[Axis Campaign] Legacy of Versailles-vanilla v0.3 (11/08/14)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

naughtybalrog
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 213
Joined: Mon Nov 28, 2011 8:25 pm

Re: [MOD] Project X (worktitle)

Post by naughtybalrog » Sun Dec 23, 2012 12:09 am

Churchy & Niki,
I love this Mod!
The maps are well thought out and tough - plenty of variety... I appreciate your humbleness, but your maps are world-class.
Units are well placed and fun to beat. Finally, an excellent defense of Paris! And the Maginot line is a biyotch to neutralize...
Scenarios are unique and a celebration of design + diversity.
Bravo gentlemen! O God please keep making more scenarios and Mods

churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sun Dec 23, 2012 3:31 pm

And this is only the vanilla-edition.....the main mod will be much mightier....will be a monster-mod.....and nearby all will be different to vanilla....an much,much,really much more units......but no more vanilla units,only custom units...... :D

I wish all you people merry christmas and a happy new year.......New year,new possibilities...stay tough...
Image
Image

churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sun Dec 23, 2012 3:44 pm

Some (proto-)Unit preview.....sorry about the sharpness....i made a little mistake by creating the screens... :(
Attachments
Vorschau Panzer IIG.png
Vorschau Panzer IIG.png (47.07 KiB) Viewed 3499 times
Vorschau Hetzer mit StuH42.png
Vorschau Hetzer mit StuH42.png (81.66 KiB) Viewed 3499 times
Panther Designstudien.png
Panther Designstudien.png (100.82 KiB) Viewed 3499 times
Last edited by churchlakecity on Sun Dec 23, 2012 3:54 pm, edited 1 time in total.
Image
Image

churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sun Dec 23, 2012 3:50 pm

Preview 2:
Attachments
Vorschau RSO 75mm Pak40.png
Vorschau RSO 75mm Pak40.png (88.41 KiB) Viewed 3498 times
Vorschau Panzer IVJ.png
Vorschau Panzer IVJ.png (61.18 KiB) Viewed 3498 times
Vorschau Panzer IV Brückenleger-.png
Vorschau Panzer IV Brückenleger-.png (69.36 KiB) Viewed 3498 times
Image
Image

churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sun Dec 23, 2012 3:52 pm

Preview 3: Sorry about the sharpness...normally they looks very better.... :(
Attachments
Vorschau StuG IIIF-8  AT und Arty Position.png
Vorschau StuG IIIF-8 AT und Arty Position.png (69.24 KiB) Viewed 3498 times
Vorschau StuG IIIA.png
Vorschau StuG IIIA.png (79.56 KiB) Viewed 3498 times
Vorschau sIG 38%28t%29 Grille M-.png
Vorschau sIG 38%28t%29 Grille M-.png (96.21 KiB) Viewed 3498 times

churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sun Dec 23, 2012 3:53 pm

Preview 4:
Attachments
Vorschau Panzer 35%28t%29.png
Vorschau Panzer 35%28t%29.png (61.65 KiB) Viewed 3493 times
Vorschau StuIG 33 Arty-Position.png
Vorschau StuIG 33 Arty-Position.png (71.5 KiB) Viewed 3498 times
Last edited by churchlakecity on Sun Dec 23, 2012 4:13 pm, edited 1 time in total.

churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sun Dec 23, 2012 3:58 pm

You can watch all screens in full quality in this thread here: http://www.designmodproject.de/forum/vi ... 71&start=0

Sorry,i dont know what happens with the sharpness.... :(
Image
Image

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4165
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd » Sun Dec 23, 2012 4:01 pm

churchlakecity wrote:You can watch all screens in full quality in this thread here: http://www.designmodproject.de/forum/vi ... 71&start=0

Sorry,i dont know what happens with the sharpness.... :(
No problem they are very watchable, the units took a peek in your Kühlschrank ;)
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

churchlakecity
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 351
Joined: Wed Dec 21, 2011 12:07 pm

Re: [MOD] Project X (worktitle)

Post by churchlakecity » Sun Dec 23, 2012 4:12 pm

There's no place because of my Bacardi Rum.....

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4165
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd » Mon Dec 24, 2012 11:17 am

Image

Promotion gift

Image

A Fata Morgana in the desert

Image

Fortress Tobruk (El Agheila 41 scenario)
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

naughtybalrog
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 213
Joined: Mon Nov 28, 2011 8:25 pm

Re: [MOD] Project X (worktitle)

Post by naughtybalrog » Mon Dec 24, 2012 6:29 pm

Tobruk looks to be a gas to conquer! :) :shock:

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4165
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd » Tue Dec 25, 2012 11:07 am

naughtybalrog wrote:Tobruk looks to be a gas to conquer! :) :shock:
The first version of El Agheila 41 proved too easy to take Tobruk, which is not the purpose of this scenario. Tobruk was taken in 1942, not 1941. The second version should be discouraging enough, not to waste resources on an objective which is not required for a DV/MV. The 6-es shown on the screenshot is part of the script, to trigger an action which disables Tobruk as a primary objective. Players will get their chance in 1942 to penetrate the defenses around Tobruk and to take the main prize itself.

After Fall Rot (France) the campaign splits threeways. The first branch of the campaign that is being developed goes via Spain to North Africa. Progress there is that all scenarios are done up to december 1941. And i started working on the 1942 scenarios (El Agheila 42, Gazala, Tobruk, ...). The other two branches after Fall Rot is first of all via Switzerland to Eastern Europe and the other branch gives you the opportunity to kick the British out of the war (in Europe). The latter, if succesful, opens an entire new campaign branch (which i even didn't attempt in GTPG) like for example the capture of Greece without the British and a somewhat different campaign in the USSR than the route via Switzerland.

Image

Operation Crusader: my first test of the scenario
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

naughtybalrog
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 213
Joined: Mon Nov 28, 2011 8:25 pm

Re: [MOD] Project X (worktitle)

Post by naughtybalrog » Thu Dec 27, 2012 1:49 am

Wowsa... Crusader is a whopper my fellow combatants. Prepare thy intellect and don thy armour ~ death and dismemberment ahead... :? :( :)
Last edited by naughtybalrog on Thu Dec 27, 2012 4:51 pm, edited 1 time in total.

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4165
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd » Thu Dec 27, 2012 8:02 am

naughtybalrog wrote:Wowsa... Crusader is a whopper my fellow combatants. Prepare thy intellect and don they armour ~ death and dismemberment ahead... :? :( :)
We've been testing different kinds of scenarios in the desert. Several are plain blitzkrieg (El Agheila 41, Halfaya Pass, Skorpion), cunning and dare (Brevity, Battleaxe) and survival of the tactical fittest (Crusader).
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

naughtybalrog
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 213
Joined: Mon Nov 28, 2011 8:25 pm

Re: [MOD] Project X (worktitle)

Post by naughtybalrog » Fri Dec 28, 2012 1:08 am

This Mod is teriffic! Best yet and that is saying something.
Am wondering just how large this will grow into... my dream is that it not end... hahaha :D

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4165
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd » Fri Dec 28, 2012 12:36 pm

Image

Image

Angriff Gazala 1942
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4165
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd » Fri Dec 28, 2012 10:19 pm

How to spend a couple of hours on a Friday.

Image

That is a part from the 50x70 map.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

RobertCL
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 499
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: [MOD] Project X (worktitle)

Post by RobertCL » Fri Dec 28, 2012 11:55 pm

Hi,

1st couple of questions:

I used GME to install the campaign (MOD folder of the game) then the campaign appears twice in game, is this normal ?
Unfortunately GME tells me your mod is not compatible with REDUX Sound mod 1.11, is it done on purpose ?

nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4165
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: [MOD] Project X (worktitle)

Post by nikivdd » Sat Dec 29, 2012 6:47 am

RobertCL wrote:Hi,

1st couple of questions:

I used GME to install the campaign (MOD folder of the game) then the campaign appears twice in game, is this normal ?
Unfortunately GME tells me your mod is not compatible with REDUX Sound mod 1.11, is it done on purpose ?
The mod doesn't require to be loaded into GME, just to be extracted in /documents/games/panzer corps/mods and it uses vanilla stock only. You might need GME to run the sound mod.
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

RobertCL
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 499
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: [MOD] Project X (worktitle)

Post by RobertCL » Sat Dec 29, 2012 9:42 am

Perfect!
Losing the Sound redux mod would have been a real tragedy!
I also thought it was in My documents\My games\Pz Corps\Mod instead of Pz Corps\Mod with GME.
I had chosen GME when I saw the content of your directories believing that such huge changes were for GME, usually campaigns in My documents have only scenario briefings.

Anyway problem solved, the game only appears once and the sound mod works.

Post Reply

Return to “Panzer Corps : Scenario Design”