PHCAS Mod 1

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

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phcas
Sr. Colonel - Battleship
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Re: The PHCAS Mod v122

Post by phcas » Sat May 09, 2015 10:44 am

I have a question. Will it be possible to start a .MP3 sound file at some point in a scenario?

Ballermann
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Re: The PHCAS Mod v122

Post by Ballermann » Sat May 09, 2015 1:57 pm

phcas wrote:I have a question. Will it be possible to start a .MP3 sound file at some point in a scenario?
So far i know,
only at Mission Start, and of the End from a scenario (Decisive Victory, Marginal Victory and for Loss).
Sorry, for my bad school english...

phcas
Sr. Colonel - Battleship
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Re: The PHCAS Mod v122

Post by phcas » Sat May 09, 2015 2:03 pm

Update v112 online

New Gamestart Movie intro
Updated scenario's (Norway)
"Torpedo mode" for S-Boot now
Attachments
nor_he115.png
nor_he115.png (89.42 KiB) Viewed 3188 times
nor_cruis.png
nor_cruis.png (88.42 KiB) Viewed 3188 times
1.jpg
1.jpg (73.96 KiB) Viewed 3188 times

T2_2112
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: The PHCAS Mod v122

Post by T2_2112 » Mon May 11, 2015 9:08 am

BETTER THAN EVER, i love that one :mrgreen:

Cataphract88
Master Sergeant - U-boat
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Re: The PHCAS Mod v122

Post by Cataphract88 » Mon May 11, 2015 9:21 am

T2_2112 wrote:BETTER THAN EVER, i love that one :mrgreen:
I agree. A very impressive update - this mod just keeps on getting better and better!
Richard

okiemcguire
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: The PHCAS Mod v122

Post by okiemcguire » Tue May 12, 2015 10:05 pm

Hey PHCAS.. played v122 and loved it. Per your request, I had played the first four. The only thing I saw was that in scenario 4 (France) there were several message windows came up (starting in turn 2) that only had the word "text". I completed the scenario with a decisive victory.

Thanks again for this mod with all your unique units. I enjoyed....

phcas
Sr. Colonel - Battleship
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Re: The PHCAS Mod v122

Post by phcas » Wed May 13, 2015 6:57 am

okiemcguire wrote:Hey PHCAS.. played v122 and loved it. Per your request, I had played the first four. The only thing I saw was that in scenario 4 (France) there were several message windows came up (starting in turn 2) that only had the word "text". I completed the scenario with a decisive victory.

Thanks again for this mod with all your unique units. I enjoyed....

Thanks everyone. Thanks for testplay Okiemcguire. I am busy with the France scenario, so the "tekst" messages will be gone the next update.

I need a little time now to fix a few things. I am renaming al ingame pictures becausse it needs a system to go on, it will save me a lot of time later by making the next scenarios. Next update pictures will be renamed. Not interesting for you but it need to be done for me. I am also making my own .gif movie animations now. A lot of work by watching color or colorized wwII movies and make .gif files out of it.

Soon I will go on with the PC Campaign scenarios.

Greetings PHCAS.

phcas
Sr. Colonel - Battleship
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Re: The PHCAS Mod v122

Post by phcas » Sat May 16, 2015 6:18 am

Update v113 online now.

Lot of new French stuff in the Low Countries and France. More French units. French Navy arrived in Norway, Low Countries and France. Some new gif animations. Das Reich will arrive in the Low Country scenario. Reworked scenarios:

Poland
Norway
Low Countries
France

Greetings PHCAS
Attachments
2.jpg
2.jpg (29.36 KiB) Viewed 2988 times

Cataphract88
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Re: The PHCAS Mod v122

Post by Cataphract88 » Sat May 16, 2015 8:50 am

Thanks for the latest update. :D
I noticed that in the last few updates there has been no campaigns file. I was wondering, is this now being incorporated into the updates themselves, rather than separately :?:
Richard

phcas
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Re: The PHCAS Mod v122

Post by phcas » Sat May 16, 2015 9:41 am

Richard1 wrote:Thanks for the latest update. :D
I noticed that in the last few updates there has been no campaigns file. I was wondering, is this now being incorporated into the updates themselves, rather than separately :?:
Yes it is. I make the campaigns in the mod now. But if you want to play the unmodded campaign, just copy the original campaignfiles in the game again. It is than still possible to use all the new units in your campaigns.

Greetings PHCAS

phcas
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Re: The PHCAS Mod v122

Post by phcas » Sat May 16, 2015 6:15 pm

As a little preview of the next update.

Copy this files into the Data folder. The Low Country scenario map has now 10 extra hexes on top. This means that there is more of the Netherlands on the map now and also the Dutch army you have to fight! Bigger map, more units more chalence.

Can be played in the Campaign or as stand alone.
Attachments
Data.rar
(36.21 KiB) Downloaded 142 times

Cataphract88
Master Sergeant - U-boat
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Re: The PHCAS Mod v122

Post by Cataphract88 » Sun May 17, 2015 12:35 am

phcas wrote:
Richard1 wrote:Thanks for the latest update. :D
I noticed that in the last few updates there has been no campaigns file. I was wondering, is this now being incorporated into the updates themselves, rather than separately :?:
Yes it is. I make the campaigns in the mod now. But if you want to play the unmodded campaign, just copy the original campaignfiles in the game again. It is than still possible to use all the new units in your campaigns.

Greetings PHCAS
Thanks for the clarification. :)
Richard

Hanny
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Re: The PHCAS Mod v122

Post by Hanny » Wed May 20, 2015 3:19 pm

GC 1939 start with a 109E4, not present as an upgrade till scn 4, is this intended?.

phcas
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Re: The PHCAS Mod v122

Post by phcas » Thu May 21, 2015 9:16 am

Hanny wrote:GC 1939 start with a 109E4, not present as an upgrade till scn 4, is this intended?.
No it's not intended. It will be changed in coming updates. Thank you.

(Remember first priority for me has the PzC campaign now. GC stand still for the moment but will go on later)

Greetings PHCAS

oasis22
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Re: The PHCAS Mod v122

Post by oasis22 » Fri May 22, 2015 2:11 am

now i fell really dumb...

I was playing the GC with your mod and, it was strange, my old laptop dying...you know.

suggestion, make it clear on your opening page. I reloaded GC and some of your file are active , so far it makes the GC interesting.

For sure i will try it with the regular campaign, thanks for your hard work.

best of luck M-A.

phcas
Sr. Colonel - Battleship
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Re: PHCAS Mod v122

Post by phcas » Mon Jun 01, 2015 11:55 am

Update v114 online now

The Low Country scenario map has now 10 extra hexes on top. This means that there is more of the Netherlands on the map now and also the Dutch army you have to fight! Bigger map, more units more chalence.

New units added rework on the scenarios Poland/Norway/Low Countries/France

Greetings PHCAS

Cataphract88
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Re: PHCAS Mod v122

Post by Cataphract88 » Mon Jun 01, 2015 10:35 pm

Thank you, PHCAS for another nice update. :D :D :D
Richard

phcas
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Re: PHCAS Mod v122

Post by phcas » Tue Jun 02, 2015 8:22 am

Richard1 wrote:Thank you, PHCAS for another nice update. :D :D :D
Thanks, your welcome

Greetings PHCAS
Attachments
PHCAS.jpg
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phcas
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Re: PHCAS Mod v122

Post by phcas » Wed Jun 17, 2015 5:47 am

Update v1.15 online now

lot of new units. Rework of the first scenarios again. Start rework of Germany scenario. 88mm flak has artillery function added and more.

Greetings PHCAS

Cataphract88
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Re: PHCAS Mod v122

Post by Cataphract88 » Wed Jun 17, 2015 3:21 pm

Another great update, thank you. You really are transforming this game. :D
Richard

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