Many thanks for taking the interest in this mod! I have had several things in my mind, but now I am ready to answer.
The Bunkerflak icon: Yes, it is true, the elevation of the "old" Bufla is just too high. At the time I created the icon I didn't think about a lower elevation. This would have been less complicated, but I was not too experienced at this time. So, the Bunkerflak was created similar to an old icon before, which was wrong. (I think the former icon came from Balck
(BTW: If there is a mod upgrade, the new bunkerflak icon will most likely be incorporated (alongside E tanks).)
The usage of the Bunkerflak (historically): This was a mere anti-tank weapon. The elevation limits did not allow for flak use. However, it is possible to "pummel" areas with artillery fire as well without engaging too much. I wanted that to be reflected somehow, so I created a range 1 artillery sub-function. This was also in line with all the other anti-tank guns, at least most of them. Feel free to delete it, if it sounds too weird.
Now the real stuff I am thinking about:
ckraiderfan1 wrote:ya but the trick is is to make flak an arty non purchase and also and make those units availability date after 1946 or the game will freeze also the unit switch chain has to be correct like this...
(AT unit #1 switch to flak unit #2), (Flak unit #2 switch to Aty unit #3), (Aty unit #3 switch to AT unit #1) or it wont work
I was thinking about the same idea quite some time when working at the mod. I went through some testing with this, even with infantry and airplane units.
However, and maybe I am wrong, but I got weird results with triple switches. Meaning when I implemented this there was always some interruption and I could not switch anymore. It just stopped.
I was not able to find the reason for this, so I decided to keep it safe. So, only two switches are possible for 8.8 normal flaks as for now.
Although it is quite possible that I will start another test run with this, I am still skeptical about proper function about a triple switch. Do you think it works? However, if you find out that a triple switch would work, then the likelyhood is great for an appropriate mod upgrade.
Please inform me when this works, although I have different stuff up and running.