GC DLCs upgrade project (GC Complete v3)

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Cataphract88
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Re: GC DLCs upgrade project (GC Complete v2)

Post by Cataphract88 » Wed Nov 08, 2017 12:10 am

Ostrava wrote:Thanks a lot. :)
+1
Richard

codman
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Re: GC DLCs upgrade project (GC Complete v2)

Post by codman » Wed Nov 22, 2017 12:23 am

[quote="nikivdd"]Total Panzer Corps upgrade project...and more.

The upgrade of a lot of DLC scenarios with the new equipment that has been introduced by Allied Corps and Soviet Corps.

What is required?

Having the DLC(s) installed. It should work for the steam and non-steam version of the game.

What do i provide?

I provide the scenario.pzscn file, which must overwrite its original in the correct DLC folder. No other files are provided from my side.

What is recommended?

Back-up the GC(s).

Purpose of this (major) upgrade?

More diversity in enemy units.
Hopefully it will contribute to the replayability factor of the "Grand Campaign".

A dumb question but does this upgrade work with the Gold version for Panzer Corps? Also is there any specific names one should use when we back up the original files?

Thanks - Codman

hugh2711
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Re: GC DLCs upgrade project (GC Complete v2)

Post by hugh2711 » Tue Nov 28, 2017 11:51 am

Two questions
Q1) I am just going through gcwest42/43 with your upgraded version. (In addition to the origional designed scenario) I have aquired an SE fighter and fighter bomber. This is in addition to the 4 SE tanks I have. I notice the max number of SE units for gc west 44 is five. I intend to have the maximum amount of SE tanks that I can have so does this mean I have to dump both of these SE planes toward the end of gc42/43 west to get a new SE tank when I start gc 44? or are they in addition to the origional GC SE limit?.
Q2) I must admit the fighter (FW190A) is quite nice since it has aquired an A+3 hero but: is it eventually upgradable? - as I dont want to invest in/keep it if it will become obsolete.
[The fighter/bomber I am quite happy to dump for prestige since i brought two with me as part of the 9 choices from gc41 (rudel and spoils of war A+1 i+6) both of which are very handy.]
thanks for info and lovely work on the gc west upgrade.

nikivdd
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Re: GC DLCs upgrade project (GC Complete v2)

Post by nikivdd » Tue Dec 19, 2017 10:04 am

hugh2711 wrote:Two questions
Q1) I am just going through gcwest42/43 with your upgraded version. (In addition to the origional designed scenario) I have aquired an SE fighter and fighter bomber. This is in addition to the 4 SE tanks I have. I notice the max number of SE units for gc west 44 is five. I intend to have the maximum amount of SE tanks that I can have so does this mean I have to dump both of these SE planes toward the end of gc42/43 west to get a new SE tank when I start gc 44? or are they in addition to the origional GC SE limit?.
Q2) I must admit the fighter (FW190A) is quite nice since it has aquired an A+3 hero but: is it eventually upgradable? - as I dont want to invest in/keep it if it will become obsolete.
[The fighter/bomber I am quite happy to dump for prestige since i brought two with me as part of the 9 choices from gc41 (rudel and spoils of war A+1 i+6) both of which are very handy.]
thanks for info and lovely work on the gc west upgrade.
1) Yes, you need to disband SE planes if you wish to obtain an all SE tank core. As long the number of SE units in your army pool is higher than 4, you will not receive a new SE unit.
2) There is one more upgrade available within the same family of Fw, the Fw 190D-9 which becomes available in June '44.
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nikivdd
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Re: GC DLCs upgrade project (GC Complete v2)

Post by nikivdd » Tue Dec 19, 2017 10:06 am

There seems to be no end to updates of the equipment file.
Here is version 28 which has the following changes/additions:

Increased movement from 1 to 2 for (SS) 3.7 cm Pak 36 and (SS) 7.5 cm FK 16 nA
36 variant added for Italian inf, Bersaglieri, Alpine inf and horse transport
Spanish Nationalist and Republican units added
Some changes in availability dates of Italian units
equipment.rar
v28
(33.87 KiB) Downloaded 147 times
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guille1434
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Re: GC DLCs upgrade project (GC Complete v2)

Post by guille1434 » Tue Dec 19, 2017 1:00 pm

Thanks Niki for this new update! A load of new Nationalist and Republican Spanish units, also, some early Italian units and some existing others back-dated... Will all that mean an incoming upgrade in the Spanish Civil War scenarios present in the MPC 35-39 campaign, for example?

Greetings and best wishes for you and your family for Christmas and New Year!! :-)

dalfrede
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Re: GC DLCs upgrade project (GC Complete v2)

Post by dalfrede » Fri Dec 29, 2017 2:49 am

Nico
In GC43E Kurst Armory South:
Zone 29 is set at Armory(9,16) not Training Field(9,15) which has the flag, so 3rd KV85 does not spawn.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

hugh2711
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Re: GC DLCs upgrade project (GC Complete v2)

Post by hugh2711 » Tue Jan 02, 2018 1:44 pm

(I apologise if this has already been asked and answered) I notice the free SE units appear to be the same as the ss units available in the lates version of your equipment file. Q) Are the free SE/Ss units still not counted towards the softcap?. Thanks for info.

captainjack
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Re: GC DLCs upgrade project (GC Complete v2)

Post by captainjack » Fri Jan 05, 2018 3:55 am

nikivdd wrote:There seems to be no end to updates of the equipment file.
Here is version 28 which has the following changes/additions:
equipment.rar
More equipment goodness! Well done. It seems that Christmas isn't quite over yet. I noticed that some of the new Spanish units match the ones in your British Corps. I was thinking about British Corps recently and will PM you in case any of my ideas are of interest.

Also - I feel bad doing this just after a new version is announced - but Valentines had the same armour thickness as Matilda 1. I've been fiddling around with a British mod and this makes them moderately useful as a compromise between the rubbish armour of crusaders and slow speed of Matilda 2 (much like in real life). Perhaps you could up-armour the poor old Valentines to what they were supposed to be when creating V30?

nikivdd
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Re: GC DLCs upgrade project (GC Complete v2)

Post by nikivdd » Thu Jan 11, 2018 12:05 pm

dalfrede wrote:Nico
In GC43E Kurst Armory South:
Zone 29 is set at Armory(9,16) not Training Field(9,15) which has the flag, so 3rd KV85 does not spawn.
Thanks for letting me know.
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nikivdd
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Re: GC DLCs upgrade project (GC Complete v2)

Post by nikivdd » Thu Jan 11, 2018 12:08 pm

hugh2711 wrote:(I apologise if this has already been asked and answered) I notice the free SE units appear to be the same as the ss units available in the lates version of your equipment file. Q) Are the free SE/Ss units still not counted towards the softcap?. Thanks for info.
Purchasable SE units count towards the softcap.
I always play with that softcap switched off. In the gamerules file i changed the line UseSoftCap 1 into UseSoftCap 0.
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nikivdd
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Re: GC DLCs upgrade project (GC Complete v2)

Post by nikivdd » Thu Jan 11, 2018 1:02 pm

Equipment file update project v29 FIXED

equipment.rar
(33.85 KiB) Downloaded 155 times
Upped armor for Valentine tanks per request
German 43 Kavallerie variant added
German Bridge engineers and engineers can now chose horse transport
FIXED version has correct availability dates for German Kavallerie
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nikivdd
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Re: GC DLCs upgrade project (GC Complete v3)

Post by nikivdd » Thu Jan 11, 2018 1:32 pm

Grand campaign complete v3

https://www.sendspace.com/file/hh5bw8

Two small fixes:
Victory splash screen for Dieppe (GC42-43W) fixed
Capturable Soviet armor in Kursk armory south (GC43E) fixed
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hugh2711
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Re: GC DLCs upgrade project (GC Complete v3)

Post by hugh2711 » Thu Jan 11, 2018 1:36 pm

thank you

cw58
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Re: GC DLCs upgrade project (GC Complete v3)

Post by cw58 » Thu Jan 11, 2018 2:36 pm

Thank you, kind sir :)

Yrfin
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Yrfin » Thu Jan 11, 2018 4:14 pm

Good work !
Why ?! Why what !? Why not...

glaude1955
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Re: GC DLCs upgrade project (GC Complete v3)

Post by glaude1955 » Thu Jan 11, 2018 5:34 pm

Thank you

Cataphract88
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Re: GC DLCs upgrade project (GC Complete v3)

Post by Cataphract88 » Mon Jan 15, 2018 12:29 am

glaude1955 wrote:Thank you
+1 :D
Richard

dalfrede
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Re: GC DLCs upgrade project (GC Complete v3)

Post by dalfrede » Sat Jan 27, 2018 11:39 pm

Nico

A weird problem with GC45E, the displayed Victory Conditions appear to be wrong for at least the first two scenarios.
Same wrong VC displays for both.
Screen Shot VCA.jpg
Wrong VC
Screen Shot VCA.jpg (37.99 KiB) Viewed 3133 times
Screen VC b.jpg
Correct VC
Screen VC b.jpg (36.57 KiB) Viewed 3133 times
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

dalfrede
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Re: GC DLCs upgrade project (GC Complete v3)

Post by dalfrede » Sun Jan 28, 2018 8:27 pm

It looks like v3 fixes the problem in the previous post.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

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