Total Realism Mod 1.22 and DLC's Feb 2014
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Administrative Corporal - SdKfz 251/1
- Posts: 126
- Joined: Thu Jan 13, 2011 6:24 pm
- Location: central Florida
Re: AT and AA Mod for 1.1 and DLC's
Razz1, I downloaded and all I got was a type 1 file ??? wha ????
Re: AT and AA Mod for 1.1 and DLC's
Open it with WinRaR
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- Administrative Corporal - SdKfz 251/1
- Posts: 126
- Joined: Thu Jan 13, 2011 6:24 pm
- Location: central Florida
Re: AT and AA Mod for 1.1 and DLC's
Razz1: Do I have to join/signup with SENDSPACE to get a usable download, what I keep getting will not open with WIN7, RAR, or ZIP ??????
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: AT and AA Mod for 1.1 and DLC's
Chief: I downloaded the file, changed its extension (which was .1) to .rar and opened it without problems usin WinRar (and I think you can use 7zip also)...
Re: AT and AA Mod for 1.1 and DLC's
No you do not have to join. Look carefully and you will see the down load link.chief wrote:Razz1: Do I have to join/signup with SENDSPACE to get a usable download, what I keep getting will not open with WIN7, RAR, or ZIP ??????
They are very clever and make their web page look as if you have to buy products.
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- Administrative Corporal - SdKfz 251/1
- Posts: 126
- Joined: Thu Jan 13, 2011 6:24 pm
- Location: central Florida
Re: AT and AA Mod for 1.1 and DLC's
Will try to change .1 to zip. Should do the trick. To be completely honest I never saw a .1 type file. TY
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- Administrative Corporal - SdKfz 251/1
- Posts: 126
- Joined: Thu Jan 13, 2011 6:24 pm
- Location: central Florida
Re: AT and AA Mod for 1.1 and DLC's
Razz1: Changing to .rar didn't do any good, thanks for assist. I'm starting to feel that I have a "Slitherine Virus", any time I try to update, modify etc. It turns into a vertual fiasco. I think I'll stick to Vanilla version. Thanks again for your help.
Re: AT and AA Mod for 1.1 and DLC's
Right click on the application and click on open with
Then pick your application.
Then pick your application.
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- Administrative Corporal - SdKfz 251/1
- Posts: 126
- Joined: Thu Jan 13, 2011 6:24 pm
- Location: central Florida
Re: AT and AA Mod for 1.1 and DLC's
Don't sweat it any longer Razz1, I've done it all, decided to remove this game from computer thank you for your efforts.
Re: AT and AA Mod for 1.1 and DLC's
Above may not work if.Razz1 wrote:Right click on the application and click on open with
Then pick your application.
A. No idea of computers.
B No idea of file types.
C no structure in the reg system
Re: AT and AA Mod for 1.1 and DLC's
choose WinRaR or Zip
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- Administrative Corporal - SdKfz 251/1
- Posts: 126
- Joined: Thu Jan 13, 2011 6:24 pm
- Location: central Florida
Re: AT and AA Mod for 1.1 and DLC's
thanks raz, no longer using mods, appreciate your help.
grimwar, just to inform you, I understand computers, never had file probs til i got involved with PC, which I now regret purchasing, may be I don't understand (this) reg problem.
grimwar, just to inform you, I understand computers, never had file probs til i got involved with PC, which I now regret purchasing, may be I don't understand (this) reg problem.
Re: AT and AA Mod for 1.13 and DLC's
Updated for stock version 1.13
Many more enhancements and fixes to bugs.
Many more enhancements and fixes to bugs.
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: AT and AA Mod for 1.13 and DLC's
Hello! Thanks for the update! I dutifully downloaded it... I see there are some new icons (V-1, V-2, Ho-229) which looks very "vanilla game". Are they the new icons added for the new game patch v1.13? Just curious...
Re: AT and AA Mod for 1.13 and DLC's
guille, 1.13 will add some extra units, the open beta already included them, so you can check it out for yourself if you want.
From the changelog for 1.13: viewtopic.php?f=125&t=40761#p382661
From the changelog for 1.13: viewtopic.php?f=125&t=40761#p382661
Equipment file
- New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter, Arado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber
Re: AT and AA Mod for 1.13 and DLC's
List of switchable units:
StuG IV
StuH 42
8.8 cm Pak 36
8.8 cm FlaK 36
StuH 42
StuG IV
SU-122(r)
SU-122(r)
3.7 cm FlaK 37
3.7 cm FlaK AT
SdKfz 10/4
SdKfz 10/4 AT
V1
V1
V2
V2
LRDG Inf
Chevy-WB
QF 17 pounder
QF 25 pounder
TACAM-60
TACAM-Art
Saharan Inf
Sahariana
75mm 75/32
75mm 75/32 AT
75/46 C.A. m34
75/46 C.A. m34 AT
90/53 m41C
90/53 M41c AT
M4A3(105)
M4A3(105)
SU-152
SU-152
ISU-122
ISU-122
SU-76
SU-76
SU-122
SU-122
ISU-152
ISU-152
25mm M1940 72-K
25mm 72-K AT
85mm M1939
85mm M1939 AT
8.8 cm FlaK 36
8.8 cm Pak 36
3.7cm SPAA
3.7 cm SPAA AT
Sdkfz 8 8.8 cm AT
Sdkfz 8 8.8 cm FlaK
Willys MB Jeep
Scout Inf
Nimrod
Nimrod AT
80 mm Bofors
80 mm Bofors AT
Hornisse
Hornisse
QF 17 lb Art
QF 25 lb AT
Panzer Bridge
SWS
Panzer Bridge is a new unit that can not attack. Defense is medium while in transport mode. Switch to Bridge and it is Rock solid hard to kill bridge.
StuG IV
StuH 42
8.8 cm Pak 36
8.8 cm FlaK 36
StuH 42
StuG IV
SU-122(r)
SU-122(r)
3.7 cm FlaK 37
3.7 cm FlaK AT
SdKfz 10/4
SdKfz 10/4 AT
V1
V1
V2
V2
LRDG Inf
Chevy-WB
QF 17 pounder
QF 25 pounder
TACAM-60
TACAM-Art
Saharan Inf
Sahariana
75mm 75/32
75mm 75/32 AT
75/46 C.A. m34
75/46 C.A. m34 AT
90/53 m41C
90/53 M41c AT
M4A3(105)
M4A3(105)
SU-152
SU-152
ISU-122
ISU-122
SU-76
SU-76
SU-122
SU-122
ISU-152
ISU-152
25mm M1940 72-K
25mm 72-K AT
85mm M1939
85mm M1939 AT
8.8 cm FlaK 36
8.8 cm Pak 36
3.7cm SPAA
3.7 cm SPAA AT
Sdkfz 8 8.8 cm AT
Sdkfz 8 8.8 cm FlaK
Willys MB Jeep
Scout Inf
Nimrod
Nimrod AT
80 mm Bofors
80 mm Bofors AT
Hornisse
Hornisse
QF 17 lb Art
QF 25 lb AT
Panzer Bridge
SWS
Panzer Bridge is a new unit that can not attack. Defense is medium while in transport mode. Switch to Bridge and it is Rock solid hard to kill bridge.
Re: AT and AA Mod for 1.13 and DLC's
Hi Razz!
Is there a chance that you can make the AT&AA MOD compatible with "Elite Units MOD" from HERE?
I think e.g. the E-File is in conflict...
Thx in advance!
Is there a chance that you can make the AT&AA MOD compatible with "Elite Units MOD" from HERE?
I think e.g. the E-File is in conflict...
Thx in advance!
Re: AT and AA Mod for 1.13 and DLC's
I could but I don't believe in having all SS units.
A player doesn't need improvements in units, as the game is easy.
Plus, it only Glorifies the Nazis.
A player doesn't need improvements in units, as the game is easy.
Plus, it only Glorifies the Nazis.
Re: AT and AA Mod for 1.13 and DLC's
Sure? But this is not my Intention that I play the "Elite-MOD"!Razz1 wrote:Plus, it only Glorifies the Nazis.
I play the "Elite-MOD", because I want to buy any SS Unit when I believe, that I need a "Special" Unit! And I don´t want to wait until the game give me a "Special" Unit as Bonus!
I like the System of The "Elite-MOD" with purchasable SS-Units, and SE-Units as Bonus!
Re: AT and AA Mod for 1.13 and DLC's 3-15-13
The following units use camouflage.
They can not be seen unless an enemy unit is next to them.
SdKfz 222
Hetzer German
Hetzer Hungary
SS Tatra OA vz.30
Daimler Dingo British
Honved Csaba Hungary
Sahariana Italy
Sahariana AS42 Italy
NKVD Russian
BA-64 Russian
45mm M1937 Russian AT
Willys MB Jeep USA
Hetzer Romanian
Bren Recon Canada
SdKfz 222 Romanian
They can not be seen unless an enemy unit is next to them.
SdKfz 222
Hetzer German
Hetzer Hungary
SS Tatra OA vz.30
Daimler Dingo British
Honved Csaba Hungary
Sahariana Italy
Sahariana AS42 Italy
NKVD Russian
BA-64 Russian
45mm M1937 Russian AT
Willys MB Jeep USA
Hetzer Romanian
Bren Recon Canada
SdKfz 222 Romanian