GC DLCs upgrade project (GC Complete v3)

A forum to discuss custom scenarios, campaigns and modding in general.

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glaude1955
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by glaude1955 » Mon Jul 25, 2016 5:48 am

Hello,
I noticed in some excellent mods that some units were multipurpose such AA / AT, Art / AT.
I find very interesting idea for the gameplay and I like to know if i can use the file equipement.pzeqp of these mods (as well as files Units and Bigunits involved) in a vanilla campaign or campaign GC?
Is this affects on the conduct of a scenario, a campaign?
Regards
Yves

nikivdd
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by nikivdd » Mon Jul 25, 2016 6:11 am

Farre wrote:Hello

Can i buy SS troops directy like vanilla troops? This is panzercorps grand campaign 39-45?
Can i captured russian IS tanks?
can i put this on gme folder and unactived airboremongis elite units and activated this mode?
SS troops are still a bonus at this point, they cannot be purchased.
The equipment file works with all released vanilla content.
You don't need GME. Back-up the Original equipment file (panzer corps\data folder) and overwrite with the tweaked version.
Airbornemongo's elite mod is not compatible with any of the modified content i have released sofar, especially the GC east campaigns.
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nikivdd
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by nikivdd » Mon Jul 25, 2016 6:12 am

Farre wrote:Any suggestions for additional infantry are welcome; just keep in mind that i only use what is available for the vanilla version.

yes this antitank panzer troops. those who have an manportable anti-tank recoilles : https://en.wikipedia.org/wiki/Panzerfaust
A nice idea but not possible for the tweaked e-file; there is no vanilla picture for infantry with a panzerfaust.
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nikivdd
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by nikivdd » Mon Jul 25, 2016 6:16 am

glaude1955 wrote:Hello,
I noticed in some excellent mods that some units were multipurpose such AA / AT, Art / AT.
I find very interesting idea for the gameplay and I like to know if i can use the file equipement.pzeqp of these mods (as well as files Units and Bigunits involved) in a vanilla campaign or campaign GC?
Is this affects on the conduct of a scenario, a campaign?
Regards
Yves
Custom made equipment files are compatible with the reworked campaigns and scenarios, as long as the equipment file contains all the new Soviet units that were introduced in patch v1.25.
The equipment file i am working on, is not compatible with custom unit campaigns.
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glaude1955
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by glaude1955 » Mon Jul 25, 2016 7:38 am

nikivdd wrote: Custom made equipment files are compatible with the reworked campaigns and scenarios, as long as the equipment file contains all the new Soviet units that were introduced in patch v1.25.
The equipment file i am working on, is not compatible with custom unit campaigns.
Thanks nikivdd,
It's clear to me now.
Yves

Farre
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by Farre » Mon Jul 25, 2016 9:32 am

Thanks for the answer

I look at phcas final mod page 12, second picture name paratroopers, at the village Se Lo its looks like and vanilla units with panzerfaust,it stand beside a Hummel artillery and anti-aircraft
http://www.slitherine.com/forum/viewtop ... &start=220

But i dont now what tweaked means.....

Magic1111
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by Magic1111 » Mon Jul 25, 2016 10:30 am

Farre wrote: I look at phcas final mod page 12, second picture name paratroopers, at the village Se Lo its looks like and vanilla units with panzerfaust,it stand beside a Hummel artillery and anti-aircraft
This is not a vanilla unit, this is a unit from a modder. And nikivdd said he made only entries in equipment file, that is compatible with vanilla version of panzer corps game!

nikivdd
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by nikivdd » Mon Jul 25, 2016 4:00 pm

Vanilla equipment update.

Version 6

43 Brückenpioniere added
US SE Airborne 43 added
43 LRDG Inf added
SE LRDG 39 and 43 added. This SE unit switches between Chevy and SAS.
7.5 cm Pak 40 HA raised to 16
25mm SA 34 HA raised to 5
47mm SA 37 HA raised to 8
47/32 M35 HA raised to 8

Hope things work fine, i had no time to test.
equipment.rar
(29.34 KiB) Downloaded 113 times
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captainjack
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by captainjack » Mon Jul 25, 2016 7:35 pm

nikivdd wrote: Version 6
Thanks!
I've enjoyed the 39 to 41 updates and am half way through 42 East. I've played them all many times before and the changes make them feel almost like new.

Keep up the good work.

Magic1111
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by Magic1111 » Tue Jul 26, 2016 8:02 am

captainjack wrote: Keep up the good work.
Oh yes! :D

nikivdd
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by nikivdd » Tue Jul 26, 2016 7:02 pm

Vanilla equipment update continued.

Version 7

SS units (infantry and armor class units) have become purchasable: 50% more expensive than regulars
equipment.rar
(29.69 KiB) Downloaded 121 times
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glaude1955
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by glaude1955 » Tue Aug 02, 2016 1:38 pm

Hello Nikivdd,
I appreciate your work, it's fun to replay the GC with your changes.
However, could you add the horse-drawn for the artillery especially early in the war.
Thanks
Regards
Yves

Magic1111
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by Magic1111 » Wed Aug 03, 2016 8:39 am

glaude1955 wrote: However, could you add the horse-drawn for the artillery especially early in the war.
That´s a good idea! :D

shawkhan2
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by shawkhan2 » Thu Aug 04, 2016 4:46 pm

Playing with the latest version I have found that the movement of the Bf 110's is incorrect, 6 when it should be 13.
The PzII series was incorrectly terminated in 1940.
Will report other oddities when I encounter them.

Have a small request to make as well. For those of us interested in more accurate ratings, would you reduce the range of the Sturmpanzer to one? As it is I have not used this unit in years as it is totally unrealistic in the game.

The 17cm artillery was phenomenal for its time, and mostly used by SS formations. Its range was much greater than any other land-based artillery and should be increased to four. Of course, Deducter has already done this in his mod but it would be nice to have it more widely available.

TY for your great work. It has breathed new life into my PC(haha) experience.

nikivdd
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by nikivdd » Thu Aug 04, 2016 6:15 pm

Vanilla equipment update continued.

Version 8

Corrected movement of Bf 110's
Pz II's are available until 1943
Range Stürmpanzer I reduced to 2
Range 17 cm K 18 increased to 4
equipment.rar
(29.8 KiB) Downloaded 108 times
@glaude1955
I'm pretty sure the horsedrawn will be part of an official patch.
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glaude1955
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by glaude1955 » Fri Aug 05, 2016 5:24 am

nikivdd wrote:Vanilla equipment update continued.

@glaude1955
I'm pretty sure the horsedrawn will be part of an official patch.
Thanks Nikivdd, this will be a good thing because It lacks hugely in Order of Batttle.

Yves

nikivdd
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by nikivdd » Fri Aug 05, 2016 10:37 am

Vanilla campaign continued.

Overlord

Some Allied capturable equipment added
Some Allied unit changes
Overlord.rar
(16.77 KiB) Downloaded 105 times
Bagration

Some Soviet unit changes
Bagration.rar
(10.22 KiB) Downloaded 103 times
Ardennes

A few US units added
All German auxiliaries transport attached
Ardennes.rar
(12.02 KiB) Downloaded 94 times
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Magic1111
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by Magic1111 » Wed Aug 10, 2016 8:24 pm

Thanks for continue Nico!

KeldorKatarn
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by KeldorKatarn » Thu Aug 11, 2016 11:32 pm

Keep these coming :)
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
Epic Chronological Let's Play - https://www.youtube.com/playlist?list=PLb_qLVfViPTbD7C7gN8cVOxG_mEgDYO91

nikivdd
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by nikivdd » Fri Aug 12, 2016 9:46 am

Vanilla campaign completed.

https://www.sendspace.com/file/717wwk

Only a few scenarios have not been changed.

Poland

Auxiliary Pz IIIE -> core Pz IIIE
Core Bf 110C -> Ju 87B
Capturable equipment added
Pol TKS added
Some map changes

Norway

NOR infantry is no longer passive

Low Countries


Auxiliary StuG IIIA-> core StuG IIIA
GB 2 pdr AT -> Vickers Mk.VI
BEL Fort moved to Namur, BEL Fort removed, BEL Eben-Emael added
NL, BEL and FR Inf are no longer passive
Capturable equipment added

France

FR Inf are no longer passive
FR R35 -> FR Somua S35
Added FR CharB1
Added FR 25mm SA 34
Capturable equipment added

Sea Lion '40

Some BR plane changes
BR Inf are no longer passive
BR Vickers Mk.VI added
Capturable equipment added
Roads added

Greece

Core slots raised from 12 to 14
YUG and GR Inf are no longer passive
Added three BR planes
Added a captured GR M11/39
Added an airfield near Tirana
Added an auxiliary It L3/35
Attached transports to auxiliary BG units

Barbarossa

Attached a transport to German auxiliaries
Added a Soviet KV-2
Added a road from Vilnius to Polotsk
Added a road across river Bug to Brest and to Baranovichi
Placed Soviet conscripts in Vitebsk and Mogilev
Soviet Inf are no longer passive
Moved Karl-Gerät closer to the frontline

Kiev

Soviet Inf are no longer passive
Capturable equipment added
Soviet Pe-2 -> Tu SB
Soviet 85mm M1939 -> SU-6
Italian Inf -> Wehr Inf

Rush to Moscow

Soviet T-60 -> T-28
Soviet BT-5 -> KV-2
Soviet SU-5-2 added
Soviet T-38 added
German auxiliary PzIIIJ-> core PzIIIJ
Soviet Inf are no longer passive
Capturable equipment added
Added a road from Olenino to Andreapol

Moscow41

Changed several Soviet units, added several Soviet Ski inf
German auxiliary PzIIIJ-> core PzIIIJ
Soviet Inf are no longer passive
Capturable equipment added
Added a road from Olenino to Andreapol

Sea Lion '42

Roads added
Allied Inf are no longer passive
Some Allied plane changes
Added auxiliary Bf 109F

Stalingrad

Auxiliary Wehr Inf -> Auxiliary Romanian Mnt Inf
Added Soviet planes, some ground unit changes
Additional auxiliary Axis units

Kursk

Some Soviet unit changes
Some Axis auxiliary unit changes
Axis airfield added near Sumy
Additional deployment zones

Moscow 43

Added road from Olenino to Andreapol
Added a transport to certain Axis auxiliaries
Added two Soviet planes
Some Soviet unit changes
Soviet infantry is no longer passive
Capturable equipment added

Gustav Line

Some Allied unit changes

Overlord

Some Allied capturable equipment added
Some Allied unit changes

Bagration

Some Soviet unit changes

Ardennes

Some US units added
All German auxiliaries transport attached

Lake Balaton

Some Soviet unit changes

Germany East


Some Soviet unit changes

Germany

Some Soviet unit changes

USA scenarios

Some US unit changes
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