guille1434 wrote: ↑Tue Aug 20, 2019 11:32 pm Hello Phcas:
First of all, congratulations to you and AkRebel for starting this big mod full of new ideas and content...
About the new heavy/light bridge engineer units, I have an idea that can be merged into your concept to make each of that unit type more distinctive. Let me explain...
By making bridging units able only to cross small rivers and another type able to cross small and big rivers you are giving more specialization to an already very specialized unit, which causes them to be even less used by players.
But, I think we can give another "advantage" to bridge engineer units: what if we can give those units the ability to make a bridge over a small river faster than making one bridge over a big river. How can this be?
If we make a new movement type special to bridging units where they have 2 hexes move and -50 movement over small river hexes (in the movement tables file) and 1 movement over other types of "easy" terrain types... It has to be tested, but I think that with that type and values of movement, one bridge engineer unit can move one hex over clear terrain and another hex over a small river hex, causing to have a "light" type bridge constructed in the same turns that the engineers move over the small river and in the same turn other units can start crossing the small river. This, of course, makes bridging units able to facilitate "instant" small river crossings and a delay of one turn to access and build a bridge over a big river hex. As you already explained, the heavy bridging unit would be able to make both types of crossings (light and fast bridges, and heavy bridges over big rivers with one turn delay) and the "light" bridging unit could just make fast bridges over small rivers.
I even made different adaptations of transport units for light and heavy bridging units types, to make easy to tell them apart in the heat of battle...
I hope I could explain my idea in a clear way.
Hello Guille.
I tested the new bridging units in the game and it works well. At this moment it will cost the player a few turns to lay down a bridge. First drive the truck next to the river. Next turn drive the truck on the river and the next turn switch the truck into the bridge. It's the same for a light or heavy bridge at this moment. The advantage for the light bridge at this moment is that the truck have more movement. In the mod there is already a difference between the light bridge truck (Faun) and heavy bridge truck (Mercedes) but the boats are equal size so it's a good idea to make smaller boats for the lighter bridge. I will take care of that. I like the delay in laying a bridge because laying a bridge cost time, but indeed we can give the light bridges a one turn advantage if we want in the way you explained. By the way isn't the German bridge beautiful? A AKRebel creation!
The new bridges are better than the bridge engineer units for a few reasons. First of all the bridge can not walk anymore like the bridge engineers could move to the next river hex. The bridges look much better and will not be used as fighting units anymore. I remember a few scenario's where russian bridge engineers are in cities to defend them.
So anyway. thanks for your idea.
I think of someting like this to make difference between light and heavy B and K kolonne, what do you think Guille?
Greetings PHCAS