PHCAS Final MOD (v012)

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hotilongstrike
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Re: PHCAS Final MOD (v010)

Post by hotilongstrike » Wed Jul 13, 2016 11:00 pm

do the new model's go to GC 40 campaign?

And again thanks for the work.

phcas
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Re: PHCAS Final MOD (v010)

Post by phcas » Thu Jul 14, 2016 5:18 am

hotilongstrike wrote:do the new model's go to GC 40 campaign?

And again thanks for the work.
Hello hotilongstrike. We have a timeline to deal with in WWII. The first Tiger prototypes show up somewere at the end of 1942. So sorry, no Tigers in 1940.

If you mean if the units of the reworked GC 39 Campaign will go on as core units to the GC 40, yes they will in the future. The Norway scenario's must be reworked first. It's in my mind.

Greetings PHCAS

53rdVaInf
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Re: PHCAS Final MOD (v010)

Post by 53rdVaInf » Thu Jul 14, 2016 1:50 pm

phcas wrote: The Norway scenario's must be reworked first. It's in my mind.

Greetings PHCAS

Just got through the Warsaw campaign ... waiting anxiously for the Norway up-grade :wink:

RobertCL
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Re: PHCAS Final MOD (v010)

Post by RobertCL » Sun Jul 17, 2016 7:23 pm

Hi,

PS: I used all mods in sequential order from 00 to the last one (when they were available on the very 1st page on this thread).

Excellent mod. The videos with messages during the scenarios are well exploited and I love the icons you are using. It was fun to see Hitler in Warsaw... I loved your modification to the Stuka (specific attack mode).

Some remarks:
1. Perhaps my general should not be a "standing man" icon but maybe a Kubelwagen.
2. In North Warsaw scenario, the AI units on the East have an Italian flag instead of a Polish flag. It should be corrected. In the same scenario am I supposed to bring my commander close to Hitler's car at the specific location (1,24) ?
3. "Do Svidaniya" is written at the end of the skirmish scenario with the Russians. Shouldn't it be "Das Svidanya" ? I am not an expert, I do not know. In this scenario it seems that Soviet units have not been "changed" by your mod as it was the case for German units.
4. Norway: the T35 tank image is not there in the "new equipment" window.

I do hope the DLC 40 will be reworked/improved too.

I also hope you will use another map for the two Stalingrad scenarios in DLC 42 because the official maps and those two scenarios used by Slitherine were very dissapointing, it was on of the rare cases when I was dissapointed by an original DLC.

I hope you will finish DLC 39 soon (skirmish scenario with Soviets + Norway). Keep up this excellent work!

BTW: Casablanca path in US campaign, scenario nr 2: in 1942 I am facing a Me 109G (and in scenario nr 1 French units had a Romanian flag)... Maybe it is best all campaigns are reworked or I only play scenarios changed by yourself based on reports I see here in this forum. I do not criticize, your txt files are quite clear, we know what has been reworked and what not yet. Due to the quality of your mod I can't even play anymore the standard game, I hope you will finish your project, please do not give up even if the task is huge!

D-Day scenario in Allied Corps: when playing the scenario (both in standalone version or within 1944 campaign) there is no image for the 4 messages given at the start of the scenario. Furthermore I do not see why you have three different icons for the same plane (B17 G Flying Fortress), this being said I love the icons you used. I have not enough land units in this scenario (only airborne units + a few tanks), anyway the game crashed after 1st turn.
Last edited by RobertCL on Mon Jul 18, 2016 8:42 am, edited 1 time in total.

RobertCL
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Re: PHCAS Final MOD (v010)

Post by RobertCL » Mon Jul 18, 2016 8:22 am

PS : This time I used the single mod 00 to 10 for D-Day.

Videos are working fine and ground units are well in small ships.
But paratroopers and unit from gliders do not show up on map when deployed on the ground.
Then Panzer Corps stopped working after I clicked on next turn. Same issue when I used all mods sequentially from 00 to 09-10

RobertCL
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Re: PHCAS Final MOD (v010)

Post by RobertCL » Mon Jul 18, 2016 3:35 pm

Hello,

What is the most reliable download to use ?

a. Mod 00 + Mod 01 + 02 + 03 +04 +05 +06 +07 + 08+ 09 to 10 (from 00 to 08 sequentially not anymore available) ;
b. Mod 00 to 10 (350 MB) ;
c. Mod 10 (794 MB) ?

In all cases the D-Day scenario crashes Pz Corps.

a. Land troops absent in D-Day scenario but standard Pz Corps scenarios are working fine. Game image for menu is perfect.

b and c. Land troops present in D-Day but Allied paratroopers not visible anymore when deployed. Standard Pz Corps scenario (e.g. Berlin) not working properly, many units are hidden when they should be spotted. The purchase screen has huge issues, many units without icon. Game image is the standard image of Pz Corps.

Thx

danijocker90
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Re: PHCAS Final MOD (v010)

Post by danijocker90 » Mon Jul 18, 2016 7:24 pm

What i do is unzip the base mod (i made a folder called PHCAS Mod instead of unziping the files directly), then unzip the updates and then enable the mod in the manager JSGME:

Base Mod - http://www.mediafire.com/download/chfx9 ... OD_010.rar

And patches from 0 to 10 - http://www.mediafire.com/download/ks2ca ... 0to010.rar

No problems so far, but i didnt made to D-Day, still with British on Afrika x3

phcas
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Re: PHCAS Final MOD (v010)

Post by phcas » Tue Jul 19, 2016 4:58 am

RobertCL wrote:Hi,

PS: I used all mods in sequential order from 00 to the last one (when they were available on the very 1st page on this thread).

Excellent mod. The videos with messages during the scenarios are well exploited and I love the icons you are using. It was fun to see Hitler in Warsaw... I loved your modification to the Stuka (specific attack mode).

Some remarks:
1. Perhaps my general should not be a "standing man" icon but maybe a Kubelwagen.
2. In North Warsaw scenario, the AI units on the East have an Italian flag instead of a Polish flag. It should be corrected. In the same scenario am I supposed to bring my commander close to Hitler's car at the specific location (1,24) ?
3. "Do Svidaniya" is written at the end of the skirmish scenario with the Russians. Shouldn't it be "Das Svidanya" ? I am not an expert, I do not know. In this scenario it seems that Soviet units have not been "changed" by your mod as it was the case for German units.
4. Norway: the T35 tank image is not there in the "new equipment" window.

I do hope the DLC 40 will be reworked/improved too.

I also hope you will use another map for the two Stalingrad scenarios in DLC 42 because the official maps and those two scenarios used by Slitherine were very dissapointing, it was on of the rare cases when I was dissapointed by an original DLC.

I hope you will finish DLC 39 soon (skirmish scenario with Soviets + Norway). Keep up this excellent work!

BTW: Casablanca path in US campaign, scenario nr 2: in 1942 I am facing a Me 109G (and in scenario nr 1 French units had a Romanian flag)... Maybe it is best all campaigns are reworked or I only play scenarios changed by yourself based on reports I see here in this forum. I do not criticize, your txt files are quite clear, we know what has been reworked and what not yet. Due to the quality of your mod I can't even play anymore the standard game, I hope you will finish your project, please do not give up even if the task is huge!

D-Day scenario in Allied Corps: when playing the scenario (both in standalone version or within 1944 campaign) there is no image for the 4 messages given at the start of the scenario. Furthermore I do not see why you have three different icons for the same plane (B17 G Flying Fortress), this being said I love the icons you used. I have not enough land units in this scenario (only airborne units + a few tanks), anyway the game crashed after 1st turn.
Hello RobertCL,

Thanks for your long reply on the MOD. I will have a look on everthing you say and correct things. Realize that I have to make new units for scenario's that I am reworking, and this can sometimes mess up other scenarios that are not reworked to. I know that and will rework that all but I have only one life :) That your game crashed sounds strange to me. I never had a game crash by making and trying the mod. I am reworking scenarios in campaign mode soi did not testplay it in stand alone. Maybe the standalone balance will not be good it will be checked later. GC40 will be reworked. More people ask for that. Don't worry it will. Stalingrad 42 map will be reworked for sure, I also do not like massive cityhexes area's, I think it is not the right scale for the game. I am going to check you comments. Greeting PHCAS.

phcas
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Re: PHCAS Final MOD (v010)

Post by phcas » Tue Jul 19, 2016 5:15 am

RobertCL wrote:Hello,

What is the most reliable download to use ?

a. Mod 00 + Mod 01 + 02 + 03 +04 +05 +06 +07 + 08+ 09 to 10 (from 00 to 08 sequentially not anymore available) ;
b. Mod 00 to 10 (350 MB) ;
c. Mod 10 (794 MB) ?

In all cases the D-Day scenario crashes Pz Corps.

a. Land troops absent in D-Day scenario but standard Pz Corps scenarios are working fine. Game image for menu is perfect.

b and c. Land troops present in D-Day but Allied paratroopers not visible anymore when deployed. Standard Pz Corps scenario (e.g. Berlin) not working properly, many units are hidden when they should be spotted. The purchase screen has huge issues, many units without icon. Game image is the standard image of Pz Corps.

Thx
Hello RobertCL

MOD 10 must do. For the people who did already have MOD 00 they can do the 00-10 update to bring 00 at once to 10. It all shout work.

In the Berlin scenario I so far only added some units. Becausse of the massive changes in transports and some other units, problems in the original scenarios show up. Becausse the "Standard" Land truck is out of function they dissappear in the scenarios. They will be replaced by a lot of nice different transports but it takes time to correct that in so many scenarios. So yes you are very right that things mess up in some original scenarios. I know it and it will be corrected in time.

I have a look specialy for the Normandy scenario problems that you tell me. Remember that a few updates ago the rule for AT guns changed. To give this units a better function in the game they do not show up by recon until a land unit is next to them.

I will launch the next update today with a fresh D-Day file. Mayby some problems will be gone. I still have a look at it.

Greetings PHCAS

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Tue Jul 19, 2016 6:21 am

Update v011 online now

(RobertCL let me know if your D-Day is still crashing please. I put the D-Day pictures in the update again for you, but are you sure you didn't mis one update in the past? Install v000-v010 and v011 update to be sure. Polish units Warsaw North will have the good flag now.)

Greetings PHCAS

RobertCL
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Re: PHCAS Final MOD (v011)

Post by RobertCL » Tue Jul 19, 2016 8:09 am

Hello,

Would it be Mod 10 + Mod 00 to 10 + Mod 11 (as says danijocker90 ) or Mod 00 to 10 + Mod 11 (as you say) ?

D-Day was crashing as standalone scenario but also as 1st scenario of 1944 Allied corps campaign.

I reinstall the game and keep you posted.
Thx again for your outstanding work !

RobertCL
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Re: PHCAS Final MOD (v011)

Post by RobertCL » Thu Jul 21, 2016 9:34 am

No it does not work, paratroopers do not appear when deployed and game crash.
I shall wait for a unique set of files to finish this game.

danijocker90
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Re: PHCAS Final MOD (v011)

Post by danijocker90 » Thu Jul 21, 2016 11:51 am

At turn 3 of D-Day, no problems found. I do have paras and are the best infantry, helped me a lot to get an airfield.

Note to PHCAS the FWs that defend the beach has the special trait of invisibility? Because i only saw them the turn after they try to attack me, all airfields i do recon are empty and next turn MAGIC! i have a fw near my bomber (no attacked since was escorted, i think).

I have the enemy move animations disabled, only show attacks. Maybe thats why i do not see them approach. But i thought that maybe they have such special ability like partisans or even that they spawn after a few turns near the beach, weird if thats the case because they dont have time to react before my troops destroy them thanks to the huge spotting range from the beach.

danijocker90
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Re: PHCAS Final MOD (v011)

Post by danijocker90 » Thu Jul 21, 2016 1:21 pm

Here some pics
dday1.jpg
D-Day Turn 3
dday1.jpg (254.82 KiB) Viewed 2198 times
dday2.jpg
Paratroopers
dday2.jpg (253.97 KiB) Viewed 2198 times

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Fri Jul 22, 2016 2:24 pm

RobertCL wrote:No it does not work, paratroopers do not appear when deployed and game crash.
I shall wait for a unique set of files to finish this game.
Something must be wrong with your computer or game copy of Panzer Corps. The scenario gives no errors in the editor and your the only one having the game crashing :(

Maybe re-install a fresh Panzer Corps. Are you running v1.26 of the game?

Greetings PHCAS

phcas
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Re: PHCAS Final MOD (v011)

Post by phcas » Fri Jul 22, 2016 2:28 pm

danijocker90 wrote: Note to PHCAS the FWs that defend the beach has the special trait of invisibility? Because i only saw them the turn after they try to attack me, all airfields i do recon are empty and next turn MAGIC! i have a fw near my bomber (no attacked since was escorted, i think).

I have the enemy move animations disabled, only show attacks. Maybe thats why i do not see them approach. But i thought that maybe they have such special ability like partisans or even that they spawn after a few turns near the beach, weird if thats the case because they dont have time to react before my troops destroy them thanks to the huge spotting range from the beach.
Hello danijocker90,

The scenario is not finished but the German aircraft are not reworked at all yet (only one Fw is replacesd by a JG.1 Fw)

Greetings PHCAS

Farre
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Re: PHCAS Final MOD (v011)

Post by Farre » Mon Jul 25, 2016 9:37 am

Hi!

If i download the latest, how far can i played with your units? can i played the hole GC 39-45?

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Re: PHCAS Final MOD (v011)

Post by Farre » Mon Jul 25, 2016 9:40 am

Can somebody take a picture of tha tanks i can buy? Have you different color for ss tank? like lieberstande, viking, and so? have you many different ss units?

danijocker90
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Re: PHCAS Final MOD (v011)

Post by danijocker90 » Mon Jul 25, 2016 3:31 pm

The GC39 its mostly done but not the rest, you can play it (GC40 etc) but you will not get special units and not all have icons yet.

I mean, the SS unis right now are limited to infantry and artillery for the Leibstandarte on Poland. But in the equipment files i found reserved slots for more units including tanks. Give it time ^^

In the other hand if you play the allied corps, there are some more units for the Hitlerjugend division and the tiger tank of Michael Wittmann at D-Day, for example.

Work in Progress... xP

53rdVaInf
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Re: PHCAS Final MOD (v011)

Post by 53rdVaInf » Mon Jul 25, 2016 4:41 pm

Farre wrote:Hi!

If i download the latest, how far can i played with your units? can i played the hole GC 39-45?

Yes the GC 39 Campaign is only done up to the Warsaw Battle, but it's worth the wait as this mod so far is FANTASTIC :D

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