[Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

churchlakecity
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Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sat Nov 17, 2012 5:50 pm

Some new unit screens.... :D
Attachments
Vorschau Panther Prototyp VK 3002.png
Vorschau Panther Prototyp VK 3002.png (217.32 KiB) Viewed 6151 times
Vorschau Panther F.png
Vorschau Panther F.png (153.51 KiB) Viewed 6151 times
Panther A.png
Panther A.png (197.91 KiB) Viewed 6151 times
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nikivdd
Panzer Corps Map Designer
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Wed Nov 28, 2012 8:24 pm

Project X (worktitle): Progress update.

Scenariolist 1938-1941 Complete! Scripting and testing has begun.

01) Fall Grün (D, Hun, Slo versus CZ)
02) Fall Weiss (D, Slo versus PL)
03) Winterwar: Suomussalmi ( D,Fin versus USSR)
04) Winterwar: Salla (D, Fin versus vs. USSR)
05) Weserübung Plus (D versus UK,F,N,S)
06) Fall Gelb (D versus NL,B,L,UK,F)
07) Dünkirchen (Operation Dynamo) (D versus UK/France)
08) Fall Rot (D versus UK/France)
09) Fall Tannenbaum (D, I, Vichy France versus Switserland)
10) Balkenfeldzug: Beograd (D,H versus Yug)
11) Operation Marita (D,Bul versus GR, UK)
12) Operation Merkur (D,I versus GR,UK
13) Unternehmen Renntier (D,Fin versus USSR)
14) Unternehmen Polarfuchs (D, Fin versus USSR)
15) Unternehmen Silberfuchs (D, Fin versus USSR)
16) East Karelia (D,Fin versus USSR)
17) Unternehmen Isabella/Felix (D versus SP,P,UK)
18) Unternehmen Herkules (D, I versus UK)
19) El Agheila (acclimatisation scenario) (D versus UK)
20) El Agheila 1941 (D, I versus UK)
21) Halfaya Pass (D versus UK)
22) Operation Brevity (D versus UK)
23) Operation Battleaxe (D versus UK)
24) Operation Crusader (D,I versus UK)
25) Unternehmen Adlerangriff (D versus UK)
26) Unternehmen See Löwe (D versus UK)
27) Storm across London (D, I versus UK)
28) Unternehmen Grün (D versus UK)
29) Unternehmen München (D,RO versus USSR)
30) Odessa (D,RO versus USSR)
31) Crimea 1941 (D versus USSR)
32) Winteroffensive Kerch (D,RO versus USSR)

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Map for Winterwar: Salla...motti practice!

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The Soviets in the columns are demotivated!

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New ingame messages informing you... here in this example if an enemy unit can be repaired...
Upgraded ingame message system by Gerhard and fsx from DMP!

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5 Condor units with their scripted first hero at turn 1 of Fall Weiss...you''ll want to keep those!

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Winterkrieg: Suomussalmi tactical briefing for the betatesters...

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...and here along the Maginot Line in Fall Gelb.

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The strategic map for Dunkirk

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And for now the last map i did for 1942: Unternehmen Fredericus.

People interested to reinforce our mod team for betatesting, please send a PN to Churchlakecity (auf Deutsch) or Nikivdd (in english/in het nederlands/po polsku) on http://www.designmodproject.de (registration required)

Project X (worktitle): modding for countless hours to add countless hours of free gameplay to the great Panzer Corps game!
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

huertgenwald
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Re: [MOD] Project X (worktitle)

Post by huertgenwald » Wed Nov 28, 2012 11:15 pm

2 small grammatical errors in your messages:

a) Diese Somua kann noch ...
Dieser Somua kann noch...

b) Fünf "Legion Condor" Einheiten sind Ihre Korps beigetreten.
Fünf "Legion Condor" Einheiten sind Ihrem Korps beigetreten.

HtH

nikivdd
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Thu Nov 29, 2012 6:33 pm

huertgenwald wrote:2 small grammatical errors in your messages:

a) Diese Somua kann noch ...
Dieser Somua kann noch...

b) Fünf "Legion Condor" Einheiten sind Ihre Korps beigetreten.
Fünf "Legion Condor" Einheiten sind Ihrem Korps beigetreten.

HtH
Dankeschön :)
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

naughtybalrog
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Re: [MOD] Project X (worktitle)

Post by naughtybalrog » Sat Dec 01, 2012 1:45 am

OMG brotha...

nikivdd
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Sat Dec 01, 2012 9:04 am

Scenario 1: Fall Grün

Player nations: D, H, Slo (triggered) against CZ (replaced by blue player)

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Objectives
DV: Take all flags, capture Skoda factories
MV: Take all primary objectives, capture Skoda factories

Core units (preplaced): 30
Auxiliary units: 45
Enemy units: 98

Scenario 2: Fall Weiss

Player nations: D, Slo against PL

Image

Objectives:
DV: Take all flags, no units east of the demarcation line (with the USSR)
MV: Take all primary objectives, no units east of the demarcation line (with the USSR)

Core units: 38 + 5 preplaced "Condor Units" with a first hero + 2 preplaced battleships
Auxiliary units: 40
Enemy units: 171
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

airbornemongo101
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Re: [MOD] Project X (worktitle)

Post by airbornemongo101 » Sat Dec 01, 2012 10:18 am

Thanks Nico and Churchy for working on this project for us

I am very humbled that you are making a vanilla version so that people can use my mod in it......you have my unwavering gratitude gentlemen.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5

nikivdd
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Sat Dec 01, 2012 10:48 am

airbornemongo101 wrote:Thanks Nico and Churchy for working on this project for us

I am very humbled that you are making a vanilla version so that people can use my mod in it......you have my unwavering gratitude gentlemen.
Bro, when the vanilla version is finished, i'm going to play this with your mod - definitely :)
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

nikivdd
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Sun Dec 09, 2012 9:17 pm

Little update:

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Unternehmen Fischreicher

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Unternehmen Edelweiss

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https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

guille1434
Major-General - Elite Tiger I
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Re: [MOD] Project X (worktitle)

Post by guille1434 » Thu Dec 13, 2012 1:35 am

Nikivdd:

Started a test-run of the "Project X" campaign. I played the first scenario and started the second one (invasion of Poland).

The first battle (Fall Grun) was very enjoyable... Big map, long battle (many turns), just the way I like it!
I finished with a Decisive Victory with some turns to spare... I was playing the middle (or third) difficult level (leutenant?), and I recognize I am not a crack player... As it is supposed that Germany would have won this battle more or less easily, and bearing in mind that this is the first scenario of the campaign, it is correct for this scen to be not too hard... But in order to make it some more "nail bitting" maybe you can consider to add some more artillery to the Czech defenses. Just a suggestion.
May be in the non-standard equipment version of this campaign, it would be good to add some artillery-type forts (with ranged fire = 2 and capable of providing fire support to neighbouring units - Just a suggestion). :-)
The final word is that I enjoyed this first battle very much. I had to think very carefully sometimes about the way of cracking those defensive unitss around the border fortifications.

I started the secon scenario and noticed two small typos in the initial briefing: Soviet union is in one part written as one word ("Sovietunion") and later in the same text, it is spelled as "Sovjet" (this is german for Soviet?). May be you will want to take note to correct them in the next release of this campaign.

I am playing through turn 4 or 5 and this battle promises to be a tough one. Fortrunately there are 35 turns to play... :-)

Keep the excellent work!! And thanks for sending me the files!! :-)

nikivdd
Panzer Corps Map Designer
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Posts: 4182
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Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd » Thu Dec 13, 2012 7:39 am

guille1434 wrote:Nikivdd:

Started a test-run of the "Project X" campaign. I played the first scenario and started the second one (invasion of Poland).

The first battle (Fall Grun) was very enjoyable... Big map, long battle (many turns), just the way I like it!
I finished with a Decisive Victory with some turns to spare... I was playing the middle (or third) difficult level (leutenant?), and I recognize I am not a crack player... As it is supposed that Germany would have won this battle more or less easily, and bearing in mind that this is the first scenario of the campaign, it is correct for this scen to be not too hard... But in order to make it some more "nail bitting" maybe you can consider to add some more artillery to the Czech defenses. Just a suggestion.
May be in the non-standard equipment version of this campaign, it would be good to add some artillery-type forts (with ranged fire = 2 and capable of providing fire support to neighbouring units - Just a suggestion). :-)
The final word is that I enjoyed this first battle very much. I had to think very carefully sometimes about the way of cracking those defensive unitss around the border fortifications.

I started the secon scenario and noticed two small typos in the initial briefing: Soviet union is in one part written as one word ("Sovietunion") and later in the same text, it is spelled as "Sovjet" (this is german for Soviet?). May be you will want to take note to correct them in the next release of this campaign.

I am playing through turn 4 or 5 and this battle promises to be a tough one. Fortrunately there are 35 turns to play... :-)

Keep the excellent work!! And thanks for sending me the files!! :-)
Thanks for the feedback. The main advantage of the vanilla version is that i don't have to alter any values in the efile but still it is possible to manipulate a unit by adding a "hero" for better or for worse. In Salla i gave the soviet units in both columns a "demotivation" hero, and the player will have no problem to bring the "motti" tactic into practice. Or the finnish units i gave an "arctic" trait, increasing their movement among some other parameters, to emulate hit and run.
It is good to hear that i am still making typos :lol: Will correct them, thanks.
Fall Weiss became easier than the version i initially scripted and played. There was more cavalry and i removed certain fortification hexes south of Warsaw, to make it easier to surround that city. Suomussalmi is not easy at all, but the main lessons are how to use the terrain to your advantage (forest) and secondly, a DV in every scenario might not always be possible. Both Winterkrieg missions have no effect on the continuation of the campaign, a loss is no problem either there.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

nikivdd
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Sun Dec 16, 2012 7:05 pm

Image
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

naughtybalrog
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Re: [MOD] Project X (worktitle)

Post by naughtybalrog » Sun Dec 16, 2012 10:31 pm

Dude, this Mod rocks!
The DLCs I pay for and enjoy but yours are so much better and I get em for free. I am so thankful you do what you do for us.

nikivdd
Panzer Corps Map Designer
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Wed Dec 19, 2012 7:57 am

Image

Image

Blitz in North Africa
https://www.facebook.com/NikivddPanzerCorps/
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nikivdd
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Fri Dec 21, 2012 6:40 pm

Luckily the Mayans were wrong...so we can all continu modding :lol:

At this moment 15 scenarios are done for the vanilla edition:
Fall Grün/Fall Weiss/Bonus mission 01/Winterkrieg: Suomussalmi/Winterkrieg: Salla/Fall Weserübung Plus/Fall Gelb/Angriff Dünkirchen/Fall Rot/Unternehemen Isabella-Felix/Unternehmen Sonneblume/Angriff El Agheila 41/
Unternehmen Herkules/Angriff El Agheila 41 Plus.
I am currently working on Operation Brevity, Unternehmen Skorpion, Operation Battleaxe, Bonus Mission 02 and Operation Crusader.
We wanted to introduce a kind of promotion system, for the vanilla version this will be in the form of bonus missions which will grant you a unit with a special hero, and more.

We are still looking for playtesters. Send a PM if you are interested. An account on http://www.designmodproject.de is necessary, for all material (scenario's/interface/custom units and so on) considering this project is debated and tested overthere (in english and/or german).
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

guille1434
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Re: [MOD] Project X (worktitle)

Post by guille1434 » Sat Dec 22, 2012 2:50 am

Nikivdd: Played Unternehmen Weserubung... Very nice scenario! Very Hard to achieve a DV, but a MV is possible with moderate effort... The AI defends itself very well, except its naval units. The submarines, attack only in case German units stumble upon them, but they dont seem to patrol looking for targets... The surface Allied Fleet remains still until enemt units (naval) are in range, they seemed to move only to bombard my paras far north of the map... But this is not, I think, a fault from modders, just the A.I.

Very well thought the way the player is urged to take one of the objective hexes!

Very good battle!

nikivdd
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Sat Dec 22, 2012 8:45 am

guille1434 wrote:Nikivdd: Played Unternehmen Weserubung... Very nice scenario! Very Hard to achieve a DV, but a MV is possible with moderate effort... The AI defends itself very well, except its naval units. The submarines, attack only in case German units stumble upon them, but they dont seem to patrol looking for targets... The surface Allied Fleet remains still until enemt units (naval) are in range, they seemed to move only to bombard my paras far north of the map... But this is not, I think, a fault from modders, just the A.I.

Very well thought the way the player is urged to take one of the objective hexes!

Very good battle!
That fleet is kept rather stationary after i added more british ships. I didn't really want to focus here on a sea battle although lots of german ships join the player's core. It should make the advance along the coastlines easier.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

bebro
The Artistocrats
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Re: [MOD] Project X (worktitle)

Post by bebro » Sat Dec 22, 2012 9:29 am

Those screens look like a lot of work went into this project. All those big maps :shock:

Keep up the great work guys :)

nikivdd
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Re: [MOD] Project X (worktitle)

Post by nikivdd » Sat Dec 22, 2012 11:26 am

bebro wrote:Those screens look like a lot of work went into this project. All those big maps :shock:

Keep up the great work guys :)
Thanks Bebro ;)
I have been practicing mapmaking, it is not perfect yet, but there is progress. I'm still far away from Flak's or Chris' skills :)
Maps will have various seizes and only very little come from GTPG. I will use some Roma Victor! maps, for several (north)africa scenarios.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

churchlakecity
Sergeant First Class - Panzer IIIL
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Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sat Dec 22, 2012 10:11 pm

Hello friends.....Project X could be the greatest Mod for Panzer Corps ever made......Nikivdd and i do what we can...
Only my german units has perhaps greater size than all nations together in the original game.....


Stay tuned people.....will be great...... :D

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