GC DLCs upgrade project (GC Complete v3)

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nikivdd
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.1 rea

Post by nikivdd »

Alternative Eastern Campaign v0.2 is now available!

Grab it here: https://www.sendspace.com/file/8igzu4

Six scenarios are done. Keep a savegame from the mission in Turkey for future updates of this campaign.
AEC contains my extended vanilla e-file v.13, which is not compulsory to be able to play. If you wish not to use it, simply delete it from the Alternative Eastern Campaign/Data folder.
Each mission has a generous number of turns (between 20-35 turns), and the prestige dump between scenarios (on Colonel difficulty) is 2000 prestige for a DV, 1500 prestige for a MV.

Scenario list:

1) Croatia: Germany/Italy/Croatia vs Yugoslavia
2) Poland I: Germany/Slovakia vs Poland
3) Poland II: Germany vs Poland/USSR
4) Hungary: Germany/Italy/Hungary vs USSR
5) Balkans: Germany/Italy/Bulgaria vs Yugoslavia/Greece/UK/USSR
6) Turkey: Germany/Italy/Bulgaria/Turkish nationalists vs Turkey/USSR/UK
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Magic1111
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by Magic1111 »

What a nice surprise Nico! Thanks for the AEC! :D
glaude1955
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by glaude1955 »

nikivdd wrote:
@glaude1955
I'm pretty sure the horsedrawn will be part of an official patch.
It seems that the latest patch (1.30) still do not take into account.
Too bad.

Regards

Yves
Magic1111
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Re: GC DLCs upgrade project (More Soviet Corps v0.2 ready)

Post by Magic1111 »

glaude1955 wrote: It seems that the latest patch (1.30) still do not take into account.
The latest patch (1.30) did not bring any new units into the game... :wink:
okiemcguire
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by okiemcguire »

Hey Nico... just wanted to let you know, I have restarted playing your mods with v1.30 from the beginning in chronological order. Having a great time!!! :D
Magic1111
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by Magic1111 »

How to install the AEC v0.2?

I think unzipped to Mygames\Panzer Corps\MODS?
okiemcguire
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by okiemcguire »

Magic1111 wrote:How to install the AEC v0.2?

I think unzipped to Mygames\Panzer Corps\MODS?
Exactly... Then start new game from folder on menu. Look for AEC...
Magic1111
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by Magic1111 »

okiemcguire wrote: Exactly... Then start new game from folder on menu. Look for AEC...
Okay, thanks! :D
nikivdd
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by nikivdd »

GC 45E continued.

Budapest '45

Changes in Hungarian army composition, Hun Bf 109G added.
Minor changes to Soviet units, few planes added.
Additional entrenchments added, west of Budapest.
Budapest45.rar
(18.2 KiB) Downloaded 166 times
Seelow Heights

Minor changes to Soviet units.
Seelow Heights.rar
(14.2 KiB) Downloaded 187 times
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nikivdd
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by nikivdd »

Berlin

The new Volkssturm units have replaced the "blue team" Wehr reserve units.
Some minor Soviet units changes.
Berlin.rar
(16.39 KiB) Downloaded 178 times
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nikivdd
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by nikivdd »

Update Alternative Eastern Campaign v0.21
(this is a new campaign, not related to any of the official content)

https://www.sendspace.com/file/g6xsfk

This minor update contains only tweaks for the scenario in Turkey.

- Turkish objectives no longer cluttered with Turkish units.
- Several Turkish units were removed.
- Added an airfield and HQ for the Italians.
- Raised strength for Bulgarian auxiliaries from 10 to 12.
- Changed a flag of an objective from Turkish to British.
- Added another German bridge engineer.
- More deployment fields have been added.

This mod included v.13 of my vanilla equipment file but which is not compulsory to be able to play. v.13 includes some entries for the Turks.
Unpack the zip in \documents\my games\panzer corps\mods.

I noticed that this mod has been downloaded about 60 times during my vacation in the States. Some feedback would be appreciated.
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Oxybeles
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by Oxybeles »

nikivdd wrote:Berlin

The new Volkssturm units have replaced the "blue team" Wehr reserve units.
Some minor Soviet units changes.
Berlin.rar
Is this for GC 45E or Alt East?
nikivdd
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.2 rea

Post by nikivdd »

Oxybeles wrote:
nikivdd wrote:Berlin

The new Volkssturm units have replaced the "blue team" Wehr reserve units.
Some minor Soviet units changes.
Berlin.rar
Is this for GC 45E or Alt East?
GC 45E

There are only two scenarios left to do, then i will be able to up the entire DLC in a single file.
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dragos
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Re: Grand Campaign DLCs upgrade project

Post by dragos »

nikivdd wrote:DLC 41- Belgrade
Belgrade.rar
Changes:

Soviet T-26s tanks replaced by French Renault R35
Belgian CR.42 replaced by British Hur I and German Bf 109
Soviet I-16 replaced by British Hur I
Added two British Blenheim Mk. I
You could also change the Romanian tank from Somua to Renault R-35, since Romanian army never had Somua tanks (but anyway the scenario is totally ahistorical since Romanian army did not participate in the invasion of Yugoslavia, so you could very well remove or replace all Romanian combat units except the officers that need to be moved in Belgrad hexes)

About Minsk 41:
nikivdd wrote: Ba-10 (9,23) was only Soviet frontline unit with its ammo not set to 0, hereby corrected.
I wouldn't consider this an error that needs to be corrected. If the majority of the frontline units weren't prepared doesn't mean there shouldn't be any combat ready unit at all. And that is a recon unit, meaning it was expected to be aware of the attack before the rest.
nikivdd
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Re: Grand Campaign DLCs upgrade project

Post by nikivdd »

dragos wrote:
You could also change the Romanian tank from Somua to Renault R-35, since Romanian army never had Somua tanks (but anyway the scenario is totally ahistorical since Romanian army did not participate in the invasion of Yugoslavia, so you could very well remove or replace all Romanian combat units except the officers that need to be moved in Belgrad hexes)

I wouldn't consider this an error that needs to be corrected. If the majority of the frontline units weren't prepared doesn't mean there shouldn't be any combat ready unit at all. And that is a recon unit, meaning it was expected to be aware of the attack before the rest.
The Romanian auxiliaries, with the exception of both cavalry, are already replaced by German units in the current download. For the very reasons you mentioned, i decided to replace them at that time.

It played on my nerves that a single Soviet recon didn't start turn 1 with zero ammo, so i changed that s 8)
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glaude1955
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.21 re

Post by glaude1955 »

Hello nikivdd,
Could you add the horse-drawn traction, something disdained by the devs?
Regards
Yves
nikivdd
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.21 re

Post by nikivdd »

Vanilla equipment file upgrade project

v.14
Unlocked German horsetransport and added it as usable transport to several German units!
equipment.rar
(30.15 KiB) Downloaded 208 times
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glaude1955
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.21 re

Post by glaude1955 »

Thank you

Yves
Magic1111
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.21 re

Post by Magic1111 »

Thanks for continue Nico! :D

I thought the project are dead... :wink:
nikivdd
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Re: GC DLCs upgrade project - Alt. Eastern Campaign v0.21 re

Post by nikivdd »

Magic1111 wrote:Thanks for continue Nico! :D

I thought the project are dead... :wink:
No, not dead at all; i was on vacation in October.
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