Stony Road campaign
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
-
- Panzer Corps Map Designer
- Posts: 4518
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: Stony Road campaign [BETA]
And now Rostov.
A very entertaining scenario. Some frontline units to cut through, two frontline cities to capture, followed by the encirclement of Stalino (VH) and then a head-on assault of Rostov (VH).
The weather is the difficulty factor in this scenario, lots of rain, lots of mud and the few turns i could use my airforce i did make good use of them.
It feels pretty right with 18 core units + 3 SE units. I am satisfied that improper scouting might result in an unpleasant situation, like for example near the bridge of Taganrog.
An improvement might be to add a bomber and at least a T-34 (what! no T-34 on the map? ). Do you also have plans to upgrade your maps esthetically?
I got a MV at turn 21/24 with my knees in the mud
Very nice job Mick *handshake*
A very entertaining scenario. Some frontline units to cut through, two frontline cities to capture, followed by the encirclement of Stalino (VH) and then a head-on assault of Rostov (VH).
The weather is the difficulty factor in this scenario, lots of rain, lots of mud and the few turns i could use my airforce i did make good use of them.
It feels pretty right with 18 core units + 3 SE units. I am satisfied that improper scouting might result in an unpleasant situation, like for example near the bridge of Taganrog.
An improvement might be to add a bomber and at least a T-34 (what! no T-34 on the map? ). Do you also have plans to upgrade your maps esthetically?
I got a MV at turn 21/24 with my knees in the mud
Very nice job Mick *handshake*
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
-
- Staff Sergeant - Kavallerie
- Posts: 331
- Joined: Fri Jul 22, 2011 8:09 am
Re: Stony Road campaign [BETA]
It is quite an easy scenario, I know. And it's supposed to be that too. But perhaps it's a tad too easy? Maybe I should remove some of the aux coming from the north?nikivdd wrote:Finished Kiev South today. It went better than expected, despite i could not deploy my entire core.
At Cherkassy i crossed the river in round 2, at Kremenchug at round 3. From there pure blitzkrieg and encircling victory hexes.
I didn't commit any of my core units to take Kiev, there are plenty of auxiliaries to do the job.
I finished the mission in 10/23 DV. No units lost.
And it is intentional that you are not able to deploy your entire core. It's a way to make the scenario (slightly) more difficult.
It's good that this scenario was a bit more difficult than KievSouth. It's supposed to be that way. In real real, the Germans just barely got to Rostov, hung onto it for a few days, before that had to make a tactical retreat behind the river Mius.nikivdd wrote:And now Rostov.
A very entertaining scenario. Some frontline units to cut through, two frontline cities to capture, followed by the encirclement of Stalino (VH) and then a head-on assault of Rostov (VH).
The weather is the difficulty factor in this scenario, lots of rain, lots of mud and the few turns i could use my airforce i did make good use of them.
It feels pretty right with 18 core units + 3 SE units. I am satisfied that improper scouting might result in an unpleasant situation, like for example near the bridge of Taganrog.
An improvement might be to add a bomber and at least a T-34 (what! no T-34 on the map? ). Do you also have plans to upgrade your maps esthetically?
I got a MV at turn 21/24 with my knees in the mud
Very nice job Mick *handshake*
Actually, in the latest version I added two KV-tanks. After my own testing I felt it lacked heavy tanks. I opted for KV:s instead of T-34:s because I wanted some variety.
And sure, I guess adding a bomber would be reasonable.
I have no plans on upgrading the maps esthetically. I know there's a lot of custom tiles out there. It's just that I feel the vanilla graphics are good enough for me. I'm not really that into graphics I suppose.
Thanks for all the help testing this, nikivdd. I appreciate it a lot.
-
- Panzer Corps Map Designer
- Posts: 4518
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: Stony Road campaign [BETA]
About the Kiev South mission: there were no auxiliaries in the north part of the map. Just the couple of empty (city) hexes with german flags. Perhaps there are units there with auxiliary box unticked in the scenario editor.
About Rostov, taking the weather into consideration, i think the KV's (and a bomber) make the puzzle complete.
With esthically i meant - i'm no map pro either - to let different kinds of rivers flow into eachother nicely and into the sea, bridges over the rivers and a tad more terrain diversity.
About Rostov, taking the weather into consideration, i think the KV's (and a bomber) make the puzzle complete.
With esthically i meant - i'm no map pro either - to let different kinds of rivers flow into eachother nicely and into the sea, bridges over the rivers and a tad more terrain diversity.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
-
- Staff Sergeant - Kavallerie
- Posts: 331
- Joined: Fri Jul 22, 2011 8:09 am
Re: Stony Road campaign [BETA]
I'm wondering if you perhaps are playing version 1 of the two beta-versions I've put up for download. Because I fixed that problem in my latest update.nikivdd wrote:About the Kiev South mission: there were no auxiliaries in the north part of the map. Just the couple of empty (city) hexes with german flags. Perhaps there are units there with auxiliary box unticked in the scenario editor.
About Rostov, taking the weather into consideration, i think the KV's (and a bomber) make the puzzle complete.
Regarding rivers, that's fixed in latest version too. I didn't think of the bridges though, so I've fixed that. Thanks.nikivdd wrote: With esthically i meant - i'm no map pro either - to let different kinds of rivers flow into eachother nicely and into the sea, bridges over the rivers and a tad more terrain diversity.
Regarding terrain diversity. What specifically do you have in mind? The map is modelled after the map in War in the East, so rivers, towns, swamps and forrests should be at proper locations.
*edit*
Realized I hadn't taken care of the graphical details for AGN or AGS so fixed that too.
-
- Staff Sergeant - Kavallerie
- Posts: 331
- Joined: Fri Jul 22, 2011 8:09 am
Re: Stony Road campaign
I consider this campaign done now. Updated the download link in the original post.
I've played it through several times and nikivdd helped me out too, which I appreciated a lot. Thanks!
Hope some people get some enjoyment out of this. Right now I'm looking forward to Afrika Corps.
I've played it through several times and nikivdd helped me out too, which I appreciated a lot. Thanks!
Hope some people get some enjoyment out of this. Right now I'm looking forward to Afrika Corps.
Re: Stony Road campaign
I installed this mod and I don't see it listed as a separate campaign, is this correct?
I had to go to the my games section and drag the files into the mods folder for it to work. do i need this highlighted on the gme folder as well?
I have everything mixed up and prob doing extra steps for the mod
I had to go to the my games section and drag the files into the mods folder for it to work. do i need this highlighted on the gme folder as well?
I have everything mixed up and prob doing extra steps for the mod
-
- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: Stony Road campaign
For this one you do not need the GME, just extract the mod into the Mods file. The path is as follows:
My Documents/My Games/Panzer Corps/Mods (if file not present you need to make one).
You then find it in the classified folder (bottom-right of screen), under User-Made Campaigns.
My Documents/My Games/Panzer Corps/Mods (if file not present you need to make one).
You then find it in the classified folder (bottom-right of screen), under User-Made Campaigns.
Richard
Re: Stony Road campaign
Thanks Richard for the quick reply, I think I placed your mod correctly. Do you guys ever use teamspeak or xfire to communicate?
Re: Stony Road campaign
Just so you know... Some of the "original" HSR team is still kicking.
I'm pretty sure that no one got a problem with the mod-name but it's nice to see where the inspiration came from.
Btw. HSR 1/2 usually referred to the mod itself while stonyroad referred to the website/forum (checked recently and up).
Also the mods are still downloadable and a new conversion for DH (untested) was even made some time ago.
I'm currently thinking about starting some work again... might be on PC might be on HoI or even some other random game...
Btw: Feel free to post a link at stonyroad, maybe you could even get approval A few guys are still active and might try your mod.
I'm pretty sure that no one got a problem with the mod-name but it's nice to see where the inspiration came from.
Btw. HSR 1/2 usually referred to the mod itself while stonyroad referred to the website/forum (checked recently and up).
Also the mods are still downloadable and a new conversion for DH (untested) was even made some time ago.
I'm currently thinking about starting some work again... might be on PC might be on HoI or even some other random game...
Btw: Feel free to post a link at stonyroad, maybe you could even get approval A few guys are still active and might try your mod.
-
- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: Stony Road campaign
You're welcome, but I had better clarify that I was not a member of the team that created this mod; I only downloaded it from this site myself.demyansk wrote:Thanks Richard for the quick reply, I think I placed your mod correctly. Do you guys ever use teamspeak or xfire to communicate?
Richard
Re: Stony Road campaign
I actually lost in the Sealion scenario, I had the last flag with a tank in it with 1 rating.
Does anyone ever get a decisive victory on this scenario?
Does anyone ever get a decisive victory on this scenario?
-
- Lance Corporal - Panzer IA
- Posts: 14
- Joined: Wed Jul 27, 2011 3:55 pm
Re: Stony Road campaign
What a pity! The download link isn't working anymore
Re: Stony Road campaign
Please someone has a link to download this mod?
Re: Stony Road campaign
where is this download? Link is not working bummer
-
- Lance Corporal - SdKfz 222
- Posts: 22
- Joined: Sun Feb 05, 2012 4:03 pm
Re: Stony Road campaign
Yes a download link would be great!
-
- Panzer Corps Map Designer
- Posts: 4518
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: Stony Road campaign
Doubtful.DoctorCreepy wrote:Yes a download link would be great!
The author's last post in this thread is five years ago.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
-
- Lance Corporal - SdKfz 222
- Posts: 22
- Joined: Sun Feb 05, 2012 4:03 pm
Re: Stony Road campaign
Yeah but you can blame a guy for trying!nikivdd wrote:Doubtful.DoctorCreepy wrote:Yes a download link would be great!
The author's last post in this thread is five years ago.