PHCAS Mod 1
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
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- Master Sergeant - Bf 109E
- Posts: 484
- Joined: Sun Oct 14, 2012 10:44 pm
Re: The PHCAS Mod v122
Thanks PHCAS... I applied the updates. What games should I concentrate on to help you? PzC 1939-1945, DLC GC39, AK, or AC?
Re: The PHCAS Mod v122
Hello okiemcguire, I have a lot to do. Not only the campaigns has to be done further but also the big units and units are not finished. I work on all this many many hours. PzC 1939-1945 DLC GC39 have priority, than AC and last AK.
Remember for the campaigns colorphotos have to be collected, reworked to the right size, look were they have to be placed. A tekst has to be made and added and everything have to be reworked at the editor. The scenarios also get longer and with more (historical) units on both sides. This needs testplaying over and over again for the right balance.
Anyway the mod is made that you can play any scenario/campaign with the new units in it. So even if the Campaigns are not reworked yet, if you play them new units will function and gameplay will be different.
Some units can be placed with the editor but can not be purchased in the game. The reason is gameplay. For example the Polish forces had about 50 R35 and FT17 tanks. They are in the game now as aux units and can not be purchased if you play the Polish in the Poland scenario. The reason for that is that the AI is going to purchase this units in great numbers in the Campaign game and make it unrealistic. Anyway all this units will show up as aux units in the scenarios and campaigns.
I have to finish some bigunits now, this also is a lot of work. Becausse the units have unique names on the bigunits graphic no two units may have the same name anymore. Example the American M3 and M2A1 use the same graphic M3, I have to change that in graphic, equipment and efx files. Also all "Alied" and "Axis" shared units has to be changed. so work enough.
It will be great if you test the reworked scenarios from the campaigns and give coments. I will tell with the updates what is changed. Thanks. Greetings PHCAS.
Remember for the campaigns colorphotos have to be collected, reworked to the right size, look were they have to be placed. A tekst has to be made and added and everything have to be reworked at the editor. The scenarios also get longer and with more (historical) units on both sides. This needs testplaying over and over again for the right balance.
Anyway the mod is made that you can play any scenario/campaign with the new units in it. So even if the Campaigns are not reworked yet, if you play them new units will function and gameplay will be different.
Some units can be placed with the editor but can not be purchased in the game. The reason is gameplay. For example the Polish forces had about 50 R35 and FT17 tanks. They are in the game now as aux units and can not be purchased if you play the Polish in the Poland scenario. The reason for that is that the AI is going to purchase this units in great numbers in the Campaign game and make it unrealistic. Anyway all this units will show up as aux units in the scenarios and campaigns.
I have to finish some bigunits now, this also is a lot of work. Becausse the units have unique names on the bigunits graphic no two units may have the same name anymore. Example the American M3 and M2A1 use the same graphic M3, I have to change that in graphic, equipment and efx files. Also all "Alied" and "Axis" shared units has to be changed. so work enough.
It will be great if you test the reworked scenarios from the campaigns and give coments. I will tell with the updates what is changed. Thanks. Greetings PHCAS.
Re: The PHCAS Mod v122
Working on the update for the Norway scenario.
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- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: The PHCAS Mod v122
Wonderful, many thx!phcas wrote:Update v103 online.
Re: The PHCAS Mod v122
A lot of navy stuff has to be made for Norway. It takes some time. Work in progress
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Re: The PHCAS Mod v122
Royal Navy incoming
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Re: The PHCAS Mod v122
Update v104 online now. First view of the Norway scenario, not finished yet. Rework of some StuG's. ARTY mode added.
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Re: The PHCAS Mod v122
Update v105 online now. Not finished D-Day Costum scenario in it for the first impression.
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- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
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- Master Sergeant - Bf 109E
- Posts: 484
- Joined: Sun Oct 14, 2012 10:44 pm
Re: The PHCAS Mod v122
Where do I put your D-Day scenarios? Then I will give them a shot....phcas wrote:Update v105 online now. Not finished D-Day Costum scenario in it for the first impression.
I have been playing the first several scenarios several times....with great results
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- Master Sergeant - Bf 109E
- Posts: 484
- Joined: Sun Oct 14, 2012 10:44 pm
Re: The PHCAS Mod v122
PHCAS, I figured it out. I added the two files to the My Games folder for scenarios. I opened it and it is a HUGE area. The AI quickly began destroying all my defensive positions. The units and blockhouses, radar, etc units look great. I will need to study this one a bit to play.
Re: The PHCAS Mod v122
The D-Day scenario is far from ready, I am working hard on it. A update will come in a few hours with much more landscape and new units like the US Navy and Para engineers. Michael Wittmann will show up around 12 june 1944 with his 101.SS sPanzer Abt and also the 654.sPanzerjäger Abt will show up in the right timeline.
By the way I made and reworked more than 300 color photos in the right size for the game. This cost a lot of time but have to be done first before going on with the scenario edit. Incoming are the D-Day costum scenario updates till the scenario is finished and the normal PC campaign from Norway and further.
Greetings and thanks for your support, it keeps me going.
PHCAS
By the way I made and reworked more than 300 color photos in the right size for the game. This cost a lot of time but have to be done first before going on with the scenario edit. Incoming are the D-Day costum scenario updates till the scenario is finished and the normal PC campaign from Norway and further.
Greetings and thanks for your support, it keeps me going.
PHCAS
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Re: The PHCAS Mod v122
Costum D-Day Scenario incoming update
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Re: The PHCAS Mod v122
Costum D-Day Scenario incoming update
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Re: The PHCAS Mod v122
Does anyone know if somebody already made this panzer howitzer (21 pz div) for the game?
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- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: The PHCAS Mod v122
Update v1.06 online now
Update of the D-Day scenario.
Update of the D-Day scenario.
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Re: The PHCAS Mod v122
Update v107 online
Remember the scenarios are not finished, work in progress.
Remember the scenarios are not finished, work in progress.
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- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: The PHCAS Mod v122
Thanks for 1.07, PHCAS.
Is the the new scenario supposed to be playable at this stage, because the D-Day scenario shows under the customised scenario heading, but the newest doesn't
Is the the new scenario supposed to be playable at this stage, because the D-Day scenario shows under the customised scenario heading, but the newest doesn't
Richard