.Yrfin wrote: ↑Mon Jan 04, 2021 3:55 pmHi lennis29
Its a long long way to 1944 ...
At this monent Im in 1941
But for New Year Present:
21st Panzer Division 44
21.jpg
• Stab: FlakPz.Abt (PzFlak 20-37 mm: 8-12 pcs)
• 22 Pz.Rgt (I,II Pz.Abt each 17-22 Pz IV, 17-22 Pz V)
• 125 PzGrn.Rgt (I, II PzGrn.Btl)
• 192 PzGrn.Rgt (III, IV PzGrn.Btl). One Btl – mechanized. Each Btl:- Art.Btr (Sf) (6 150-mm “Bison/Grille”);- Pnr.Kpn (14 SdKfz 250, 2+27 MG,12 Flamm, 2 81-mm);
• 155 PzArt.Rgt (I,II,III Art.Btl)
o 12x10.5 cm leFH motorized
o 8x15 cm sFH motorized
o 4x105-mm sK18,
o 12x10.5 cm Sf (Wespe)
o 6x15 cm Sf.(Hummel)
o 6x20-mm Flak 38
• 21 PzAuf.Abt
o Stab (10 SdKfz 250, 16 SdKfz 232),
o PzAuf.Kpn (16 Pz IIL) / Kpn (25 SdKfz 250-232),
o le PzAuf.Kpn (30 SdKfz 250),
o PzGren.Kpn (23 SdKfz 250),
o 6 75-mm SdKfz 250, 6 81 mm);
• 305 HrsFlak.Abt
o - Stab, 3 x20 mmx4 Flak;
o - 9x37-mm Flak 36;
o - 2 Btr (each 6x88-mm Flak 36/37, 3x20-mm Flak38);
• 200 PzJg.Abt
o 12x7.5 cm PaK40
o 2xSf.PzJg.Kpn (x 14 JgPz IV / РzІV/70/Hetzer/ЅtuG III/IV/75-mm «Маrdеr II-ІІІ» (7,5 cm Рак40)
• 200 Assault Gun Battalion
• 220 PzPnr.Btl
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign 40
Ok. Lets back to spring 1941.
5 Leichte.Division 03.41 (Afrika) (1.08.41 was renamed to 21st Pz.D):
• Stab;
• 5 Pz.Rgt ( 25xPz I, 45xPz II, 71xPz III(50), 20xPz IV);
• 200 Inf.Rgt z.b.V. (mot)
o 2 MG.Btl
o 8 MG.Btl
• 3 Pz.Auf.Abt ( )
• I./ 75 Art.Rgt (mot) (12x10.5 leFH + 4x15 cm sFH)
• 39 PzJg.Abt (mot) (36x3.7 cm PaK36 (mot) ?)
• 605 sPzJg.Abt (Sf) (27xPzJg.Abt (4.7 cm Sf))
• 606 leFla.Sf.Btl (12x20 mm Flak)
• I./Flak.Rgt 33 (3x4=12x8.8 cm Flak)
5 Leichte.Division 03.41 (Afrika) (1.08.41 was renamed to 21st Pz.D):
• Stab;
• 5 Pz.Rgt ( 25xPz I, 45xPz II, 71xPz III(50), 20xPz IV);
• 200 Inf.Rgt z.b.V. (mot)
o 2 MG.Btl
o 8 MG.Btl
• 3 Pz.Auf.Abt ( )
• I./ 75 Art.Rgt (mot) (12x10.5 leFH + 4x15 cm sFH)
• 39 PzJg.Abt (mot) (36x3.7 cm PaK36 (mot) ?)
• 605 sPzJg.Abt (Sf) (27xPzJg.Abt (4.7 cm Sf))
• 606 leFla.Sf.Btl (12x20 mm Flak)
• I./Flak.Rgt 33 (3x4=12x8.8 cm Flak)
When im died - I must be a killed.
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- Major-General - Jagdtiger
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Re: Rommel Campaign 40
Hello Yrfin:
After looking at the files of your expanded movements mod, I could see that you added (not just reused) new terrain types to your movement ant terrain tbles files. Could you please tell me if you could test those modded files and if so, if they worked ok? I have an idea to add just one new terrain type but I am not sure I know all the necessary steps to achieve this.
Thanks in advance!
After looking at the files of your expanded movements mod, I could see that you added (not just reused) new terrain types to your movement ant terrain tbles files. Could you please tell me if you could test those modded files and if so, if they worked ok? I have an idea to add just one new terrain type but I am not sure I know all the necessary steps to achieve this.
Thanks in advance!
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign 40
Hi guille !
Nope -Im was try to add fresh New Terrain, but failed - Editor don't give choose more then 24+2 type
So, I just reused (H.Mountain - Forested Hill, Jungle - to Sand).
Also Im reedit IDS_TRN_MAJOR_RIVER to Wadi/Raven/Balk and IDS_TRN_RIVER to Village but not tested enought.
Nope -Im was try to add fresh New Terrain, but failed - Editor don't give choose more then 24+2 type
So, I just reused (H.Mountain - Forested Hill, Jungle - to Sand).
Also Im reedit IDS_TRN_MAJOR_RIVER to Wadi/Raven/Balk and IDS_TRN_RIVER to Village but not tested enought.
When im died - I must be a killed.
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- Major-General - Jagdtiger
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Re: Rommel Campaign 40
Hello Yrfin, thanks for the info... I supposed that as no one has added new terrain types instead of reusing some already existing ones, there would be some difficulty (or just impossibility) to it. By the way, what would be the specific characteristics of "sand" terrain in your planning, what would make it different from, for example, "desert" or "dunes" terrain types?
Thanks!
Thanks!
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign 40
Hi guille!
A few info for redesign Terrains:
1.IDS_TRN_DESERT: Hard sand like PLAIN (CLEAR)
2.IDS_TRN_DUNES: sand HILLS
3.IDS_TRN_ROUGH_DESERT: small MOUNTAINS
4.IDS_TRN_SAND: Soft sand like COUNTRYSIDE
5.IDS_TRN_WADI: dry RIVER
6.IDS_TRN_VILLAGE: like FORTIFICATION
A few info for redesign Terrains:
1.IDS_TRN_DESERT: Hard sand like PLAIN (CLEAR)
2.IDS_TRN_DUNES: sand HILLS
3.IDS_TRN_ROUGH_DESERT: small MOUNTAINS
4.IDS_TRN_SAND: Soft sand like COUNTRYSIDE
5.IDS_TRN_WADI: dry RIVER
6.IDS_TRN_VILLAGE: like FORTIFICATION
When im died - I must be a killed.
Re: Rommel Campaign 40
niceYrfin wrote: ↑Sun Jan 17, 2021 6:11 pm Hi guille!
A few info for redesign Terrains:
1.IDS_TRN_DESERT: Hard sand like PLAIN (CLEAR)
2.IDS_TRN_DUNES: sand HILLS
3.IDS_TRN_ROUGH_DESERT: small MOUNTAINS
4.IDS_TRN_SAND: Soft sand like COUNTRYSIDE
5.IDS_TRN_WADI: dry RIVER
6.IDS_TRN_VILLAGE: like FORTIFICATION
Sand Krads.jpg
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