Real Sound Mod Redux - 1.25 !!!!

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VPaulus
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Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus » Thu Jul 26, 2012 12:51 pm

Kamerer wrote:Ok so it is Erika I hear - did not know of it. The sound clip is good. I have two SS-Inf in my current GC, so I hear it frequently!
The next version of the mod will be adapted to be played with the new 1.10 patch. It will be a complete new package, with some new sounds I've added for AK and with some of the old attack sounds revamped revamped. In the case of the SS units, not all of them will play Lieders, and it only be played randomly, one in three chances. Some user reported that it sounded to repetitive after a few turns.
Kamerer wrote:One the regular Gebirgsjager, the sound clip sounds more like axle or track noises (when you are moving them on foot, not mounted). Seems odd? Or perhaps I'm mis-interpreting it.
It's a sound of moving column climbing and walking in small grove. It's not the ideal sound, but I wasn't able to find one better... so far. No tracks nor axles just flasks and some soldier equipment clanking.

scypion
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Re: Real Sound Mod Redux - Update 1.3 !

Post by scypion » Sat Aug 04, 2012 9:27 pm

VPaulus do you plan update this great mod to 1.10 patch ?? Will be very nice if yes :D

VPaulus
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Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus » Sat Aug 04, 2012 9:37 pm

It's basically ready, I'm just finishing the last touches. So probably tomorrow or Monday I'll release it. :)

nikivdd
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Re: Real Sound Mod Redux - Update 1.3 !

Post by nikivdd » Sat Aug 04, 2012 9:50 pm

VPaulus wrote:It's basically ready, I'm just finishing the last touches. So probably tomorrow or Monday I'll release it. :)
You're a miracle worker Paulo :)
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

scypion
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Re: Real Sound Mod Redux - Update 1.3 !

Post by scypion » Sat Aug 04, 2012 9:51 pm

WOW great news :D thank you

VPaulus
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Re: Real Sound Mod Redux - Update 1.3 !

Post by VPaulus » Sat Aug 04, 2012 10:08 pm

nikivdd wrote:
VPaulus wrote:It's basically ready, I'm just finishing the last touches. So probably tomorrow or Monday I'll release it. :)
You're a miracle worker Paulo :)
I had a busy week and a half in overhauling almost all non infantry units attack sounds. I want it to get ready for AK.

VPaulus
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Re: Real Sound Mod Redux - Update 1.10 !!!

Post by VPaulus » Sun Aug 05, 2012 10:51 pm

RSM Redux 1.10 version released. 8)
Link available in the first post.

huertgenwald
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Re: Real Sound Mod Redux - Update 1.10 !!!

Post by huertgenwald » Mon Aug 06, 2012 2:07 pm

@VonPaulus:

b) RSM 1.1 : i assume it's a full version, NOT an expansion like 1.02 and 1.03 ?

VPaulus
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Re: Real Sound Mod Redux - Update 1.10 !!!

Post by VPaulus » Mon Aug 06, 2012 2:11 pm

huertgenwald wrote:@VonPaulus:

b) RSM 1.1 : i assume it's a full version, NOT an expansion like 1.02 and 1.03 ?
Correct, huertgenwald. :)
That's why I removed the old links.

huertgenwald
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Re: Real Sound Mod Redux - Update 1.10 !!!

Post by huertgenwald » Mon Aug 06, 2012 2:15 pm

Image

scypion
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Re: Real Sound Mod Redux - Update 1.10 !!!

Post by scypion » Mon Aug 06, 2012 2:24 pm

Thank you VPaulus !!! the game is a lot better with that great mod :)

4kEY
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Re: Real Sound Mod Redux - 1.10 !!!

Post by 4kEY » Wed Aug 08, 2012 8:54 pm

I am very much impressed with your modifications, VP. About the only sound I had been disappointed with was the Tiger firing sfx. I think it sounds awesome now, everything sounds better.

The 88 sounds like the ones in Triumph of the Will, though from memory. I haven't verified.

VPaulus
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Re: Real Sound Mod Redux - 1.10 !!!

Post by VPaulus » Wed Aug 08, 2012 9:19 pm

4kEY wrote:I am very much impressed with your modifications, VP. About the only sound I had been disappointed with was the Tiger firing sfx. I think it sounds awesome now, everything sounds better.

The 88 sounds like the ones in Triumph of the Will, though from memory. I haven't verified.
Thanks 4kEY. :D
There are 6 variants for Tiger sound. If you want you can use any of them. Tiger I uses Tiger_88mm_6 and Tiger_88mm_1 for attack sounds but you can switch if you want.
I was always tempted to make it sound more powerful, but it's a 8.8 gun and I had to balance between 75mm and more powerful calibre guns and at the same time did sound different from Flak AT 8.8. And I had to had a few extra versions for Tiger II gun for example that should sound also a little more powerful. This was the best I could do.
I've never watched the "Triumph of the Will" only watched small excerpts. But the sound of the Flak 8.8 was done using as base a real sound of a replica firing... blanks. I guess I've added a little extra flavour to the blank sound.
For the Tiger 8.8 I've used one Tiger replica shooting a... blank. Another extra flavour. :wink:

Tarrak
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Re: Real Sound Mod Redux - 1.10 !!!

Post by Tarrak » Thu Aug 09, 2012 10:03 am

Thx for updating it VPaulus. Now with yours and Scott mod updated the game is back to the look and feel (and sound) i so get used to. :)

VPaulus
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Re: Real Sound Mod Redux - 1.10 !!!

Post by VPaulus » Thu Aug 09, 2012 11:31 am

Thanks Tarrak and Scypion. :)

4kEY
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Re: Real Sound Mod Redux - 1.10 !!!

Post by 4kEY » Sun Aug 12, 2012 5:01 am

I found myself getting online because I realized I forgot to say how great the new Nebelwerfer Sfx are. What are these from, VP?

jaggy
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Re: Real Sound Mod Redux - 1.10 !!!

Post by jaggy » Sun Aug 12, 2012 8:13 am

VPaulus, thanks for updating the sounds for Afrika Corps. I have just bought it as well as GCs '44 East and '45 East. Great job! :D

Chris10
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Re: Real Sound Mod Redux - 1.10 !!!

Post by Chris10 » Sun Aug 12, 2012 10:46 am

4kEY wrote:I found myself getting online because I realized I forgot to say how great the new Nebelwerfer Sfx are. What are these from, VP?
Original Weekly German Newsreels...the vanilla ingame-sounds used for all german Werfers are a complete fail
sry Paulo,couldnt hold back on it ! :mrgreen:

VPaulus
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Re: Real Sound Mod Redux - 1.10 !!!

Post by VPaulus » Sun Aug 12, 2012 12:57 pm

Thanks, Jaggy.
4kEY wrote:I found myself getting online because I realized I forgot to say how great the new Nebelwerfer Sfx are. What are these from, VP?
It was based in some German newsreel that chris sent me. I was able to isolate the howls and other launching sounds and mixed with other sound effects.

4kEY
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Re: Real Sound Mod Redux - 1.10 !!!

Post by 4kEY » Sat Aug 18, 2012 6:49 pm

The transport sdkfz 251 is spelled Sdkfz _251 with a space between. Does this have anything to do with why it is still available as heavy flak transport?

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