Total Realism Mod 1.22 and DLC's Feb 2014

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: AT and AA Mod for 1.1 and DLC's

Post by chief » Sat Nov 24, 2012 8:22 pm

Razz1, I downloaded and all I got was a type 1 file ??? wha ????

Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3304
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: AT and AA Mod for 1.1 and DLC's

Post by Razz1 » Sat Nov 24, 2012 8:39 pm

Open it with WinRaR

chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: AT and AA Mod for 1.1 and DLC's

Post by chief » Sun Nov 25, 2012 5:48 am

Razz1: Do I have to join/signup with SENDSPACE to get a usable download, what I keep getting will not open with WIN7, RAR, or ZIP ?????? :cry:

guille1434
Major-General - Tiger I
Major-General - Tiger I
Posts: 2271
Joined: Sun Jul 01, 2012 5:32 pm

Re: AT and AA Mod for 1.1 and DLC's

Post by guille1434 » Sun Nov 25, 2012 2:34 pm

Chief: I downloaded the file, changed its extension (which was .1) to .rar and opened it without problems usin WinRar (and I think you can use 7zip also)...

Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3304
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: AT and AA Mod for 1.1 and DLC's

Post by Razz1 » Sun Nov 25, 2012 8:50 pm

chief wrote:Razz1: Do I have to join/signup with SENDSPACE to get a usable download, what I keep getting will not open with WIN7, RAR, or ZIP ?????? :cry:
No you do not have to join. Look carefully and you will see the down load link.

They are very clever and make their web page look as if you have to buy products.

chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: AT and AA Mod for 1.1 and DLC's

Post by chief » Mon Nov 26, 2012 12:27 am

Will try to change .1 to zip. Should do the trick. To be completely honest I never saw a .1 type file. TY

chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: AT and AA Mod for 1.1 and DLC's

Post by chief » Mon Nov 26, 2012 5:35 pm

Razz1: Changing to .rar didn't do any good, thanks for assist. I'm starting to feel that I have a "Slitherine Virus", any time I try to update, modify etc. It turns into a vertual fiasco. I think I'll stick to Vanilla version. Thanks again for your help.

Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3304
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: AT and AA Mod for 1.1 and DLC's

Post by Razz1 » Tue Nov 27, 2012 3:55 am

Right click on the application and click on open with

Then pick your application.

chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: AT and AA Mod for 1.1 and DLC's

Post by chief » Tue Nov 27, 2012 4:44 pm

Don't sweat it any longer Razz1, I've done it all, decided to remove this game from computer thank you for your efforts.

Grimwar
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sun Dec 02, 2012 6:11 pm

Re: AT and AA Mod for 1.1 and DLC's

Post by Grimwar » Mon Dec 17, 2012 5:04 am

Razz1 wrote:Right click on the application and click on open with

Then pick your application.
Above may not work if.

A. No idea of computers.
B No idea of file types.
C no structure in the reg system

Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3304
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: AT and AA Mod for 1.1 and DLC's

Post by Razz1 » Mon Dec 17, 2012 5:23 am

choose WinRaR or Zip

chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: AT and AA Mod for 1.1 and DLC's

Post by chief » Mon Dec 17, 2012 6:07 am

thanks raz, no longer using mods, appreciate your help.

grimwar, just to inform you, I understand computers, never had file probs til i got involved with PC, which I now regret purchasing, may be I don't understand (this) reg problem.

Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3304
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: AT and AA Mod for 1.13 and DLC's

Post by Razz1 » Sun Feb 17, 2013 7:37 am

Updated for stock version 1.13

Many more enhancements and fixes to bugs.

guille1434
Major-General - Tiger I
Major-General - Tiger I
Posts: 2271
Joined: Sun Jul 01, 2012 5:32 pm

Re: AT and AA Mod for 1.13 and DLC's

Post by guille1434 » Tue Feb 19, 2013 3:47 pm

Hello! Thanks for the update! I dutifully downloaded it... I see there are some new icons (V-1, V-2, Ho-229) which looks very "vanilla game". Are they the new icons added for the new game patch v1.13? :-) Just curious...

ThvN
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1408
Joined: Fri Jul 06, 2012 8:55 pm

Re: AT and AA Mod for 1.13 and DLC's

Post by ThvN » Tue Feb 19, 2013 6:44 pm

guille, 1.13 will add some extra units, the open beta already included them, so you can check it out for yourself if you want.


From the changelog for 1.13: viewtopic.php?f=125&t=40761#p382661
Equipment file
- New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter, Arado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber

Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3304
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: AT and AA Mod for 1.13 and DLC's

Post by Razz1 » Sun Feb 24, 2013 2:25 am

List of switchable units:
StuG IV
StuH 42
8.8 cm Pak 36
8.8 cm FlaK 36
StuH 42
StuG IV
SU-122(r)
SU-122(r)
3.7 cm FlaK 37
3.7 cm FlaK AT
SdKfz 10/4
SdKfz 10/4 AT
V1
V1
V2
V2
LRDG Inf
Chevy-WB
QF 17 pounder
QF 25 pounder
TACAM-60
TACAM-Art
Saharan Inf
Sahariana
75mm 75/32
75mm 75/32 AT
75/46 C.A. m34
75/46 C.A. m34 AT
90/53 m41C
90/53 M41c AT
M4A3(105)
M4A3(105)
SU-152
SU-152
ISU-122
ISU-122
SU-76
SU-76
SU-122
SU-122
ISU-152
ISU-152
25mm M1940 72-K
25mm 72-K AT
85mm M1939
85mm M1939 AT
8.8 cm FlaK 36
8.8 cm Pak 36


3.7cm SPAA
3.7 cm SPAA AT
Sdkfz 8 8.8 cm AT
Sdkfz 8 8.8 cm FlaK
Willys MB Jeep
Scout Inf
Nimrod
Nimrod AT
80 mm Bofors
80 mm Bofors AT
Hornisse
Hornisse
QF 17 lb Art
QF 25 lb AT
Panzer Bridge
SWS

Panzer Bridge is a new unit that can not attack. Defense is medium while in transport mode. Switch to Bridge and it is Rock solid hard to kill bridge.

Magic1111
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 716
Joined: Mon Feb 25, 2013 8:11 pm
Location: Germany
Contact:

Re: AT and AA Mod for 1.13 and DLC's

Post by Magic1111 » Mon Mar 04, 2013 9:43 am

Hi Razz!

Is there a chance that you can make the AT&AA MOD compatible with "Elite Units MOD" from HERE?

I think e.g. the E-File is in conflict... :wink:

Thx in advance!

Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3304
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: AT and AA Mod for 1.13 and DLC's

Post by Razz1 » Wed Mar 06, 2013 2:59 am

I could but I don't believe in having all SS units.

A player doesn't need improvements in units, as the game is easy.

Plus, it only Glorifies the Nazis.

Magic1111
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 716
Joined: Mon Feb 25, 2013 8:11 pm
Location: Germany
Contact:

Re: AT and AA Mod for 1.13 and DLC's

Post by Magic1111 » Wed Mar 06, 2013 11:39 am

Razz1 wrote:Plus, it only Glorifies the Nazis.
Sure? But this is not my Intention that I play the "Elite-MOD"!

I play the "Elite-MOD", because I want to buy any SS Unit when I believe, that I need a "Special" Unit! And I don´t want to wait until the game give me a "Special" Unit as Bonus!

I like the System of The "Elite-MOD" with purchasable SS-Units, and SE-Units as Bonus! :wink:

Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3304
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Re: AT and AA Mod for 1.13 and DLC's 3-15-13

Post by Razz1 » Sat Mar 16, 2013 4:15 am

The following units use camouflage.

They can not be seen unless an enemy unit is next to them.

SdKfz 222
Hetzer German
Hetzer Hungary
SS Tatra OA vz.30
Daimler Dingo British
Honved Csaba Hungary
Sahariana Italy
Sahariana AS42 Italy
NKVD Russian
BA-64 Russian
45mm M1937 Russian AT
Willys MB Jeep USA
Hetzer Romanian
Bren Recon Canada
SdKfz 222 Romanian

Post Reply

Return to “Panzer Corps : Scenario Design”