Panzer General original campaign for PzC (v1.1)(07/01/17)

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nikivdd
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Panzer General original campaign for PzC (v1.1)(07/01/17)

Post by nikivdd »

The Panzer General original campaign for Panzer Corps v1.25

Differences between SSI's Panzer General and the version of Panzer Corps:

- Maps have been (slightly) visually improved
- Introduction of SE units
- Introduction of capturable units
- Introduction of PzC vanilla units
- Specific orders for every AI unit (PG AI was in some aspects smarter)
- Lesser spawn of wagon trains around (primary) objectives

https://www.sendspace.com/file/um44pj

Install instructions:

Unzip the rar file in the folder \documents\mygames\panzer corps\mods .
Start the game, chose new game, chose the classified folder, the mod should be in the list.

The mod should be compatible with a personal e-file, as long as the vanilla entries are respected.
Last edited by nikivdd on Thu Aug 20, 2015 7:29 pm, edited 11 times in total.
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nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by nikivdd »

The first beta is out! Download is available in the first post.

Playable scenarios in beta 1: Kutno, Warsaw, Norway, Low Countries and France. Playing beyond this point is at your own risk!
https://www.facebook.com/NikivddPanzerCorps
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Mark50
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by Mark50 »

Awesome, thank you! Btw, it`s nice that you`re updating the more unusual parts of PG like the absence of dutch troops in the Low Countries scenario.
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by nikivdd »

Mark50 wrote:Awesome, thank you! Btw, it`s nice that you`re updating the more unusual parts of PG like the absence of dutch troops in the Low Countries scenario.
... and a Luxemburg militia too :)

@Mark 50: I have done some changes to the first batch of scenarios yesterday and this morning, mainly esthetically, but i also added a capturable in Low Countries and one in France scenarios.

I don't mind brushing up the scenarios, but i do lack the time to play the scenarios before releasing them to the community. So if there are any issues, just post it here and i will adress it as soon as possible.
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Magic1111
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by Magic1111 »

How do I install the MOD?
the_finger
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by the_finger »

Really nice that you update the good old Panzer General.
I'm looking forward to play the whole campaign when it's ready. Thank you Nico! :D
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by nikivdd »

Magic1111 wrote:How do I install the MOD?
Edited the first post to answer your question.
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nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by nikivdd »

ETA Beta 2 should be this evening or tomorrow.
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by Magic1111 »

nikivdd wrote: Edited the first post to answer your question.
Ah, wonderful! Many thx Nico! :D
TangSooDo
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by TangSooDo »

This works flawlessly as far as my play so far -- presently in the middle of Low Countries. I am an old wargamer from farther back than I will admit, but I made the transition to computer wargames in the 90's. I always favored game play over historical accuracy, which I have always been a little suspicious of to be perfectly honest. Therefore, the original Panzer General was fun and worth many hours of playtime. This version is great and a great improvement over the original. All I can say is, give us the whole enchilada -- all of the scenarios right to the end.
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta1)

Post by nikivdd »

Chodan wrote:This works flawlessly as far as my play so far -- presently in the middle of Low Countries. I am an old wargamer from farther back than I will admit, but I made the transition to computer wargames in the 90's. I always favored game play over historical accuracy, which I have always been a little suspicious of to be perfectly honest. Therefore, the original Panzer General was fun and worth many hours of playtime. This version is great and a great improvement over the original. All I can say is, give us the whole enchilada -- all of the scenarios right to the end.
Thanks for the input and compliments :)
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Re: [Axis Campaign] Panzer General Classic for PzC (beta2)

Post by nikivdd »

Beta 2 is out!

Changes in beta 2:

Norway, Low Countries and France have number of SE units changed from 1 to 2. Number of SE units will increase by 1 per year.

Scenarios playable in beta 2:

All those from Beta 1 + Sea Lion 40, Sea Lion Plus, Balkans, Crete and North Africa.

Get the latest version: https://www.sendspace.com/file/sv589v

Install: unzip and overwrite the previous version in your folder documents/mygames/panzer corps/mods or remove the old folder and then unzip the new file.

ETA Beta 3: first half of next week.
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Mark50
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Re: [Axis Campaign] Panzer General Classic for PzC (beta2)

Post by Mark50 »

Thank you!

There are two things that could be updated if you have the time:
1. Plymouth is missing the port graphics in both Sea Lion and Sea Lion Plus.
2. Turnu Severin is actually in Romania so it looks really odd with the Bulgarian flag in the Balkans scenario. I think that`s how it was in PG too, but it`s worth correcting. Still, I`d suggest using the German flag/ownership, because Romania itself did not take part in the attack on Yugoslavia, but it was used by the German troops. In the scenario the airfields in Romania are German too anyway.
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta2)

Post by nikivdd »

Mark50 wrote:Thank you!

There are two things that could be updated if you have the time:
1. Plymouth is missing the port graphics in both Sea Lion and Sea Lion Plus.
2. Turnu Severin is actually in Romania so it looks really odd with the Bulgarian flag in the Balkans scenario. I think that`s how it was in PG too, but it`s worth correcting. Still, I`d suggest using the German flag/ownership, because Romania itself did not take part in the attack on Yugoslavia, but it was used by the German troops. In the scenario the airfields in Romania are German too anyway.
A pleasure :)

Both items will be fixed in beta 3.
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TangSooDo
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Re: [Axis Campaign] Panzer General Classic for PzC (beta2)

Post by TangSooDo »

I'm really enjoying this. Now I've finished the Balkans and when I proceed, to my surprise I am sent to Barbarossa. Surprise because I thought I would get kicked back to the main menu or something. What happens if I try to play Barbarossa in Beta 2?
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Re: [Axis Campaign] Panzer General Classic for PzC (beta2)

Post by nikivdd »

Chodan wrote:I'm really enjoying this. Now I've finished the Balkans and when I proceed, to my surprise I am sent to Barbarossa. Surprise because I thought I would get kicked back to the main menu or something. What happens if I try to play Barbarossa in Beta 2?
The original PG classic for PzC was developped for the very first versions of PzC, it was using custom units and some maps were drawn with custom tiles before the PzC patch was released with desert tiles. So therefore it is not recommended to proceed with scenarios that haven't been revised.
Barbarossa.rar
(6.22 KiB) Downloaded 300 times
You're in luck that i revised the Barbarossa scenario today. Extract and overwrite in PGClassic/data folder. This scenario will be part of the next beta too.
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Re: [Axis Campaign] Panzer General Classic for PzC (beta2)

Post by TangSooDo »

That's awesome. Thanks for all the great work.
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Re: [Axis Campaign] Panzer General Classic for PzC (beta3)

Post by nikivdd »

Beta 3 is out!

Changes in beta 3:

- Changed Bulgarian flag into German flag for Turnu Severin in Balkans scenario
- Fixed port hex of Plymouth in Sea Lion 40/Sea Lion Plus scenarios
- Exchanged an Italian Infantry for Saharan in North Africa scenario
- Added transport to auxiliary infantry unit near Luxemburg border in Low Countries scenario
- Fixed a missing city hex and added a prestige dump for AI in France scenario

Scenarios playable in beta 3:

All those from the previous beta + Middle East, El Alamein, Caucasus, Barbarossa (Smolensk), Kiev and Early Moscow.

https://www.sendspace.com/file/cblk78
https://www.facebook.com/NikivddPanzerCorps
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Re: [Axis Campaign] Panzer General Classic for PzC (beta3)

Post by Mark50 »

Thank you! I had forgotten there were so many extra (vis a vis PzC) scenarios in PG. Personally I think the original PG campaign had much more staying power.

I have three questions since I don`t have PG installed:
1. is the Italian Camp "city" from El Alamein supposed to not have a flag?
2. Were there no Italian units at Kiev in PG? Italy appears in the recruitment panel, but I can`t spot any Italians on the map.
3. Did the Romanians and Hungarians had captured T-34s in the PG Caucasus scenario or are they added instead of something else that has no correspondent?

Btw, I seem to remember (correct me if I am wrong) that in PG the bridge engineers were some really powerful units, unlike in PzC. If so, I`m wondering if it might be worth replacing them - in future scenarios - with regular Engineers/Pioneers in places where there`s no need for their special bridging ability.
nikivdd
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Re: [Axis Campaign] Panzer General Classic for PzC (beta3)

Post by nikivdd »

Mark50 wrote:Thank you! I had forgotten there were so many extra (vis a vis PzC) scenarios in PG. Personally I think the original PG campaign had much more staying power.

I have three questions since I don`t have PG installed:
1. is the Italian Camp "city" from El Alamein supposed to not have a flag?
2. Were there no Italian units at Kiev in PG? Italy appears in the recruitment panel, but I can`t spot any Italians on the map.
3. Did the Romanians and Hungarians had captured T-34s in the PG Caucasus scenario or are they added instead of something else that has no correspondent?

Btw, I seem to remember (correct me if I am wrong) that in PG the bridge engineers were some really powerful units, unlike in PzC. If so, I`m wondering if it might be worth replacing them - in future scenarios - with regular Engineers/Pioneers in places where there`s no need for their special bridging ability.
1. Fixed for next beta.
2. I removed them. Those three units add no extra value to the scenario and secondly, if my knowledge is correct, there were no Italian units in the Battle of Kiev. At least you got a nice flammpanzer instead.
3. In this scenario i upped the number of Axis minor units somewhat; hence their captured T-34s and some artillery pieces. In proportion to the added Axis minor units, i decreased the number of German auxiliary units. Perhaps the Axis minor will play a somewhat bigger role than in the original version.

For instance in the Early Moscow scenario, i have replaced most Soviet bridge engineers for the same reasons you mentioned.
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