[Axis Campaign] Legacy of Versailles - Ultimate (WIP)

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Soldberg
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Soldberg » Sun Apr 06, 2014 9:06 am

McGuba wrote:Hm, that modified UI looks very promising, I hope to see more.
Promising... Thank you for the positive feedback ... Unfortunately asleep something (last post in December 2013) and is only available in German, HERE is a kind of developer diary for UI ...

I'll make an English version of this and post here on occasion ... and I will do my best to show more of our new UI theme ...

Soldberg
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Soldberg » Mon Apr 07, 2014 7:29 pm

For LoV Ultimate provides an equally functional, but graphically revised "User Interface". We want to raise the game atmosphere...

Already enclosed in the vanilla version, is our modified start menu ... Whether this start screen also comes just as in the Ultimate ... I do not know yet, I'm experimenting a little ...
startscreen.jpg
startscreen.jpg (105.69 KiB) Viewed 5253 times
This screen shows no tank or another weapon ... In terms of our title "The Legacy of Versailles", is to see the Compiègne Wagon in which Germany signed in November 1918 the "First Armistice at Compiègne", which ended de facto the First World War and culminated in the Treaty of Versailles. The Treaty of Versailles is considered by some historians as one of the main reasons that led to World War II... Reason enough for us to make this point clear in the name of the mod!

Oh ... That's not official, in theory LoV supports two additional languages​​: Spanish and Portuguese ... But there is no full support, for a localization was applied Files/ placeholder, but these are not translated, except the start menu buttons.

TRIVIA: The railway dining car was a part of a museum after the end of the "Great War". Specially for the surrender of the French in 1940, Hitler ordered extract the wagon from the museum ...


November 2012

First Steps ... an early color study:

Image

As a result, were able to convince the darker and richer colors ... We came to the conclusion that the UI needs strong and contrasting colors ...

PS: The UI on the left is indeed original, but the tiles are unusually dark ... because I have tested graphically - now no longer pursued - the idea of night missions ...

Just a few days after the color study, I have begun to restructure the buttondesign ... The Buttoncharacters should be different from the original, for various reasons... among others, because it would have been difficult to extract the original characters. The buttons should be identifiable despite new design. As far as it was useful, I left the button characters and used a similar symbolism ... Therefore icons look not soooo different, as perhaps feared ... At the button positions and functions we did not want to mess around, because it was already found a relatively optimal distribution...

Image

The first buttons ...

Dark brown = Disabled
Light Brown = stand-by
Orange = Enabled

While the bottom buttons are based on the original symbolism, I have designed some completely new symbols for the middle four buttons ...

To explain the characters ... On the right side of the messages button ... You can see the Bundeswehr telecommunications flash ... Wehrmacht symbols could not convince here ... The second button from the right is the "reserve list" button and shows an "Iron Cross". From the past to the present day in Germany it is association mark all reservists associations ... That's why I made the same choice and sat the Iron Cross as a button icon for the reserve list.

The comparison display button with the "i" already optimal ... When you press the "Unit List" button, all combat units are shown ... Inspired by the Badge of the Wehrmacht, that (in one version) shows a crossed stick grenade and a sword / dagger ... I have tried this combination empathize ... but even here it was not convincing so right, so it was revised again a little later ...

To be continued in a few and a couple of more days ...
Last edited by Soldberg on Fri Apr 18, 2014 5:28 am, edited 1 time in total.
Image

BiteNibbleChomp
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by BiteNibbleChomp » Thu Apr 10, 2014 12:11 pm

Quit scaring me with epicness!

However my WWI mod might have just ruined your mod's life - If you win WWI, WWII can't happen, and you can't call it Legacy of Versailles, maybe Legacy of Berlin (where the peace treaty is signed following the successful conclusion of the invasion of Great Britain, 17 Aug 1918) however, if you made it so that the Brits have to return to Europe and kick the Germans out of London.

Hehehehehe

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

nikivdd
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by nikivdd » Sat Apr 19, 2014 8:27 pm

Some Polish units

Image

Planes include PZL P.7, PZL P.11c, PZL P.24, PZL.23B Karaś, PZL.43A Karaś, PZL.37B Łoś and PZL.30 Żubr
https://www.facebook.com/NikivddPanzerCorps/
https://www.youtube.com/user/Nikivdd1/videos?shelf_id=0&view=0&sort=dd

iceFlame
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by iceFlame » Mon Apr 21, 2014 12:20 am

Looking good. :)

Especially the 'action' pose for the calvary. A nice change from the stationary vanilla icon. Well done!
Image
Go deep here: slitherine.com/forum/viewtopic.php?f=147&t=49469

Magic1111
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Magic1111 » Wed Apr 23, 2014 2:56 pm

nikivdd wrote:Some Polish units
...
Very, very nice Nico! :D

naughtybalrog
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by naughtybalrog » Wed Apr 23, 2014 4:44 pm

Magnificent Niki! :)
Great detail....

churchlakecity
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by churchlakecity » Sun Apr 27, 2014 10:03 am

naughtybalrog wrote:Magnificent Niki! :)
Great detail....
Ähem....Ground units made by churchlakecity,air units by metalman.... :wink:
Image
Image

iceFlame
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by iceFlame » Mon Apr 28, 2014 9:43 am

churchlakecity wrote:
naughtybalrog wrote:Magnificent Niki! :)
Great detail....
Ähem....Ground units made by churchlakecity,air units by metalman.... :wink:
And wonderful units they are. Thank you kind sir! :D
Image
Go deep here: slitherine.com/forum/viewtopic.php?f=147&t=49469

Wellingham
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Wellingham » Mon May 05, 2014 7:33 am

nikivdd wrote:Some Polish units

Image

Planes include PZL P.7, PZL P.11c, PZL P.24, PZL.23B Karaś, PZL.43A Karaś, PZL.37B Łoś and PZL.30 Żubr
They are good, they just don't really appeal to me. sorry :cry: .
~Ulisses Montagna
--------------------------------------------------------------------------
I wanna be a Canis Ex Machina, but all I got is this Haunted Kriegsmaschine-9000, so I still need the Herzensbrecher and the Hundkopf!

Soldberg
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Soldberg » Thu Jun 12, 2014 10:24 pm

some impressions from LoV UI theme ... some graphics are not final ...
lov_startscreen.jpg
lov_startscreen.jpg (111.06 KiB) Viewed 4478 times
lov_gamesetup.jpg
lov_gamesetup.jpg (160.14 KiB) Viewed 4478 times
lov_purchase.jpg
lov_purchase.jpg (250.09 KiB) Viewed 4478 times

Soldberg
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Soldberg » Thu Jun 12, 2014 10:26 pm

and a few more ...
lov_unitdetails.jpg
lov_unitdetails.jpg (217.56 KiB) Viewed 4476 times
lov_unitdetails2.jpg
lov_unitdetails2.jpg (220.29 KiB) Viewed 4476 times
Image

Magic1111
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Magic1111 » Fri Jun 13, 2014 7:55 am

Screenshots looks very, very nice!!!! :shock: :D

cedonxp
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by cedonxp » Fri Jun 13, 2014 8:29 am

That is amazing looking Soldberg!

Cataphract88
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Cataphract88 » Fri Jun 13, 2014 11:40 am

Wow! Very polished. :shock:
Richard

Tarrak
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Tarrak » Fri Jun 13, 2014 12:21 pm

The UI looks really good imho but the icons could use some more contrast. The yellow is very dark and on the black background so it's quite tiresome for the eyes. Same is true for the stats panel. Of course this are just screenshots so it may be just the compression and size conversion of the pictures that ruins it.

Another little gripe i have are the unit icons. Every one for itself looks really good but somehow they doesn't seem to "fit" together. I like the more unified vanilla look more to be honest. I even can't describe why they "do not fit" ... it just looks a bit strange to me. But of course this is purely my personal preference and not a fact.

Keep up the good work guys. :)

Soldberg
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Soldberg » Sun Jun 15, 2014 6:02 am

Thank you for your detailed feedback Tarrak!

Unit Icons: Currently, all unit icons have not yet been "converted" ... One part is already done for LoV, another part is still the Vanilla / Stock version ... (Big Units are even missing completely at the moment)

Buttons: Maybe you're right that the yellow button symbols on black background only stand out bad ... But this color scheme is part of the overall concept ... and it's possible it is really just due to the poor resolution of the images, because our testers so far have not complained that tiring is "the dark side of Panzer Corps" ... :P

Tarrak
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Tarrak » Sun Jun 15, 2014 11:53 am

I like the dark color scheme. Making the yellow a bit brighter or just more saturated could probably solve the problem but after having a more detailed look at the other text, for example the tank class description, i am more and more convinced that the lack of contrast is caused by the picture compression.

BiteNibbleChomp
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by BiteNibbleChomp » Sun Jun 21, 2015 10:41 am

Any news?

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

Ice5643
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Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Post by Ice5643 » Mon Jun 22, 2015 11:05 am

Im pretty sure this mod is dead (check the Streitmacht forums)

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