PHCAS Final MOD (v012)

A forum to discuss custom scenarios, campaigns and modding in general.

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phcas
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Re: PHCAS Final MOD (v010)

Post by phcas » Fri Jul 08, 2016 5:45 pm

53rdVaInf wrote:Good stuff PHCAS

Quick question ... wouldn't most aircraft be able to land in a field whether to re-arm,re-fuel or to prevent crash and loss of plane and life ?

So, would it be possible to give all aircraft the ability ( switch button ) to land in open terrain to prevent lose because you're runnin' low on fuel and forgot to get them back to an airfield BUT it has to be within a close proximity of your own forces ... that would be cool ')
It is possible but we must not do that for a few reasons. The AI wil not understand .Aircraft need an airfield to land. Exeption is the fi156. This Light Slow plane can land everywere

53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Fri Jul 08, 2016 8:03 pm

I was just thinkin' out loud

hotilongstrike
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Re: PHCAS Final MOD (v010)

Post by hotilongstrike » Sat Jul 09, 2016 2:55 am

this looks very good. will download it and give it a try.

53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Sat Jul 09, 2016 4:48 pm

hotilongstrike wrote:this looks very good. will download it and give it a try.

I think you're gonna like it indeed, takes Panzer Corps to a whole new level :!:

Andreh
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Re: PHCAS Final MOD (v010)

Post by Andreh » Sat Jul 09, 2016 6:10 pm

right now we "only" can play the GC39 as a full reworked campaign right? (only used there is far from an understatement of this huge work, looks amazing!)

phcas
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Re: PHCAS Final MOD (v010)

Post by phcas » Sat Jul 09, 2016 9:27 pm

Andreh wrote:right now we "only" can play the GC39 as a full reworked campaign right? (only used there is far from an understatement of this huge work, looks amazing!)
Hello Andreh,

Indeed GC39 is the only Campaign that is reworked in the way everything has to be. Allied campaign "Desert rats" first scenario's are reworked a bit and Allied Campaign 1944 D-Day scenario is reworked.

I will rework AC Cobra and Market Garden now.

It's Huge indeed and so much to do. Problem with making scenario's is that all unic units has to be made first. So now I am reworking the databases. This must be done but shows not so much progress to you all. Beside that I have to search for color or colorized photo's and put them in the frames. I have hunderds of them ready waiting but they need a good selection. The photo's has to be of the right timeline, theater and equipment. I really hate wrong timelines like ww2 movies with Tigertanks in "Poland 1939". This will not happen in the PHCAS MOD. By the way, making the GIF little movies is the same story.

Slowly things will get better and more and more units and scenario's will show up for you all (and me). So far a little word from me.

Greetings PHCAS
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53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Sun Jul 10, 2016 12:10 am

PHCAS ...

In Grand Campaign 39 when the Polish AA guns go into AT mode and then I dive bomb them they are instantly AA again that quick

hotilongstrike
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Re: PHCAS Final MOD (v010)

Post by hotilongstrike » Sun Jul 10, 2016 4:03 am

Played the first mission of the 39 campaign. I will say that this is how the game should be. Thank you very much.

Buczkowski
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Re: PHCAS Final MOD (v010)

Post by Buczkowski » Sun Jul 10, 2016 8:39 am

For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.

53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Sun Jul 10, 2016 11:03 am

Buczkowski wrote:For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.

Make sure ya have him in the field

Buczkowski
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Re: PHCAS Final MOD (v010)

Post by Buczkowski » Sun Jul 10, 2016 11:22 am

53rdVaInf wrote:
Buczkowski wrote:For some reason I'm not getting a commander unit in the first Poland scenario, and losing immediately. I've tried redownloading and no luck. Not sure what I'm missing.

Make sure ya have him in the field
I don't even seem to have such a unit.
How would I deploy it?

53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Sun Jul 10, 2016 11:48 am

Do you not have a single man standing icon within your Corp

53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Sun Jul 10, 2016 12:09 pm

Never mind I miss understood you're original question ... DOH !

Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )

danijocker90
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Re: PHCAS Final MOD (v010)

Post by danijocker90 » Sun Jul 10, 2016 9:13 pm

Is not a question of picture, even without icon a unit can be in the inventory and core.

If he dont get the unit to deploy i can only think in one option: you have another mod that edit the equipment.

53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Sun Jul 10, 2016 9:22 pm

danijocker90 wrote:Is not a question of picture, even without icon a unit can be in the inventory and core.

If he dont get the unit to deploy i can only think in one option: you have another mod that edit the equipment.

I'm well aware of that :roll: I was trying to narrow down the problem that if he didn't have the Big Unit icon then he missed a D/L or if he did then it was or might be a conflict with another mod that he may be using

hotilongstrike
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Re: PHCAS Final MOD (v010)

Post by hotilongstrike » Mon Jul 11, 2016 12:36 am

ok just some comments,

+Adding color to the small strategic map(and symbols) makes it much easier to find things, particularly airports.
+fuel depots add a unique ability to a unit, extra fuel . very clever idea
+game play seems well balanced even with extra units added
+the music is varied and so far very good
+the movie shorts are extremely good. some I have never seen
+the information pages are very good and add greatly to the game.

these comments are based on the first two missions of GC 39

there are many other things that I think are very good as well
I hope that you can continue your mad pace with this.
And again thank you very much

Buczkowski
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Re: PHCAS Final MOD (v010)

Post by Buczkowski » Mon Jul 11, 2016 2:48 am

53rdVaInf wrote:Never mind I miss understood you're original question ... DOH !

Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )
I'm not using any other mods, and I don't know where this big units folder is.
EDIT: I found the folder. No I don't have that unit in my corps.

EDIT: A fresh install and it's working. I guess I may have had an old config file I'd forgotten about.

53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Mon Jul 11, 2016 11:36 am

Buczkowski wrote:
53rdVaInf wrote:Never mind I miss understood you're original question ... DOH !

Take a look inside your BIG UNITS folder and see if you have a you file icon ( this is your Kommander )
I'm not using any other mods, and I don't know where this big units folder is.
EDIT: I found the folder. No I don't have that unit in my corps.

EDIT: A fresh install and it's working. I guess I may have had an old config file I'd forgotten about.

Good deal , glad ya got'er workin'... now go enjoy this fine mod

phcas
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Re: PHCAS Final MOD (v010)

Post by phcas » Tue Jul 12, 2016 8:46 pm

In the next update 501-510 Schwere Panzer Abt will reach the battlefield
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53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Tue Jul 12, 2016 8:50 pm

WOOOOOOOOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOO

Good stuff cometh ... keep on keepin' on PHCAS ~

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