Panzer Corps East - The struggle for Russia "Grand Strategy"

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Chris10
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Panzer Corps East - The struggle for Russia "Grand Strategy"

Post by Chris10 » Sun Apr 01, 2012 9:40 pm

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__________________________________LAST UPDATED 15.11.2012_________________________________
Chris10 wrote:With Afrika Korps release PanzerCorps East has awakend
__________The struggle for Russia continues_________
_____________ and work has been retaken___________
If you feel like you have a great idea or you want to see this or that implemented dont hesitate and forward your thoughts , comments, objections or whatever crosses your mind.

________________________________________HELP NEEDED_______________________________________
I could really use some help from one or two enthusiastic individuals who are willing to contribute to this ambitious and great project.
I especially would need somebody who is able to manipulate the HTML based UI in order to display things differently on the Startscreen and the Game Menu or who at least can figure it out how to do it. If I have to figure out everything myself this will take forever
Some help for the Library entrys and english text or image editing is also needed further ahead.


..............................................PANZERCOPS EAST - THE STRUGGLE FOR RUSSIA......................................

Is a Grand Strategy game on divisional/brigade/air wing level resembling the entire War in the East. Its a complete 4 year campaign in which
the player assumes command over the Wehrmacht in their attempt to crush Russia in a single military operation.

Main Characteristics:

# Incredibly detailed 77024 hex map > 332 width x 232 height
# Game time 22.06.1941 - 01.06.1945
# Map spanning from Berlin to the forecourt of the Ural and from Finland to Baku in the south
# Over 1000 citys,villages and towns with their real names
# A 100+ rivers with names and their real river courses
# Calculated relative army strength between Wehrmacht and Red Army on game start
# Simulated russian war production for armor and planes according year and production numbers
# Capturing key points vital for ressources
# Russian counteroffensives such as Vyazma, Operation Mars, Operation Uranus
# Holding industrial key areas provide Industrial Capacitys (IC) > formerly "Prestige"
# German Heavy Tank Regiments, SS Divisions and other Units with own camo and unit insignia
# German Baltic Fleet
# Russian Baltic Fleet
# Russian Black Sea Fleet
# Axis powers : Germany, Slovakia, Croatia, Romania, Hungary, Italy, Finland, Bulgaria
# Allied powers: Soviet Union, USA, UK
# The complete range of soviet lend lease units including A-20, B-25 Mitchel and others not featured by the main game
# New mechanics like stationary Dug-In Infantry switch
# Recon planes
# Realistic army compositions
# Real war heros assigned to their corresponding units
# All german low production power units can not be bought nor upgraded but be given according to production numbers
# Completely new compiled soundtrack
# and many more things

#Requires: PanzerCorps 1.11 or Afrika Corps 1.11


__________________________PANZERCOPRS EAST PRESENTS THE MAP______________________
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_________________________________________TEASER________________________________________________


________WEHRMACHT GROUND UNITS AND SS DIVISIONS WITH DIVISIONAL INSIGNIAS__________

___________________________________UPDATE 01.10.2012_____________________________________

German Unit Roster, including unique Regiments, Divisions and Air Wings


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OTHER NATIONS UNITS ROSTERS

Soviet Unit Roster

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Italian Unit Roster
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Slovakian and Hungarian Unit Roster
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Bulgarian Unit Roster
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Romanian Unit Roster
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Finnish Unit Roster
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Croatian Unit Roster
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Other Annoyances
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__________________________________MAP EXCERPTS____________________________________
___________________________________UPDATE 28.08.2012_____________________________________

Finally reworked the map and made some further finetuning using some of Massis new tiles but after making some tests I decided to stay as close as possible to vanilla style to not clutter up the overall appearance

These map is final now



BERLIN
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WARSAW
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MINSK
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LARGER KIEV AREA
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LENINGRAD
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MOSCOW
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STALINGRAD
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ROM-RUSS BORDER AROUND GALATI AND GREATER DANUBE RIVER DELTA AREA
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GREATER CRIMEA AREA WITH SEVASTOPOL
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__________________________BRIEFING SCREEN________________________
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___________________________________UPDATE 08.08.2012_____________________________________

In the meantime somewhere in the East...the OKH sends some Wallpapers your way
1027x768, 1280x1024, 1650x1050, 1920x1080
Volume 2 comes with PanzerCorps East release

Download: http://www.file-upload.net/download-465 ... 1.rar.html


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___________________________________UPDATE 13.08.2012_________________________________________

_____________________________ONLY IN PANZERCOPRS EAST ___________________________________


For the first time in any PanzerCorps game/mod in Panzercoprs East you can share the fate of the greatest war heros
of any time and any nation. 32 real german fighter,bomber and tank aces who fought in the east assigned to their corresponding units


These 32 man worth as much as an entire army and are responsible for the destruction of over 3000 planes and over 2000 tanks plus a countless amount of other equipment of any kind which would suffice to arm and motorize a whole army corps


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AXIS ALLIED MOST IMPORTANT AIR ACES IN THEIR CORRESPONDING UNITS AND FLYING THEIR DEFAULT PLANE
as far as this is possible to model in anyway

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Countdown PzC East

Towards the end things might accelerate a bit as the big bites were the map,the research and the unit rosters...



Research and Math........................Done
Map...........................................Done
Unneccessary game files removed.....Done
UI amended.................................Done
On-Topic Intro.............................Done
German Unique Units.....................Done
German Unit Roster.......................Done
Axis Minors Units Rosters...............Done
Soviet Unit Roster.........................Done
Equipment file build......................Done
Equipment Stats amended..............Done
BigUnits folder build......................Done
Efx file build................................Done
Start Positions Wehrmacht..............Done
Start Positions Red Army................In Progress
Start Positions Axis Minors..............Pending
German Reinforcements Script.........Pending
Russian Counteroffenses Script........Pending
Russian Reinforcements Script.........Pending
Axis Minor Script...........................Pending
Manual Writing.............................Pending
Library build................................Pending


________________________UPDATE 25.09.2012________________________


The PzC East EFX file has been completely build and last tests assuring functionality of soviet unit animations and sounds are conducted right now.
All other nations/units have been tested already. After finishing soviet test runs THIS IS IT !!!
Next on the list is filling the map with Wehrmacht and Soviet starting forces.



______________________BUILDING CONTENT...STAY TUNED________________________________
Last edited by Chris10 on Thu Nov 15, 2012 10:08 pm, edited 87 times in total.

VPaulus
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by VPaulus » Sun Apr 01, 2012 9:47 pm

It looks good. :D
You can use any unit I produce.
I hope we will have the División Azul.

Chris10
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by Chris10 » Sun Apr 01, 2012 9:56 pm

VPaulus wrote:It looks good. :D
You can use any unit I produce.
I hope we will have the División Azul.
thnx...

Te refieres a estos chavales ? :wink:
Image

Claro que si...como no..?
Last edited by Chris10 on Sun Apr 01, 2012 9:59 pm, edited 1 time in total.

VPaulus
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by VPaulus » Sun Apr 01, 2012 9:59 pm

Claro. :)
There were also some Portuguese volunteers in the blue legion.

Uhu
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by Uhu » Mon Apr 02, 2012 12:22 am

A STRATMAP...now thats still a secret...pssssss

Well, it is fun to hear, that not only I invent this. :) I'm curious, how you will do it. I either cannot show, because I have not yet unveiled it in the IC 2.0 "press releases". :lol: But the time will come for that. Although you can send a PM and we discuss it in SECRET!!! Muhahahaa! :twisted: :D

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by AugustinMalar » Mon Apr 02, 2012 12:24 am

This is very interesting. :)

I can help with Slovakia (location, units, stats etc...) :wink:

Chris10
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by Chris10 » Mon Apr 02, 2012 12:59 am

Uhu wrote:A STRATMAP...now thats still a secret...pssssss
Well, it is fun to hear, that not only I invent this. :) I'm curious, how you will do it. I either cannot show, because I have not yet unveiled it in the IC 2.0 "press releases". :lol: But the time will come for that. Although you can send a PM and we discuss it in SECRET!!! Muhahahaa! :twisted: :D
I will do it the right way or at least I try :lol: Discuss what exactly :?: can you elaborate without spoiler ?
AugustinMalar wrote:This is very interesting. :)
I can help with Slovakia (location, units, stats etc...) :wink:
catch you later...thnx for offering help



UPDATED 1st POST

Uhu
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by Uhu » Mon Apr 02, 2012 9:43 am

chris10 wrote: I will do it the right way or at least I try :lol: Discuss what exactly :?: can you elaborate without spoiler ?
Discuss the methode/technique, how you implement it in the game. Spoiler? I don't know, if it is the right word for that. I suggested to discuss it via PM, because I want it to keep in secret, until I show it in the IC 2.0 topic. :)

bebro
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by bebro » Mon Apr 02, 2012 12:39 pm

Looks like a very nice project. Good job on that title and UI art.

As for the request, my stuff is free to use for any other mod.

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by bt2steam » Mon Apr 02, 2012 7:46 pm

The SS bolts look good in iding the units as well ,very nice touch :D

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by nikivdd » Mon Apr 02, 2012 8:14 pm

chris10 wrote:Iam working on a little something and wanted to announce a few spoilers cause its always nicer to share stuff in order to maybe find some like-minded.
Due to the fact that there are always people announcing great ambitious mods but that there are very very few that can hold up to their promises due to a lack of skills, dedication or realistic planning and/or inability to effectively pursuing a settled goal, I dont want to make to big of an announcement meanwhile Iam not 100% sure if I can pull the thing out the way its meant to be.
I will not go into details/features at this point but I can say it will be a beast. Its my own little Panzer General dream I dreamed since the early 90s.
Those who know how time consuming the production of content and artwork is will understand that its very difficult for a 1 man project to produce all assets and finish a big scale project in an accetable timeframe (1-3 months) so Iam hereby going to ask anybody who produced units if Iam allowed to incorporate them if the need arises as Iam up to my throat in coding,mapping,looking for feasable images and producing of artwork,concept design,research of production figures and making math and statistics.
Upfront I have to thank Massi for his WWII terrain overlays. They are of great use. I only wish he had done a few more.

A few campaign facts :
Nations
Germany,USSR,Italy,Romania,Hungary,Finland,Bulgaria,Slovakia,Croatia,Spain

The mod has only to be placed in MyDocuments/My Games/PanzerCorps/Mods and will be selectable under "More Campaigns" as it will make full use of the
implemented campaign function.

Maps will be of very realistic design and the game will shift from only tactical to both tactic and strategic operations.
The hex armchair generals will be pleased I think.
Congrats on the ambitious plans and bold statements. I will be following your progress and welcome to this great community.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by HBalck » Mon Apr 02, 2012 8:34 pm

I am strained, as historical the project will be !? :roll:

H.Balck

Chris10
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by Chris10 » Mon Apr 02, 2012 9:11 pm

nikivdd wrote: Congrats on the ambitious plans and bold statements. I will be following your progress and welcome to this great community.
thnx...and I tried to come around the humble way... :lol: ...seems I failed
HBalck wrote:I am strained, as historical the project will be !? :roll:
H.Balck
As much as a 1 man show can pull out in 1-2 months. Gameplay will certainly be the most important aspect but historical correctness is a serious issue for me.
Now when it comes to the kind of camo a certain tank abt. used then I really not care if its the correct one as long as there is some variety to fill the scene with life and immersion. Panzercoprs offers some great things Panzergeneral was lacking but still its a very simplistic abstract simulation and a somewhat limited engine at the moment. If only a few strings in the exe would be converted to work in a generic way and a few more scripting commands and checks would be added and exported to .csv file and the ai files too then I could do marvels with the engine..errr,daydreaming...so I have to deal with what I have.
My family had 7 men in the Wehrmacht and 1 in the Kriegsmarine and we lost 5 in Russia, amog these 2 in Stalingrad and 1 in Novgorod.
My granddad survived in the west. He was at Hürtgen Forest with the 3rd Fallschirmjäger-Division so Iam confident to have the knowledge to recreate a nice setting ...as for the developement of the campaign...well its a game and the outcome can be different from history,thats why we play games,true?
Anyway, this will be no happy shopping scenarios..it will be a russain campaign as the Wehrmacht fought it. Outnumbered and outgunned from Stalingrad onwards. How Iam going to achive this ? Its a bit early to reveal the mechanics behind this. Its a lot of work but Iam determined to get over it. Its not my first big project. Iam a devteam member of a very big total conversion mod for a game from the Total War series at twcenter.net and have succesfully designed,coded and released a big mod on my own too. So if there is a way to get this done I will do it.

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by bt2steam » Mon Apr 02, 2012 9:25 pm

So your granddad was a "Grunen Tuffel" Green Devil thats way kewl they werea damn good fighting unit i believe they defended monte cassino for a bit also anyway I look forward to this.

Chris10
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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by Chris10 » Mon Apr 02, 2012 10:49 pm

bt2steam wrote:So your granddad was a "Grunen Tuffel" Green Devil thats way kewl they werea damn good fighting unit i believe they defended monte cassino for a bit also anyway I look forward to this.
ehm..it was the 1st para which was in Italy...the 3rd was formed between oct43 and may44 and located direclty to st.lo-france after allied landing :wink:


UPDATED FIRST POST

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by El_Condoro » Mon Apr 02, 2012 11:01 pm

This is a huge project, make no mistake! :) I am doing an Alled Corps campaign and over a few months have completed 7 historical scenarios. It is the historical bit that takes the time. You will need to work out what you want to achieve; historical accuracy or gameplay or both ( the best IMO). For example, my D-Day scenario is taking forever because I am trying to capture some of the tactical feel (Omaha) and the strategic objectives, all within the limitations of the terrain and game engine. Not an easy task. If I wanted to have a map of Normandy with a few units, without division or regiment identification, doing things they didn't do e.g. The 2nd SS in Saving Private Ryan, who weren't in the area, it would be much easier.

And then there is the balance testing. Historically, the Germans were able to hold the Allies in Normandy for a couple of months due to many factors but PzC, especially the AI, is unable to replicate that. So the US forces need to be nerfed or the Germans buffed, or both. But by how much and what effect will it have? The only way to find out is to play test it, over and over again. Even then you can't be sure some wily human player will do something unexpected and undo all of it!

Your project looks great and has a grand goal but it will take more than 2 months. Unless you don't sleep? :)

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by Chris10 » Tue Apr 03, 2012 12:03 am

El_Condoro wrote:This is a huge project, make no mistake! :) I am doing an Alled Corps campaign and over a few months have completed 7 historical scenarios. It is the historical bit that takes the time. You will need to work out what you want to achieve; historical accuracy or gameplay or both ( the best IMO). For example, my D-Day scenario is taking forever because I am trying to capture some of the tactical feel (Omaha) and the strategic objectives, all within the limitations of the terrain and game engine. Not an easy task. If I wanted to have a map of Normandy with a few units, without division or regiment identification, doing things they didn't do e.g. The 2nd SS in Saving Private Ryan, who weren't in the area, it would be much easier.

And then there is the balance testing. Historically, the Germans were able to hold the Allies in Normandy for a couple of months due to many factors but PzC, especially the AI, is unable to replicate that. So the US forces need to be nerfed or the Germans buffed, or both. But by how much and what effect will it have? The only way to find out is to play test it, over and over again. Even then you can't be sure some wily human player will do something unexpected and undo all of it!

Your project looks great and has a grand goal but it will take more than 2 months. Unless you don't sleep? :)
thnx for input and its true...
Iam well aware of the amount of work and I said 1-2 months cause maps have been finished before making an announcement :D ...tricky me...
I wanted to have an estimate and see more or less how much effort it takes me so I studied and tested the engine extensively before considering the project and found that its very well feasable. If I would have to produce units I agree It would take me forever but since this is not the case I think I can manage it in my estimated time. The gamebalance..well..I have something in place to assure a more or less historical developement until end 42 and then it gets nasty...to make myself clear...the player is not really supposed to win this...this is about to recreate the difficultys the Wehrmacht faced and not a shopping scenario were players can roll with all 5star Tigers and Panthers over the AI. Tigers,Tigers II,Elefants,Jagdpanthers had so low production numbers that they were not assigned to ordinary divisions but mostly organized in specific Tank Units so they can not be purchased but will be given to the player on their date. Thats for starters :wink:



UPDATED FIRST POST

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by El_Condoro » Tue Apr 03, 2012 12:29 am

Sounds like you are well on the way. Looking forward to the first installment. Cheers and if you want any help, just yell! Someone will know how to help.

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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by Chris10 » Wed Apr 04, 2012 2:12 pm

Coding in new generic and new uniqe units


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Re: Panzer Corps East - The struggle for Russia Grand Campai

Post by bt2steam » Wed Apr 04, 2012 4:15 pm

Lookin great !!! I love the actual historical insignias,and division I.D. I cant wait for this :P

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