Equipment\FX\Campaign Editor - New version 0.9.0

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maajac
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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Post by maajac » Sun Oct 27, 2019 8:21 am

Hi to all,
I can´t find the DownloadLink. Where I can find it?

Maajac

maajac
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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Post by maajac » Sun Oct 27, 2019 8:26 am

Got It.

Maajac

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Post by mgarnett » Thu Oct 31, 2019 1:40 pm

Arvidus wrote:
Sat Oct 26, 2019 11:41 am
I've been trying to use the editor to insert some new bigunit-images. However, no changes I make to the units are ever saved, neither using "save changes to current unit" or "save changes to current equipment file". Is there anything I'm missing?
Yep, I see what you mean.

There is no specific reference to the BIGUNITS graphics file in the equipment database that I can see, and I can't see it referenced in another file, so I assume that PzC just looks for a file named the same as the unit icon file in the BIGUNITS folder and if it finds one, then that is what it loads and displays to the user when you play the game. If this isn't correct, please let me know. If this is correct, then I think there's a couple of options, let me know what you prefer:

a) You are able to select a new BIGUNITS file as per usual stored anywhere on your computer, and then when you click save or add, the editor automatically copies the file you have chosen to the BIGUNITS folder and automatically overwrites whatever old file you might have had there; or

b) The same as above, but it will warn you that you are going to overwrite a file if one by the same name exists (this might get tedious which is why it would be good to let me know what you prefer).

In either case, the editor will make sure the file is named the same as the unit icon file so that it loads properly in the game.

Let me know.

Cheers

Mark

Arvidus
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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Post by Arvidus » Sat Nov 02, 2019 10:16 am

I think B) would be best. But if I choose a completely new file with a new name, it doesn't overwrite the old file with a different name, right?

mgarnett
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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Post by mgarnett » Wed Nov 13, 2019 6:27 pm

Correct, I'll implement option B, cheers.

Mark

MjrOu812
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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Post by MjrOu812 » Fri Nov 15, 2019 11:23 pm

mgarnett wrote:
Wed Nov 13, 2019 6:27 pm
Correct, I'll implement option B, cheers.

Mark
Just like to say thanks for the fixes you have made, however on my labtop my resolution is maxed and I have a hard time using the bottom buttons, they are barely visable, could you when you have time shrink it long ways a bit :D

glaude1955
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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Post by glaude1955 » Sat Nov 16, 2019 8:21 am

Hello Mark,

I still use a 1024x768 screen.
Do you think it would be possible to position the buttons of choice at the top of the screen rather than at the bottom?

You could also delete the first line "Unit List General Unit Statistic Unit Images" to get the place of the buttons and this would not hurt the understanding of the following.

Best regards
Yves

MjrOu812
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Re: Equipment\FX\Campaign Editor - New version 0.9.0

Post by MjrOu812 » Sat Nov 16, 2019 2:07 pm

glaude1955 wrote:
Sat Nov 16, 2019 8:21 am
Hello Mark,

I still use a 1024x768 screen.
Do you think it would be possible to position the buttons of choice at the top of the screen rather than at the bottom?

You could also delete the first line "Unit List General Unit Statistic Unit Images" to get the place of the buttons and this would not hurt the understanding of the following.

Best regards
Yves
Yea im running 1366 X 768 and can hardly press the buttons on the bottom, and have to hide the task bar, I do like your idea of the buttons on top :)

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