[Axis Campaign] SS-GTPG v1.14 (17-04-15)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

nikivdd
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Re: SS-GTPG Grand Campaign (v0.1 + demo available)

Post by nikivdd » Sat May 19, 2012 3:00 pm

Really beautiful. Bob did a tremedous job.

Image
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Location: Quakertown,PA. THE US OF A

Re: SS-GTPG Grand Campaign (v0.1 + demo available)

Post by airbornemongo101 » Sat May 19, 2012 4:04 pm

Thanks Nico

Can you post a sample screen shot of the minors I added also ?

I'm not trying to make more work for ya' I just would like to see how they look and if the camo schemes I picked contrast enough so that the player can tell the difference w/o looking at the data panel
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4229
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: SS-GTPG Grand Campaign (v0.1 + demo available)

Post by nikivdd » Sat May 19, 2012 4:38 pm

airbornemongo101 wrote:Thanks Nico

Can you post a sample screen shot of the minors I added also ?

I'm not trying to make more work for ya' I just would like to see how they look and if the camo schemes I picked contrast enough so that the player can tell the difference w/o looking at the data panel
Gladly!

Image

Image
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1175
Joined: Wed Sep 07, 2011 1:16 am
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Re: SS-GTPG Grand Campaign (v0.1 + demo available)

Post by airbornemongo101 » Sat May 19, 2012 5:16 pm

Thanks Nico they do look good and seem to contrast each other.

I hope others think so as well
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4229
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by nikivdd » Fri Jun 01, 2012 5:08 pm

SS-GTPG Grand Campaign v1.0 - 70 scenario's:
This version has all GTPG packs 1-7 and brandnew scenario's with a handpicked starting core. Download: http://www.gamefront.com/files/21780661 ... G_v1.0.rar
Mirror: http://speedy.sh/RJ4pg/SS-GTPG-v1.0.rar
GME IS REQUIRED TO PLAY!
The downloads come as a rar file, it includes the mod, changelog, credits and installation guide. Feedback in any form is much appreciated!

Will there be a SS-GTPG 2.0? yes
Will there be new scenario's ? yes
But not all 70 base scenario's will be included. In all honesty i simply have no more time for that. It took me almost 7 months to make the 70 scenario's.
This version will be completely rescripted except for Madrid which i have done with 2.0 in mind.
Will there be more axis minor units involved? yes
Will i finally get a chance to kick some japanese ass? yes
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1175
Joined: Wed Sep 07, 2011 1:16 am
Location: Quakertown,PA. THE US OF A

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by airbornemongo101 » Fri Jun 01, 2012 6:07 pm

Awesome..thanks Nico

@To all :

if you spot any issues with equipment/special effects post them here and I will fix them ASAP
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

bt2steam
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 64
Joined: Fri Mar 23, 2012 7:02 pm

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by bt2steam » Fri Jun 01, 2012 7:23 pm

Thank you guys for this !!! This is my fav mod gonna get down tonite :D

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4229
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Location: Belgium

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by nikivdd » Fri Jun 01, 2012 7:39 pm

bt2steam wrote:Thank you guys for this !!! This is my fav mod gonna get down tonite :D
It's a pleasure :)
I recommend to keep a savegame of every scenario.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

Andrea69
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Thu Mar 22, 2012 6:07 pm

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by Andrea69 » Sat Jun 02, 2012 5:15 pm

Hello

Small problem, I hear no sounds for most of the new units included in the 1.0 release (slovakian units, for example, or the new planes). I have only this mod installed. Tried also with Sound Redux 1.3 installed, but still no sounds. Any hint? Thanks

airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1175
Joined: Wed Sep 07, 2011 1:16 am
Location: Quakertown,PA. THE US OF A

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by airbornemongo101 » Sat Jun 02, 2012 5:45 pm

The Slovak units have sounds.

In the 1st polish scn. you get 2 slovak inf,1 slovak pz.2 and a 105mm cannon...they all work.

I just fixed the Slovak M84 bobmber (found it had no sound),but that's the only one that I have lately discovered,but I haven't sent it to Nico yet

Which units specifically are you having a problem with?
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

VPaulus
Slitherine
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Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by VPaulus » Sat Jun 02, 2012 5:46 pm

Play without Redux. Redux is not compatible with this new e-file.

airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1175
Joined: Wed Sep 07, 2011 1:16 am
Location: Quakertown,PA. THE US OF A

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by airbornemongo101 » Sat Jun 02, 2012 5:56 pm

VPaulus wrote:Play without Redux. Redux is not compatible with this new e-file.
Oops forgot to make an annoucement about that. Nico will have to amend his release post
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

VPaulus
Slitherine
Slitherine
Posts: 8167
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by VPaulus » Sat Jun 02, 2012 6:10 pm

I would do it. But I don't have free time to do it, now.
Anyway, some of those units that come from bebro's mod won't play sound, without Redux. So it's a good mess. :shock:

airbornemongo101
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1175
Joined: Wed Sep 07, 2011 1:16 am
Location: Quakertown,PA. THE US OF A

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by airbornemongo101 » Sat Jun 02, 2012 7:36 pm

VPaulus wrote:I would do it. But I don't have free time to do it, now.
Anyway, some of those units that come from bebro's mod won't play sound, without Redux. So it's a good mess. :shock:
Yeah.... I've found some and fixed them,by using vanilla sounds.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

VPaulus
Slitherine
Slitherine
Posts: 8167
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by VPaulus » Sat Jun 02, 2012 7:42 pm

airbornemongo101 wrote:Yeah.... I've found some and fixed them,by using vanilla sounds.
I'll adapt it, of course. But not soon.
In this mod,we've now more than 400 new units. Most f the work is just copy and paste. Still it's 400 units. If I was a programmer I would make a macro in Excel, and would adapt it quickly. But I'm not.

nikivdd
Panzer Corps Map Designer
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Posts: 4229
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Location: Belgium

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by nikivdd » Sun Jun 03, 2012 6:55 am

Andrea69 wrote:Hello

Small problem, I hear no sounds for most of the new units included in the 1.0 release (slovakian units, for example, or the new planes). I have only this mod installed. Tried also with Sound Redux 1.3 installed, but still no sounds. Any hint? Thanks
Hi Andrea,

Backup the old efx.pzdat - just incase!
Download the attachment and overwrite the old one. Hopefully the slovakian units will squeek.
Attachments
efx.rar
(11.55 KiB) Downloaded 151 times
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

Andrea69
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Thu Mar 22, 2012 6:07 pm

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by Andrea69 » Sun Jun 03, 2012 2:40 pm

Hello

Downloaded and tried it, but still I hear no movement sounds for SVK Pz IIC, the SE Pz IIC you are awarded in Madrid (for this also the attack sound is mute), the pioneers units (both SVK and SS), the cavalry units (both Heer and SS) and also the new black bomber FW-xxx (do not remember exactly, for this one also the attack sound is mute). Now I am at the Warsaw scenario, and even some new russian units seem mute.

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4229
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by nikivdd » Sun Jun 03, 2012 3:40 pm

Andrea69 wrote:Hello

Downloaded and tried it, but still I hear no movement sounds for SVK Pz IIC, the SE Pz IIC you are awarded in Madrid (for this also the attack sound is mute), the pioneers units (both SVK and SS), the cavalry units (both Heer and SS) and also the new black bomber FW-xxx (do not remember exactly, for this one also the attack sound is mute). Now I am at the Warsaw scenario, and even some new russian units seem mute.
Use RSM redux mod but with the efx i provided earlier today. Let us know if then there are still units not making a squeek.

There will be an update of the beta, in particular for the sounds, today . The download package will be considerably larger but everything will be included.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

Andrea69
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Thu Mar 22, 2012 6:07 pm

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by Andrea69 » Mon Jun 04, 2012 10:19 pm

Hello

Unfortunately it does not work, I have tried to start also a new campaign after installing the new efx but no good news, a lot of units are simply mute :-(

VPaulus
Slitherine
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Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)

Post by VPaulus » Mon Jun 04, 2012 10:33 pm

A version of Redux sound mod will be integrated in this mod. I'm working on it and expected to finished it very soon.
I presume there will be a new installer which will include everything scenarios, graphics and sound.
There might still be some errors, this mod has more than 900 units. But most of the sounds will work. :wink:

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