Modern Conflicts (Version 1.5 RELEASED)

A forum to discuss custom scenarios, campaigns and modding in general.

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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Кэп » Sat Jun 06, 2020 6:04 am

Image
Attachments
Орден_Мужества_(РФ).png
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Кэп » Sat Jun 06, 2020 6:13 am

BMP T-15 on the Armata platform, with a combat module with a 57 mm automatic gun, proti Bradley for exampleImage
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Т-15 ( 57мм).jpg
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uzbek2012
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by uzbek2012 » Sat Jun 06, 2020 5:42 pm


Akkula
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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Akkula » Sat Jun 06, 2020 9:05 pm

Hello everyone!.
MdC 1.2 released. First post updated.

Download link:
http://www.mediafire.com/file/9n5upkk1u ... 2.rar/file
Changelog 1.2

GENERAL
* Argentina: nation added, 1982 equipment
* Great Britain: 1982 equipment added
* Multiplayer enabled
* Custom scenarios option enabled
* New air movements types (descriptions below)
* Tutorial campaign updated (new air movement types)
* Library available
* Crash issues with version 1.32 fixed
* Savegames names issues fixed
* Purchase screen now shows the units role icons. Now different aircrafts roles are easier to recognize.

SCENARIOS
* South Atlantic (1982, Historical) Grand Scenario added (MP)
* Debaltseve (2015, Historical) Scenario added (MP and SP)
* USA vs Russia (2020 Syria, Fictional) Scenario added (MP and SP)

UNITS
Russia
* Su-24MR
* Su-30SM Naval variant
* Project 885M-Class submarine

UK
* 1982 Infantry variants added
* 1982 Naval Units added
* 1982 Aircraft added
* Rapier (1982 and Modern)
* EF-2000 FGR4

USA
* M142 HIMARS
* Centurion C-RAM
* Oshkosh M1278
* Oshkosh M1280
* Oshkosh JLTV-RV

Germany
* NH90 TTH transport helicopter

France
* Westland Lynx Mk.4(FN)

Norway
* NH90 NFH antisub helicopter

Belarus
* BTR-70MB1

Finland
* NH90 TTH transport helicopter

GRAPHICS/SOUNDS
* Icons for new movement types added
* Frigate and Cruiser class units: new ID icon next to the unit plate
* FV101 Scorpion: icon reworked
* M109 (all variants): icon reworked
* M270: icon reworked
* CAESAR: icon reworked
* 2S1 Gvozdika: icon reworked
* BTR70 (all variants): icon reworked
* BTR80 (all variants): icon reworked
* BTR82: icon reworked
* Ticonderoga-Class Cruiser: icon reworked
* Buyan/BuyanM-Class Corvette: icons reworked
* Attack sound improved:
- BTR and BMP series
- M2 and M3 Bradley series
- FV107
* Some Russian units reskinned.
* Overall minor fixes and adjustments

EQUIPMENT
New Movement Types
* Naval Air: Penalize movement over land (2). Units affected listed below.
* Land Air: Penalize movement over sea (2). Applies to most of the fighters, helicopters and tactical bombers.
The idea of this change is to separate land and sea roles for several air units, i.e: ASW and tactical bombings. This will add more variety in the army compositions and a little bit of complexity in the gameplay (I hope).
* Naval + Land Air (regular) will kept for large scale bombers, AWACS, transports, 5th gen aircraft (Su-57, F-35, F-22) and few other exceptions.

All Nations
* Regular Infantry: SA reduced to 3
* Heavy Infantry: Initiative reduced to 1, SA slightly increased.
* Paras Infantry: Ammo reduced, CD increased, SA decreased
* RPG Infantry: SA reduced to 1
* Helicopters fuel slightly increased

Russia
* Su-33: movement changed to "naval air". Fuel increased. NA decreased (fighter version)
* Mig-29K: movement changed to "naval air". Fuel increased.
* Ka-27M: movement changed to "naval air". Fuel increased.
* Su-25UTG: movement changed to "naval air". Fuel increased.
* Su-34 (naval): movement changed to "naval air". Fuel increased, Ammo reduced. SA and HA removed. GD decreased. NA increased. Air attack for naval version fixed to "passive"
* Tu-142MZ: movement changed to "naval air". Fuel increased. Spotting increased (3). Note: the Tu-142MZ is a specialized ASW aircraft, it is not a recon unit but it is able to detect naval units at better range than the rest of the bombers.
* Tu-22M3: Fuel increased.
* Mil Mi-28: Fuel increased, AD increased, Initiative incrased.
* Remaining aircrafts (except heavy aircrafts and 5th gen fighters): movement changed to "land air".
* GAZ Tigr: name fixed to GAZ 2330 Tigr.

USA
* M1127 Recon Vehicle: SA slightly reduced
* F-18 (all variants): movement changed to "naval air". Fuel increased. SA and HA reduced to 1 (only fighters).
* F-18F: initiative increased.
* SH-60B (Naval): movement changed to "naval air". Fuel increased.
* SH-60B (Ground support): HA reduced. Movement remains "normal air".
* MQ-9 Reaper Recon: reconmove trait added.
* Light Infantry: CD increased
* AH-1W Cobra: name fixed to AH-1W SuperCobra. Retains "normal air" movement. Movement reduced.
* Remaining aircrafts (except heavy aircrafts and 5th gen fighters): movement changed to "land air".

UK
* FV101 Scorpion: SA decreased, GD decreased.
* FV107 Scmitar: HA decreased, GD decreased.
* EF-2000 T1: Renamed to EF-2000 F2

France
* Rafale M: role changed to naval warfare. Movement changed to "naval air". Fuel increased.
* Remaining aircrafts (except heavy aircrafts and 5th gen fighters): movement changed to "land air".
* CAESAR: movement type fixed to wheeled.
* VAB VTT: movement type fixed to wheeled.
* Panhard VBL: movement type fixed to wheeled.
* ERC90F4: movement type fixed to wheeled.

Germany
* Gebirgsjager Infantry: SA reduced.
* EF-2000 series: upgrade family fixed.

Finland
* F-18C: Renamed to F-18C MLU2. SA and HA attack reduced to 1 (only fighters). Initiative increased. Movement "normal air".
* Remaining aircrafts (except heavy aircrafts and 5th gen fighters): movement changed to "land air".

Poland
* ZSU-23-2: AA reduced
* Su-22: AD reduced

NATO CAMPAIGN
* Missions involving naval battles: air units changed to match the new "naval air" and "land air" movement restrictions.
* NATO 04: Victory conditions issues fixed.
* NATO 09: Air units deployment hexes added around carrier
* NATO 14: Russian air units have a more aggresive behaviour
* NATO 22: Briefing window fixed.

RUSSIAN CAMPAIGN
* Missions involving naval battles: air units changed to match the new "naval air" and "land air" movement restrictions.
* Russia 04: Russian airfields added near the coast.
* Russia 07: Briefing now includes more information about objectives and air deployment conditions.

OTHERS
* Music transitions fixed
* New sounds added: 30mm attack sound.
Bes regards,
Akkula.
Last edited by Akkula on Sun Jun 07, 2020 2:38 am, edited 2 times in total.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.4): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

Estherr
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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Estherr » Sat Jun 06, 2020 11:05 pm

Hurray!

Congratulations with 1.2 release, Akkula!

And since it's not a secret anymore - I highly recommend everyone to give atleast a shot to South Atlantic scenario. It's really awesome piece of work. And new air movement mechanics add whole new layer of flavor for sure.

ps: can't wait for 1.3 and new ideas already =)

uzbek2012
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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by uzbek2012 » Sun Jun 07, 2020 12:09 am

Akkula Congratulations and many thanks ) Went to play ;)

Estherr wrote:
Sat Jun 06, 2020 11:05 pm
ps: can't wait for 1.3 and new ideas already =)

Yes, military conflicts unfortunately do not subside after 1945 ...
http://www.warconflict.ru/rus/nowwars/
http://www.warconflict.ru/rus/nowwars/

I play for NATO ( I Passed the first two missions in Poland but on the third black screen and options ) How do I fix it ? Just like the Falklands war (or it in single scenarios there is also in some maps only a black map with options )
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Akkula
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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Akkula » Sun Jun 07, 2020 2:41 am

Hi Uzbek,
Be sure to have the latest version of the game 1.32. If that is the case I strongly suggest to use a clean game installation.
Estherr wrote:
Sat Jun 06, 2020 11:05 pm
Hurray!

Congratulations with 1.2 release, Akkula!

And since it's not a secret anymore - I highly recommend everyone to give atleast a shot to South Atlantic scenario. It's really awesome piece of work. And new air movement mechanics add whole new layer of flavor for sure.

ps: can't wait for 1.3 and new ideas already =)
Thanks for your words about the South Atlantic scenario. Crazy times during the testing! :P
I hope to release 1.3 soon, the Russian campaign HAS to come back 8)
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.4): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

Akkula
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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Akkula » Sun Jun 07, 2020 2:43 am

Guys, please re-download the mod.
I just fixed some issues like the purchase screen unit names and some minor equipment stats.
I updated the download link in both posts.
Sorry for the inconvinience.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.4): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

uzbek2012
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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by uzbek2012 » Sun Jun 07, 2020 7:40 am

Akkula wrote:
Sun Jun 07, 2020 2:41 am
Hi Uzbek,
Be sure to have the latest version of the game 1.32. If that is the case I strongly suggest to use a clean game installation.
Estherr wrote:
Sat Jun 06, 2020 11:05 pm
Hurray!

Congratulations with 1.2 release, Akkula!

And since it's not a secret anymore - I highly recommend everyone to give atleast a shot to South Atlantic scenario. It's really awesome piece of work. And new air movement mechanics add whole new layer of flavor for sure.

ps: can't wait for 1.3 and new ideas already =)
Thanks for your words about the South Atlantic scenario. Crazy times during the testing! :P
I hope to release 1.3 soon, the Russian campaign HAS to come back 8)
Actually, I initially had such a version 1.32 ) I downloaded, reinstalled and the mission went from a save;)
Image
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Played for Argentina ) For the British it ended in disaster )) At the British base we should add a ground guard a helicopter and a fighter can be diverted ;)

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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Estherr » Sun Jun 07, 2020 12:40 pm

South Atlantics is MP scenario for a reason - AI just cannot utilize these custom rules, unfortunately.

In this case - Britts had no idea how to land their forces and loss of the "mainland" airfield... well, it's a setback, but not a tragedy.

uzbek2012
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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by uzbek2012 » Sun Jun 07, 2020 1:01 pm

Estherr wrote:
Sun Jun 07, 2020 12:40 pm
South Atlantics is MP scenario for a reason - AI just cannot utilize these custom rules, unfortunately.

In this case - Britts had no idea how to land their forces and loss of the "mainland" airfield... well, it's a setback, but not a tragedy.

Image
https://maxpark.com/community/832/content/6403792
Yes AI alas stupid moves they hopelessly and stupidly stormed the port ) I, too, was stupid for a terrible half of my planes did not fly as I did not immediately understand how the tanker works for refueling aircraft in the marked places) Multi player is of course good ) But in the single you can do that the SAS and airborne forces were able to land in the rear and storm the port ) that would all this Horde stupidly did not fire useless rocks ))))

Then I'll try it out for England ) Yes and and something special forces raids on helicopters were not visible ) The AI bluntly bombed and suffered a loss )
http://tchest.org/specnaz_vs_terrorizm/ ... lendy.html

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Re: Modern Conflicts (Version 1.2 RELEASED hotfix)

Post by jjaquemond » Mon Jun 08, 2020 9:52 pm

Many many thanks again for your Fantastic Work Akkula! We are all in your debt. Very much looking forward to working with the scenario editor as well.
However I am (sadly)having problems w the 1.32 update. I've followed all advice in the Pzc forums w the 1.32 install, and it still gives me errors and/or black screen.
Apologies but can someone clearly indicate where the 1.32 files you included are supposed to be added/moved/overwritten.
Merci Messieurs.

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Re: Modern Conflicts (Version 1.2 RELEASED hotfix)

Post by uzbek2012 » Mon Jun 08, 2020 10:09 pm

Oddly played a single for Britain ) But Argentina won again ))) Someone tell me how to land or land on this damn island ? The computer buys itself more and more units to replace the destroyed ones even though I bombed the warehouses ) Buy also not what you can not some ships do not shoot on the shore ... The Argentine fleet is easy to destroy if you meet it on the approach ! And you can't buy anyone ....

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Akkula
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Re: Modern Conflicts (Version 1.2 RELEASED hotfix)

Post by Akkula » Mon Jun 08, 2020 10:57 pm

jjaquemond wrote:
Mon Jun 08, 2020 9:52 pm
Many many thanks again for your Fantastic Work Akkula! We are all in your debt. Very much looking forward to working with the scenario editor as well.
However I am (sadly)having problems w the 1.32 update. I've followed all advice in the Pzc forums w the 1.32 install, and it still gives me errors and/or black screen.
Apologies but can someone clearly indicate where the 1.32 files you included are supposed to be added/moved/overwritten.
Merci Messieurs.
Hi jjaquemond!.
The official rar file includes the Steam and the Non-Steam versions.
1. If you are using the non-steam game, then just replace the exe files in the game folder.
2. If you are using the steam game, you have to rename "PanzerCorps Steam.exe" to "PanzerCorps.exe" and then overwrite the one in your game folder.
Hope it helps!.
uzbek2012 wrote:
Mon Jun 08, 2020 10:09 pm
Oddly played a single for Britain ) But Argentina won again ))) Someone tell me how to land or land on this damn island ? The computer buys itself more and more units to replace the destroyed ones even though I bombed the warehouses ) Buy also not what you can not some ships do not shoot on the shore ... The Argentine fleet is easy to destroy if you meet it on the approach ! And you can't buy anyone ....
Uzbek,
The scenario is NOT designed to be played against the AI. It is a MULTIPLAYER ONLY challenge.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.4): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

uzbek2012
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Re: Modern Conflicts (Version 1.2 RELEASED hotfix)

Post by uzbek2012 » Tue Jun 09, 2020 12:01 am

Akkula wrote:
Mon Jun 08, 2020 10:57 pm
uzbek2012 wrote:
Mon Jun 08, 2020 10:09 pm
Oddly played a single for Britain ) But Argentina won again ))) Someone tell me how to land or land on this damn island ? The computer buys itself more and more units to replace the destroyed ones even though I bombed the warehouses ) Buy also not what you can not some ships do not shoot on the shore ... The Argentine fleet is easy to destroy if you meet it on the approach ! And you can't buy anyone ....
Uzbek,
The scenario is NOT designed to be played against the AI. It is a MULTIPLAYER ONLY challenge.

Best regards,
Akkula.

It is sad that there is no single ) But how in the multi-player player for Britain will capture the island if there are no British land forces ?? Or will the scripts work after some condition is met ?
Image
https://www.autocentre.ua/news/retro/un ... 31789.html

Akkula
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Re: Modern Conflicts (Version 1.2 RELEASED hotfix)

Post by Akkula » Thu Jun 11, 2020 2:17 am

Testing some new scenarios from the Russian campaign. I hope to make some significant progress in the coming weeks.

Russian forces advancing under the rain and muddy terrain:
Image

And while the frontline remains static, some airborne units head behind the enemy lines:
Image

The next update, in addition to new Russian campaign missions, will include a lot of new units for all nations.
Also more stand alone and multiplayer scenarios.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.4): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

uzbek2012
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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by uzbek2012 » Thu Jun 11, 2020 10:06 am

Great looking forward to continuing and updating while playing )
Image
You're a modern Tom Clancy ;)

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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by RobertCL » Thu Jun 11, 2020 11:38 pm

Hi,

Congrats for this Mod.

Just FYI : sole unit without image on the top right of purchase screen: Sukhoi SU25UTG (from USA vs Russia scenario).

I guess saved games in previous version of this mod are not playable in this one since you use 1.32 exe file now.

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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Akkula » Fri Jun 12, 2020 2:13 am

RobertCL wrote:
Thu Jun 11, 2020 11:38 pm
Hi,

Congrats for this Mod.

Just FYI : sole unit without image on the top right of purchase screen: Sukhoi SU25UTG (from USA vs Russia scenario).

I guess saved games in previous version of this mod are not playable in this one since you use 1.32 exe file now.
Hi Robert, thank you!.
And yes, unfortunately, this update is NOT compatible with previous versions because two main reasons:
- Moving to game version 1.32
- New movement types
Thanks for your catch about the picture for the Su-25UTG, I just confirmed your finding. Will fix.

RIght now I am trying to make some progress with the Russian campaign, but I am pausing from time to time to create new units. At the moment I am boosting the Polish nation 8)
I will post more screenshots soon.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.4): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062

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Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Кэп » Fri Jun 12, 2020 6:41 pm

excellently ждем русскую компанию, кстати а где будут происходить события в новых миссиях?

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