New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3114
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by phcas »

lennis29 wrote: Mon Sep 30, 2019 3:09 pm Phcas :
The values of the units stay how they are or are going to change it?
For example, the Do17z bomber has SA 4 and 1 HA.
Perhaps your problem is the small being and as a consequence has little fuel and little bomb charging capacity, but I understand that you should not affect the HA.
literally if a fleet of these planes drop bombs on a column of tanks or a division, it will do a lot of damage, therefore from my point of view their values ​​should be SA 7 and HA 4.
because to reflect their weaknesses, the values ​​of Fuel, GD and AD are changed.
Because of the massive number of new units AKRebel is bringing in we are behind with bringing them in the mod. Its a lot of work because a big unit has to be made and it has to be put into the equipment and efx files. I try to make some difference between the units. For example beside the Panzer-38(t) A in the update ausf B, C, D, E, F and G will be added. For gameplay their must be some difference between them but D, E and F are almost the same. Also checking history about the unit takes time.

Anyway in the future values has to be fine tuned, for the moment we are already happy that we have them driving and flying. Time time time is our big enemy. It will be ok at the end, trust me :)

Understand how much we have to do. I am adding new strengthplates for almost 4000 units some with unic unit badges that all have to be made. Gun crews for minor and other countries are not finished and have to be made and we have to make progress with the scenarios. It's all in our heads and it will come to life but we can not do magic. Wait and see...........
Last edited by phcas on Mon Sep 30, 2019 3:38 pm, edited 1 time in total.
nono hard et heavy
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 482
Joined: Sun Apr 30, 2017 11:18 am
Location: France

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by nono hard et heavy »

terminator wrote: Mon Sep 30, 2019 11:27 am You must have misconfigured JSGME. Do you have other mods installed ?

You should have something like this :

Capture.JPG


I have renamed the folder Panzer Corps->PAK-MOD

Capture(2).JPG



Capture(3).JPG
Hello Terminator.
No other mods installed. Just Panzer Corps installed in D:
JSGME installed in the folder of Panzer Corps. Renamed PAK-MOD
Bonjour Terminator.
Pas d'autres mods installés. Seulement Panzer Corps sous D:
Répertoire du jeu : Gog games. JSGME installé dans le répertoire du jeu. Je fais fonctionner tous les mods précédents (DMP Pacific Corps, Amulet Mod, ...). Mod renommé comme toi : PAK-MOD.
nono hard et heavy
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 482
Joined: Sun Apr 30, 2017 11:18 am
Location: France

Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by nono hard et heavy »

lennis29 wrote: Mon Sep 30, 2019 11:38 am
nono hard et heavy wrote: Mon Sep 30, 2019 9:54 am
phcas wrote: Mon Sep 30, 2019 4:31 am

Thanks, remember this is only the beginning. We are already very busy with the first update. So much work to do. Things will be better and better. The big Poland scenario gives a impression of how things are going to be. But also the big Poland map is not finished and will be updated in future updates.
Hello.
Here's what's happening to me. As Terminator, I use JSGME to build the mod. Using Gog games Panzer Corps 1.30
Greetings
Mod.png
You must run the Panzer Corps Steam.exe that is included in the mod
Hello Lennis.
Does not work.
Greetings
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3114
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

nono hard et heavy wrote: Mon Sep 30, 2019 3:38 pm
lennis29 wrote: Mon Sep 30, 2019 11:38 am
nono hard et heavy wrote: Mon Sep 30, 2019 9:54 am
Hello.
Here's what's happening to me. As Terminator, I use JSGME to build the mod. Using Gog games Panzer Corps 1.30
Greetings
Mod.png
You must run the Panzer Corps Steam.exe that is included in the mod
Hello Lennis.
Does not work.
Greetings
Just make a new fresh install of Panzer Corps and copy the mod inside. It will work. Don't use JSGME if it don't works
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5865
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by terminator »

nono hard et heavy wrote: Mon Sep 30, 2019 3:35 pm Hello Terminator.
No other mods installed. Just Panzer Corps installed in D:
JSGME installed in the folder of Panzer Corps. Renamed PAK-MOD
Bonjour Terminator.
Pas d'autres mods installés. Seulement Panzer Corps sous D:
Répertoire du jeu : Gog games. JSGME installé dans le répertoire du jeu. Je fais fonctionner tous les mods précédents (DMP Pacific Corps, Amulet Mod, ...). Mod renommé comme toi : PAK-MOD.
If you have a problem, delete the mod and you start all over again, that is to say reinstall JSGME then the mod then you activate the mod.

Si tu as un problème, supprime le mod et tu recommences tout, c'est-à dire réinstaller JSGME puis le mod puis tu actives le mod.
Kanthe
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Mon Feb 20, 2012 9:47 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by Kanthe »

I have this problem after I installed the game via JSGME:

Image
It Says: CRC-Check is wrong, please reinstall the game.

When I deinstall it, the games starts.
I have the Steam Version. What do I wrong?
glaude1955
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 449
Joined: Tue Sep 01, 2015 6:55 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by glaude1955 »

I have just discovered the solution;
At the beginning of the scenario, when you choose the difficulty, you have to check the preset box for the starting core option.
Skylar27
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 193
Joined: Sun Mar 06, 2016 6:13 pm
Location: Virginia

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by Skylar27 »

WOW ... :O

What a surprise ... thanks !
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 569
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by AKRebel »

glaude1955 wrote: Mon Sep 30, 2019 2:55 pm Hello PHCAS,
Should we play the DLC 39 or the base campaign?
Where should we put the big scenar?
I have the same problem as Bruno (aka Nono), which means a black screen when I choose the campaign.
The DLC 39 works but I do not see a big scenario Poland ...
Thank you for helping us
Hello
The black screen results from the wrong version. You have to start the game with version 1.32, then it works.

Means the three files must remain in the MOD folder (PanzerCorps Steam.exe, PanzerCorps.exe, ScenarioEditor).
See the screenshot

After activation via JSGME, just start the desktop linkage


Image
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5865
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by terminator »

AKRebel wrote: Mon Sep 30, 2019 5:01 pm Hello
The black screen results from the wrong version. You have to start the game with version 1.32, then it works.
Version 1.32 ??? The Official version is 1.30 PC Gold (I did the test with this version). There is a non-official version 1.31 ("Missing attacksub" Hotfix).
Last edited by terminator on Mon Sep 30, 2019 5:32 pm, edited 4 times in total.
Latro
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 328
Joined: Wed Dec 19, 2012 4:05 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by Latro »

Two minor nitpicks concerning the awards.
1. I'm not getting the descriptions.
2. Tankassaultbadges 1 & 2 have an incorrect ribbon in their pic. Those are awards for infantry that have disabled tanks 'by hand'.
Skylar27
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 193
Joined: Sun Mar 06, 2016 6:13 pm
Location: Virginia

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by Skylar27 »

Kanthe wrote: Mon Sep 30, 2019 4:34 pm I have this problem after I installed the game via JSGME:

Image
It Says: CRC-Check is wrong, please reinstall the game.

When I deinstall it, the games starts.
I have the Steam Version. What do I wrong?
I am having the same problem right now ...

Whats the solution please :shock:
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 569
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by AKRebel »

terminator wrote: Mon Sep 30, 2019 5:23 pm
AKRebel wrote: Mon Sep 30, 2019 5:01 pm Hello
The black screen results from the wrong version. You have to start the game with version 1.32, then it works.
Version 1.32 ??? The Official version is 1.30 PC Gold (I did the test with this version). There is a non-official version 1.31 ("Missing attacksub" Hotfix).
That's right, this is a new one from Rudankort. Look here
https://www.slitherine.com/forum/viewto ... 68#p744468
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 569
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by AKRebel »

Latro wrote: Mon Sep 30, 2019 5:26 pm Two minor nitpicks concerning the awards.
1. I'm not getting the descriptions.
2. Tankassaultbadges 1 & 2 have an incorrect ribbon in their pic. Those are awards for infantry that have disabled tanks 'by hand'.
1. In which language do you play?
2. That's right, do you have an alternative suggestion? Otherwise we have to remove the two.
Latro
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 328
Joined: Wed Dec 19, 2012 4:05 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by Latro »

1. I play the english version. Was it your intention to translate them to english?
2. Just the tanker’s badge, without the ribbon, I would think.
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 569
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by AKRebel »

Latro wrote: Mon Sep 30, 2019 6:42 pm 1. I play the english version. Was it your intention to translate them to english?
2. Just the tanker’s badge, without the ribbon, I would think.
ok I look at the days and will change that to the next update. thanks for your feedback
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 569
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by AKRebel »

53rdVaInf wrote: Mon Sep 30, 2019 5:32 pm
Kanthe wrote: Mon Sep 30, 2019 4:34 pm I have this problem after I installed the game via JSGME:

Image
It Says: CRC-Check is wrong, please reinstall the game.

When I deinstall it, the games starts.
I have the Steam Version. What do I wrong?
I am having the same problem right now ...

Whats the solution please :shock:
So the CRC error seems to occur only on a Steam version.
Maybe the Steam version has problems with the mp3 files.

Please remove all mp3 files from the mod and try again. Should it work so inform us, so we can fix that in the next update. thanks
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 613
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by lennis29 »

Phcas
Please check ID (10582) 50mm vz38 Slovakia. ---- 1104_50mmvz38.png -----
Attachments
01.jpg
01.jpg (170.07 KiB) Viewed 3245 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
nono hard et heavy
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 482
Joined: Sun Apr 30, 2017 11:18 am
Location: France

Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by nono hard et heavy »

phcas wrote: Mon Sep 30, 2019 3:43 pm
nono hard et heavy wrote: Mon Sep 30, 2019 3:38 pm
lennis29 wrote: Mon Sep 30, 2019 11:38 am

You must run the Panzer Corps Steam.exe that is included in the mod
Hello Lennis.
Does not work.
Greetings
Just make a new fresh install of Panzer Corps and copy the mod inside. It will work. Don't use JSGME if it don't works
Hello. Yes, it works. Great mod. I'm as happy as a kid. Many thanks to the people who helped me.
Greetings.
Bruno
nono hard et heavy
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 482
Joined: Sun Apr 30, 2017 11:18 am
Location: France

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by nono hard et heavy »

terminator wrote: Mon Sep 30, 2019 4:22 pm
nono hard et heavy wrote: Mon Sep 30, 2019 3:35 pm Hello Terminator.
No other mods installed. Just Panzer Corps installed in D:
JSGME installed in the folder of Panzer Corps. Renamed PAK-MOD
Bonjour Terminator.
Pas d'autres mods installés. Seulement Panzer Corps sous D:
Répertoire du jeu : Gog games. JSGME installé dans le répertoire du jeu. Je fais fonctionner tous les mods précédents (DMP Pacific Corps, Amulet Mod, ...). Mod renommé comme toi : PAK-MOD.
If you have a problem, delete the mod and you start all over again, that is to say reinstall JSGME then the mod then you activate the mod.

Si tu as un problème, supprime le mod et tu recommences tout, c'est-à dire réinstaller JSGME puis le mod puis tu actives le mod.
Hello Terminator
Install without JSGME. It work. Thanks
Post Reply

Return to “Panzer Corps : Scenario Design”