Because of the massive number of new units AKRebel is bringing in we are behind with bringing them in the mod. Its a lot of work because a big unit has to be made and it has to be put into the equipment and efx files. I try to make some difference between the units. For example beside the Panzer-38(t) A in the update ausf B, C, D, E, F and G will be added. For gameplay their must be some difference between them but D, E and F are almost the same. Also checking history about the unit takes time.lennis29 wrote: ↑Mon Sep 30, 2019 3:09 pm Phcas :
The values of the units stay how they are or are going to change it?
For example, the Do17z bomber has SA 4 and 1 HA.
Perhaps your problem is the small being and as a consequence has little fuel and little bomb charging capacity, but I understand that you should not affect the HA.
literally if a fleet of these planes drop bombs on a column of tanks or a division, it will do a lot of damage, therefore from my point of view their values should be SA 7 and HA 4.
because to reflect their weaknesses, the values of Fuel, GD and AD are changed.
Anyway in the future values has to be fine tuned, for the moment we are already happy that we have them driving and flying. Time time time is our big enemy. It will be ok at the end, trust me
Understand how much we have to do. I am adding new strengthplates for almost 4000 units some with unic unit badges that all have to be made. Gun crews for minor and other countries are not finished and have to be made and we have to make progress with the scenarios. It's all in our heads and it will come to life but we can not do magic. Wait and see...........