I'm sorry to hear that, but I couldn't reproduce the problem. I can play normally to the end, so it is difficult to say what the reason is. Just to make sure: you play with PzC v1.05? I assume you play an English language version?morge4 wrote:So far am enjoying this one...
In scenario 2, as I finished I was shown an 'Axis Surrendered' (in very Germanic writing) and was not able to proceed further, this has happened twice now??
overall, I like it but can't get to scenario's 3 and4 like this??
Is anyone else getting this trouble too?
You should only get scenario outcome screens like the one below, displaying either "Decisive Victory", "Marginal Victory" or "Defeat". By "Germanic writing" do you mean the same style as the text reading "Decisive Victory" in the pic here? That is a standard font from PzC, but I never encountered something saying 'Axis Surrendered' in the mod or in the maingame, so right now it's a mystery for me.
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I get sound with both the Zero and the M3 ATY version. The LVT has two entries in the eqp file:Are the Zero and the USMC M3 ATY working with sound?
And the LVT... You can give a LVT to a unit, but the unit can't go to sea with it, right?
1. As sea transport (showing only the upper half, as if it would "swimming"), which works like any naval transport - so is only displayed when a land unit is transported via sea, and disappears when the unit disembarks (like in scn1)
2. As land transport, but set to "no purchase", only pre-set to some aux units. This one can only travel on land, but due to modded amphib movement can cross rivers faster (same with the DUKW amphib truck, which can be purchased).
Re the earlier probs, I'll provide a hotfix for the scn4 victory locations, and alternative gfx for unit str this evening