Rommel Campaign 40-44
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
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- 1st Lieutenant - 15 cm sFH 18
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Rommel Campaign 40-44
Im just started a Rommel Campaign (1940 Europe 7th Pz.Division)
- Dinant
- Arras (+ "Totenkopf")
- Abbeville
- Cherbourg
- Dinant
- Arras (+ "Totenkopf")
- Abbeville
- Cherbourg
Last edited by Yrfin on Wed Nov 17, 2021 8:40 pm, edited 4 times in total.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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- Joined: Sun Dec 04, 2016 6:47 am
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Re: Rommel Campaign
Stuff:
7th Panzer.Division
- 25.Pz.Rgt (I, II, III (66th) Btl): 34xPz I, 68xPz II, 91xPz38(t), 24xPz IV (6 units)
- 6,7 Sch.Rgt (2 Btl each - 4 units)
- 7 Krads.Btl
- 37 Auf.Btl (Recon)
- 78 Art.Rgt (2 division: 24 x10.5 leFH + 1 division 12x15 cm sFH motorized: 3 units)
- 42 PaK.D (36x3.7 PaK36)
- 58 Pioneer.Bl
- 59 leFlaK.D (12x2.0 FlaK38)
- 86 AA.Btl (8.8 FlaK)
- 11/1.Staffel.AufGruppe (Hs 126) (Aux)
RGK
- PzJg.Btl (47 mm SPx27pcs)
- StPz.Kmp (15 cm Pz IBx6 pcs)
Air Support
-2xStaffel Bf 109
-2xStaffel Ju 87
-1xStaffel Bf 110
Total: 27 units + Rommel Unit
7th Panzer.Division
- 25.Pz.Rgt (I, II, III (66th) Btl): 34xPz I, 68xPz II, 91xPz38(t), 24xPz IV (6 units)
- 6,7 Sch.Rgt (2 Btl each - 4 units)
- 7 Krads.Btl
- 37 Auf.Btl (Recon)
- 78 Art.Rgt (2 division: 24 x10.5 leFH + 1 division 12x15 cm sFH motorized: 3 units)
- 42 PaK.D (36x3.7 PaK36)
- 58 Pioneer.Bl
- 59 leFlaK.D (12x2.0 FlaK38)
- 86 AA.Btl (8.8 FlaK)
- 11/1.Staffel.AufGruppe (Hs 126) (Aux)
RGK
- PzJg.Btl (47 mm SPx27pcs)
- StPz.Kmp (15 cm Pz IBx6 pcs)
Air Support
-2xStaffel Bf 109
-2xStaffel Ju 87
-1xStaffel Bf 110
Total: 27 units + Rommel Unit
Last edited by Yrfin on Wed Nov 17, 2021 8:40 pm, edited 1 time in total.
When im died - I must be a killed.
Re: Rommel Campaign
I'm looking forward to see what you come up with. You always have innovative ideas.
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 818
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Re: Rommel Campaign
Thanx pal !
Im just trying to make old but gold PzC a little more interesting
BTW you can use:
- switchable units
- new type of movements
- new types terrain
French Force: 1th DCR
• [1.Demi-Brigade]
-[28.BCC] (35 x Renault В1bis)
-[37.BCC] (35 x Renault В1bis)
• [3.Demi-Brigade]
-[25.BCC] (45 x Hotchkiss H-39)
-[26.BCC] (45 x Hotchkiss H-39)
• 5.Bataillon de chasseurs potres
• [305 RATTT] (Arty)
• 10th AT (47 mm)
• 131/11 Recon
• 581 Air Recon
Last edited by Yrfin on Wed Nov 17, 2021 8:42 pm, edited 2 times in total.
When im died - I must be a killed.
Re: Rommel Campaign
Great News!!! Great Game and great Community!!!! Innovative ideas are so wellcome...
Thank you!!!!!!
Thank you!!!!!!
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
Your are right FloydW.
Well. 7th "Ghost Division" disposition.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
Few words about Scale.
1. Map scale: 3-4 km/Hex
2. Tanks unit coefficient 2. So, Tanks Unit Str [10] mean about 20 tanks.
3. Inf Units scale about 80-100. So, Inf Units Str [10] means about 800-1000 mens.
4. Air Units scale 12 pcs.
5. Art Units: 1:1. But Armored Arty Units have coefficient 2 like Tanks.
1. Map scale: 3-4 km/Hex
2. Tanks unit coefficient 2. So, Tanks Unit Str [10] mean about 20 tanks.
3. Inf Units scale about 80-100. So, Inf Units Str [10] means about 800-1000 mens.
4. Air Units scale 12 pcs.
5. Art Units: 1:1. But Armored Arty Units have coefficient 2 like Tanks.
Last edited by Yrfin on Wed Nov 17, 2021 8:49 pm, edited 3 times in total.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
Changes in Game Rules:
1. Field Replace Cost changed to 999 %. So, reinforcements only between Scens.
2. Overstrength Cost - 600 %.
3. Upgrade Cost - 70% (instead 100 %)
4. Use SoftCap = 0
5. No more Random Heroes yet
6. Prestige For Surrender - 100 % (instead 50 %)
7. Upgrade penalty. If the unit is upgraded between two different series, it loses 100 experience.
1. Field Replace Cost changed to 999 %. So, reinforcements only between Scens.
2. Overstrength Cost - 600 %.
3. Upgrade Cost - 70% (instead 100 %)
4. Use SoftCap = 0
5. No more Random Heroes yet
6. Prestige For Surrender - 100 % (instead 50 %)
7. Upgrade penalty. If the unit is upgraded between two different series, it loses 100 experience.
Last edited by Yrfin on Wed Nov 17, 2021 8:44 pm, edited 2 times in total.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
Terrains changes:
1. "Clear" renamed to "Plain"
2. "High Mountains" changed to "Forested Hill"(2 Ini Cap, 2 Entrenchment)
3. "Jungle" changed to "Sand"
4. Additional type of terrain :
- Wadi/ Ravine
- Village
Terrain Stats changed:
- "Hills" now open terrain, but "Forested Hill" - close terrain.
- "Countryside" and "Dunes" entrenchment up to 1.
- "Hills" inicap raise from 5 to 7 (like Dunes)
Also, all terrains (except Plain/Road/City/Port/Village/Airfield) have trait "lowsup".
1. "Clear" renamed to "Plain"
2. "High Mountains" changed to "Forested Hill"(2 Ini Cap, 2 Entrenchment)
3. "Jungle" changed to "Sand"
4. Additional type of terrain :
- Wadi/ Ravine
- Village
Terrain Stats changed:
- "Hills" now open terrain, but "Forested Hill" - close terrain.
- "Countryside" and "Dunes" entrenchment up to 1.
- "Hills" inicap raise from 5 to 7 (like Dunes)
Also, all terrains (except Plain/Road/City/Port/Village/Airfield) have trait "lowsup".
Last edited by Yrfin on Wed Nov 17, 2021 8:44 pm, edited 1 time in total.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
I dont think so.
Maintaiance (Fuel/Ammo reload) just happen 1 time in scen (18-20 turn).
But now it will make you remember about it:)
Well...
Most of Units in this Mod are Switchable (not all).
Lets start from Infantry (Class 0).
1. Infantry have a 2 mode (stance):
- Attack mode (lower GD/AD, fast move)
- Defence mode (higher GD/AD, slow move, passive attack).
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
About Rommel Unit: it switchable
- Foot Mode - spot 3, captureflag trait
- AC mode - spot 3, reconmove, no captureflag
- Fly mode - spot 3, reconmove, no captureflag BTW, in this Mod only dismounted Infantry and Rommel Unit can occupate a Flag.
- Foot Mode - spot 3, captureflag trait
- AC mode - spot 3, reconmove, no captureflag
- Fly mode - spot 3, reconmove, no captureflag BTW, in this Mod only dismounted Infantry and Rommel Unit can occupate a Flag.
Last edited by Yrfin on Wed Nov 17, 2021 8:50 pm, edited 2 times in total.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
Also, Light Tanks can switch to Recon Mode:
(passive attack, recon movement) Icon by Guille design.
(passive attack, recon movement) Icon by Guille design.
When im died - I must be a killed.
Re: Rommel Campaign
nice work !
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Brigadier-General - 15 cm Nblwf 41
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Re: Rommel Campaign
It sounds like we are in for a treat. There's some good ideas here.
Also, Goose2 will love having 100% surrender prestige.
Also, Goose2 will love having 100% surrender prestige.
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 818
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Re: Rommel Campaign
2. Light Motorized Inf
Can have a transport, INI+1.
- Defence mode: GD/AD -1. 3. Heavy Motorized Inf
- Defense mode: Can switch to Art Support.
4. Mobile Inf
A. Kradschutzen (Can Switch to Mounted/Dismounted) B. Kavallerie (can have a Horse Transport)
5.Spec Inf
A. Fallschirmjager (Max Str 7)
Type of movement - Foot Special.
Can Switch to Hide Mode: camo, Spot 3, Move 1 only on Close Terrain (Type of movement - Hide). B. Gebirgsjager
Same like Fallschirmjager, but INI lower.
Type of movement - Foot Alpine.
6. Pioniere (Max Str 7)
Type of movement: Foot Swimm.
Switchable to SdKfz 251 (H/T Swimm).
Can have a transport, INI+1.
- Defence mode: GD/AD -1. 3. Heavy Motorized Inf
- Defense mode: Can switch to Art Support.
4. Mobile Inf
A. Kradschutzen (Can Switch to Mounted/Dismounted) B. Kavallerie (can have a Horse Transport)
5.Spec Inf
A. Fallschirmjager (Max Str 7)
Type of movement - Foot Special.
Can Switch to Hide Mode: camo, Spot 3, Move 1 only on Close Terrain (Type of movement - Hide). B. Gebirgsjager
Same like Fallschirmjager, but INI lower.
Type of movement - Foot Alpine.
6. Pioniere (Max Str 7)
Type of movement: Foot Swimm.
Switchable to SdKfz 251 (H/T Swimm).
Last edited by Yrfin on Sun Oct 11, 2020 2:56 am, edited 1 time in total.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
Recon Units (class 2)
Switchable:
- Attack Mode (active attack, move 6, spot 2)
- Patrol Mode (passive attack, move 10-12, spot 3) AT Units (class 3)
Switchable:
- Standart Mode
- Ambush Mode (camo trait, HA +1, move type "Hide" (onle close terrain) AA Units (class 5)
Switchable:
- Standart Mode
- Ground Attack (Move 1)
Switchable:
- Attack Mode (active attack, move 6, spot 2)
- Patrol Mode (passive attack, move 10-12, spot 3) AT Units (class 3)
Switchable:
- Standart Mode
- Ambush Mode (camo trait, HA +1, move type "Hide" (onle close terrain) AA Units (class 5)
Switchable:
- Standart Mode
- Ground Attack (Move 1)
Last edited by Yrfin on Sun Oct 11, 2020 3:05 am, edited 1 time in total.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Rommel Campaign
Special for 8.8
Switchable:
- AA
- Art
- AT (Ambush Mode).
- Transport
Switchable:
- AA
- Art
- AT (Ambush Mode).
- Transport
Last edited by Yrfin on Wed Nov 17, 2021 8:45 pm, edited 1 time in total.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
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Re: Rommel Campaign
French 1e DCR (Tank Division)
Do you feel the difference between German Pz. Division and French Tank Division ? When im died - I must be a killed.