[Axis Campaign] GTPG v1.16 FINAL (26/02/17)

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RobertCL
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by RobertCL » Sun Dec 03, 2017 12:54 pm

Hi,

I just finished the campaign with the bonus scenario in the Philippines.
This is excellent work. It was marvellous to replay a game I played when I was young on the original PG.

I finally restarted the whole campaign and played with the "Amulette mod" (e-file), with Komando units it was possible to capture objectives located far away on the map.

Sometimes there were spelling mistakes in English in the scenario intro or end texts but I did not keep notes since mistakes were the exception (and they were most likely the text of Georg Treitler).

One word: congrats!

RobertCL
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by RobertCL » Sun Dec 10, 2017 11:43 pm

Now, from a saved game after my victory in Moscow in 1943 I have selected to continue to play against the Soviets, the campaign is a little jewel, I have just finished Budapest and started Koenigsberg.

This is one of the best campaigns I have ever seen!

nikivdd
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by nikivdd » Sun Dec 17, 2017 8:59 am

Thanks for the praises.
GTPG took more a year to create and to deliver several updates in the following years. It consumed most of my spare time but it was well worth it.
I wish i still had so much time on my hands to keep updating other stuff but is unfortunately not longer the case.
I do hope in the future to convert GTPG into the Panzer Corps 2 environment.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

davidhansen
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by davidhansen » Mon Dec 18, 2017 1:58 pm

In the middle of my third play through...thanks!

oflead
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by oflead » Tue Feb 06, 2018 2:34 am

Awesome MOD!!!! Hours of fun.

Can someone please post the scenario version of the mod? I keep wanting to play the other side.
The download links have expired. (the ones I tried)

thx-oflead

Ingaric
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by Ingaric » Sat Feb 24, 2018 11:43 am

I seem to have stumbled upon a bug.

I won a decisive victory in the 2nd to last turn of Wacht am Rhein, but the next mission is West-Germany instead of Budapest

413x3
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by 413x3 » Mon Mar 12, 2018 6:27 pm

nikivdd wrote:Thanks for the praises.
GTPG took more a year to create and to deliver several updates in the following years. It consumed most of my spare time but it was well worth it.
I wish i still had so much time on my hands to keep updating other stuff but is unfortunately not longer the case.
I do hope in the future to convert GTPG into the Panzer Corps 2 environment.
This is a beginner question, I apologise. The Danzig map, I can deploy troops as Germany only in limited numbers to Poland's side of the map. I deploy troops to my ports but can I move them over after capturing ports on the Poland side? I do not understand! Thank you for helping such a simple question...

maho1973
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by maho1973 » Mon Mar 12, 2018 7:19 pm

Well, you don't need to capture any ports first to disembark your troops on an island for example.
This will be always possible on suitable terrain.

413x3
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by 413x3 » Mon Mar 12, 2018 7:25 pm

maho1973 wrote:Well, you don't need to capture any ports first to disembark your troops on an island for example.
This will be always possible on suitable terrain.
I can only place a small number of units on Poland's island. Is that it for ground troops? Because I go to reinforcements and deploy but I may only choose German's west island. I am confused at how to get the rest of my army to Poland's island! Thank you

maho1973
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by maho1973 » Tue Mar 13, 2018 7:31 pm

413x3 wrote:
maho1973 wrote:Well, you don't need to capture any ports first to disembark your troops on an island for example.
This will be always possible on suitable terrain.
I can only place a small number of units on Poland's island. Is that it for ground troops? Because I go to reinforcements and deploy but I may only choose German's west island. I am confused at how to get the rest of my army to Poland's island! Thank you
Are you sure, that you mean the map "Danzig" you are talking about? Or is it rather the map "Westerplatte"? In the second case, you have to transport your troops by transport ships (limited transports) to the Westerplatte. Attention, the amount of troops you can deploy is limited! But there is another way to deploy on the island: first, you have to clear the deployment hexes in the first turn, then in the subsequent turn, you can deploy further units on the vacated deployment hexes. :wink:

413x3
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by 413x3 » Fri Mar 16, 2018 11:11 am

maho1973 wrote:
413x3 wrote:
maho1973 wrote:Well, you don't need to capture any ports first to disembark your troops on an island for example.
This will be always possible on suitable terrain.
I can only place a small number of units on Poland's island. Is that it for ground troops? Because I go to reinforcements and deploy but I may only choose German's west island. I am confused at how to get the rest of my army to Poland's island! Thank you
Are you sure, that you mean the map "Danzig" you are talking about? Or is it rather the map "Westerplatte"? In the second case, you have to transport your troops by transport ships (limited transports) to the Westerplatte. Attention, the amount of troops you can deploy is limited! But there is another way to deploy on the island: first, you have to clear the deployment hexes in the first turn, then in the subsequent turn, you can deploy further units on the vacated deployment hexes. :wink:
I thought so and yet I do not understand the ship transport system. I apologise can you give a simple explanation the ship name and action I have to do for transporting?

maho1973
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by maho1973 » Fri Mar 16, 2018 12:37 pm

413x3 wrote:I thought so and yet I do not understand the ship transport system. I apologise can you give a simple explanation the ship name and action I have to do for transporting?
Of course, that's easy :wink: :
1. Move the unit that you want to transport by sea to a harbour (only there you can embark troops). Please note: the number of transport ships is usually limited. You can check that in the UI on the right side (the button below "Replacements")
2. In the next turn choose the unit in the harbour and click on "Embark / Disembark" in the UI (it is the same button as above) and your unit will be embarking on a transport ship.
3. Move that transport ship to a suitable place on the island coast and disembark your unit again (anchor symbols on the island indicates where you can let disembark your unit).
That's all.

413x3
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by 413x3 » Sun Mar 18, 2018 6:39 pm

maho1973 wrote:
413x3 wrote:I thought so and yet I do not understand the ship transport system. I apologise can you give a simple explanation the ship name and action I have to do for transporting?
Of course, that's easy :wink: :
1. Move the unit that you want to transport by sea to a harbour (only there you can embark troops). Please note: the number of transport ships is usually limited. You can check that in the UI on the right side (the button below "Replacements")
2. In the next turn choose the unit in the harbour and click on "Embark / Disembark" in the UI (it is the same button as above) and your unit will be embarking on a transport ship.
3. Move that transport ship to a suitable place on the island coast and disembark your unit again (anchor symbols on the island indicates where you can let disembark your unit).
That's all.
Thank you I knew it had been something easy I overlooked...

I shouldn't have put it to hardest difficulty I still have trouble beating it in time! But that is another problem thank you again.

uzbek2012
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by uzbek2012 » Thu Mar 29, 2018 6:44 am

Image
What is the latest version of the mod and where can I download it ?
http://www.streitmacht.com/viewforum.ph ... eb515d693d

jiuer7845
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by jiuer7845 » Sat Jul 07, 2018 5:52 am

banned
Last edited by zakblood on Sat Jul 07, 2018 6:42 am, edited 1 time in total.
Reason: removed links and banned user

cedonxp
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by cedonxp » Sat Jul 07, 2018 1:25 pm

Interesting Uzbek2012, can you add the Viking division markings too?

valhain
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by valhain » Fri Sep 21, 2018 5:44 pm

Soz if already asked but is there any way to convert or directly recruit as core any of the romanian/slovak units available before starting a mission? Or failing that turning an auxiliary one into core by tweaking the save game?

Thanks!

Messmann
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by Messmann » Sat Sep 22, 2018 8:09 pm

I have black screen problems when trying to load this mod.

I have followed the installation guide precisely, put it into my mods folder and started it as usual. But I got something like a black screen when trying to load the first scenario. The hud and all buttons were there, but the map was black, no button worked; and I had to exit the game with ctrl alt del.

I had not installed anything else, and have never experienced this before when playing the gtpg 1.21 handpick campaign. But now, the same appears when starting the old 1.21 handpick campaign, as well.

Could this have anything to do with the Panzer Corps update 1.30? And what can I do to start the mod?

cw58
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by cw58 » Sun Sep 23, 2018 2:02 am

valhain wrote:
Fri Sep 21, 2018 5:44 pm
Soz if already asked but is there any way to convert or directly recruit as core any of the romanian/slovak units available before starting a mission? Or failing that turning an auxiliary one into core by tweaking the save game?

Thanks!
You can edit the scenario before starting it. Just select and open the dialogue box (shift+left-click) of the unit you want and untick the box marked "Auxiliary". That will make it a core unit.

nikivdd
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)

Post by nikivdd » Sun Sep 23, 2018 11:08 am

valhain wrote:
Fri Sep 21, 2018 5:44 pm
Soz if already asked but is there any way to convert or directly recruit as core any of the romanian/slovak units available before starting a mission? Or failing that turning an auxiliary one into core by tweaking the save game?

Thanks!
You can buy core units of other nations by adding those nations in the campaign.pzdat file. Currently the only nation of which units can be purchased is Germany.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

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