Tinkering with mini-mods

A forum to discuss custom scenarios, campaigns and modding in general.

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glaude1955
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Re: Tinkering with mini-mods

Post by glaude1955 » Mon Mar 12, 2018 8:09 am

Thank you, I like it
Yves

guille1434
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Re: Tinkering with mini-mods

Post by guille1434 » Mon Mar 12, 2018 1:02 pm

Excellent! Thanks for sharing!! :-)

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Aug 03, 2018 11:23 am

Someone recently PMed me asking for some icons in a screenshot I posted in another thread. Unfortunately, I still can't figure out how to post images in a PM. So I will post them here instead. The first is from McGuba's Battlefield Europe.
The attachment 7.5cm_FK16_nA.png is no longer available
And this is a stock SdKfz 7 that I shaded a bit to look more gray.
7.5cm_FK16_nA.png
7.5cm_FK16_nA.png (25.38 KiB) Viewed 1289 times

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Aug 03, 2018 11:26 am

Oops, I did something wrong. Let's see if I can get the SdKfz 7 in a post.
SdKfz_7.png
SdKfz_7.png (32.14 KiB) Viewed 1287 times

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Aug 03, 2018 11:37 am

And a few more with the same shading. One is a stock icon (edit: I was wrong about that. I think the SdKfz 11 came from PHCAS' first mod), the rest are edited by me or possibly alterations of other contributors. I've collected so many that it's hard to keep track of who did what. Please forgive me if I do not properly credit you for your work.
SdKfz_11.png
SdKfz_11.png (22.55 KiB) Viewed 1284 times
SdKfz_10.png
SdKfz_10.png (22.13 KiB) Viewed 1281 times
SdKfz_9.png
SdKfz_9.png (25.28 KiB) Viewed 1281 times
Last edited by cw58 on Fri Aug 03, 2018 11:48 am, edited 2 times in total.

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Aug 03, 2018 11:38 am

And finally a copy/paste version of an SdKfz 2
Attachments
SdKfz_2.png
SdKfz_2.png (20.4 KiB) Viewed 1283 times

lennis29
Administrative Corporal - SdKfz 232 8Rad
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Re: Tinkering with mini-mods

Post by lennis29 » Fri Aug 03, 2018 7:41 pm

:D :D :D :D :D
cw58 wrote:
Fri Aug 03, 2018 11:23 am
Someone recently PMed me asking for some icons in a screenshot I posted in another thread. Unfortunately, I still can't figure out how to post images in a PM. So I will post them here instead. The first is from McGuba's Battlefield Europe.

7.5cm_FK16_nA.png

And this is a stock SdKfz 7 that I shaded a bit to look more gray.

SdKfz_7.png

guille1434
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Re: Tinkering with mini-mods

Post by guille1434 » Fri Aug 03, 2018 8:47 pm

New icons are always welcome! Thanks for sharing!

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Sat Sep 15, 2018 4:46 am

I was looking through one of the dev diaries for PzC 2 and someone suggested making airfields more visible on the map. I can't tell you how many times times I've flown half-way across the map to re-fuel a plane only to discover there was an airfield only a couple hexes away but I couldn't see it because there was a big, fat Tiger parked on it. :roll:

So I added a windsock to the airfield tile to make it a bit more visible. Looks like this:
airfieldmap.jpg
airfieldmap.jpg (578.69 KiB) Viewed 1115 times
And here's the strategic map:
stratmap.jpg
stratmap.jpg (169.38 KiB) Viewed 1115 times

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Sat Sep 15, 2018 5:06 am

I was going to add the files that I had modified but they're too big, even zipped. Unfortunately I don't have the knowledge to post it to a file sharing site so I will only post the windsock.png here and you can add it if you want to the appropriate files.
windsock.png
windsock.png (818 Bytes) Viewed 1113 times
Here's what it looks like on the airfield tile:
airfield.png
airfield.png (35.7 KiB) Viewed 1113 times

captainjack
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Re: Tinkering with mini-mods

Post by captainjack » Sat Sep 15, 2018 6:14 am

I like the wind sock. Distinctive and simple.

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Apr 05, 2019 5:46 pm

I was looking at McGuba's excellent Battlefield Europe mod and noticed that he had 2 versions of the SdKfz 7 flak vehicles; an early version and a later, armored version. After checking online, I realized the vanilla icon was for the armored version. I thought it would be good to have an icon for the early, unarmored version. I was satisfied with the results so I'll share them here:

Edit: Well, now I feel like a complete idiot! I don't know how I could go looking through all of McGuba's files and not realize that he already had the icons. Practically the same icons I spent all morning working on. :oops:
I will leave them posted so someone else doesn't make that same mistake. I won't bother editing the rest of the posts. My apologies to McGuba and whoever made the icons first.

ger_SdKfz_7-1_early.png
ger_SdKfz_7-1_early.png (35.01 KiB) Viewed 766 times
Last edited by cw58 on Fri Apr 05, 2019 6:32 pm, edited 2 times in total.

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Apr 05, 2019 5:47 pm

And the AT version:
ger_SdKfz_7-1_early_AT.png
ger_SdKfz_7-1_early_AT.png (35.35 KiB) Viewed 765 times

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Apr 05, 2019 5:48 pm

The SdKfz 7/2:
ger_SdKfz_early_7-2.png
ger_SdKfz_early_7-2.png (34.66 KiB) Viewed 764 times

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Apr 05, 2019 5:49 pm

And the AT version:
ger_SdKfz_7-2_early_AT.png
ger_SdKfz_7-2_early_AT.png (31.58 KiB) Viewed 763 times

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Apr 05, 2019 6:06 pm

In McGuba's mod (again, a most excellent mod!), he added more defense (ground, air & close) to the armored units, as well as increasing the cost.

Assuming both versions have the same amount of fuel (in real-life), I would also recommend decreasing the fuel value of the armored units due to the added weight of the armor. Same fuel + more weight = less distance traveled/re-fuel more often. To model that, you should decrease fuel value, IMO.

And finally, I would recommend increasing the move value of the unarmored units to 6. If an SdKfz 7 can tow a flakvierling @6 hexes / turn, I would assume it could carry one on the back just as fast. :)

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Fri Apr 05, 2019 6:12 pm

Those recommendations are not meant for McGuba or as criticism of his mod! Those are just my recommendations for anyone who wants to add a little diversity to their eq file. :wink:


Edit: end of the idiocy :roll:

lennis29
Administrative Corporal - SdKfz 232 8Rad
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Re: Tinkering with mini-mods

Post by lennis29 » Sat Apr 06, 2019 1:30 am

cw58 wrote:
Fri Apr 05, 2019 6:12 pm
Those recommendations are not meant for McGuba or as criticism of his mod! Those are just my recommendations for anyone who wants to add a little diversity to their eq file. :wink:


Edit: end of the idiocy :roll:
@cw58
Greetings, you can share your mod.
your icons look good

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Mon Apr 08, 2019 12:54 am

@lennis:

Thank you for the kind words; I'm glad you liked the icons. I only wish that I hadn't spent so much time making new icons when someone else had already made the same units. :wink:
I don't really have a full mod to share; I just like to take ideas from others and incorporate them into a mod for my own personal enjoyment. Sometimes it works, sometimes not. I do like to try new ideas. :)

Here's an icon that I hope no one has made yet. It's a total what-if unit based on a model found online.
ger_Fw_191.png
ger_Fw_191.png (27.77 KiB) Viewed 688 times

Here's a link for info:
https://en.wikipedia.org/wiki/Focke-Wulf_Fw_191

cw58
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Re: Tinkering with mini-mods

Post by cw58 » Tue Apr 09, 2019 3:29 pm

With some of the big, world-war sized mods out there (looking at you, BE mod), I thought it would be good if it was possible to purchase units from more than just 5 countries. Turns out it is possible:
purchase screen.jpg
purchase screen.jpg (185.32 KiB) Viewed 662 times
If anyone is interested, I can post a pic with a short how-to explanation. It only involves 1 file and is pretty simple.

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