Decisive Campaigns: Case Blue Discussion

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ScottP
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Decisive Campaigns: Case Blue Discussion

Post by ScottP » Tue Apr 24, 2012 9:07 am

This thread is for the discussion of VR Designs' upcoming Decisive Campaigns: Case Blue.

Decisive Campaigns: Case Blue, which takes place on the Eastern Front. Decisive Campaigns will bring new improvements, such as raising new formations, reinforcements, high command rules and is bigger in space and time.
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Slitherine/Matrix Games

ScottP
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Re: Decisive Campaigns: Case Blue Discussion

Post by ScottP » Tue Apr 24, 2012 9:12 am

High Command orders in Decisive Campaigns: Case Blue will improve gameplay and keep players interested and active in their long campaigns. Completing the orders will gain prestige points to get extra troops, and to influence High Command's orders. Failure to complete orders will lose points.
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Slitherine/Matrix Games

ScottP
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Re: Decisive Campaigns: Case Blue Discussion

Post by ScottP » Tue Apr 24, 2012 9:21 am

Decisive Campaigns: Case Blue will utilize PBEM++ to facilitate multiplayer games easily.
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Slitherine/Matrix Games

ScottP
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Re: Decisive Campaigns: Case Blue Discussion

Post by ScottP » Tue Apr 24, 2012 9:31 am

Three large campaigns will be in Decisive Campaigns: Case Blue, along with multiple small and large scenarios.
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Slitherine/Matrix Games

ScottP
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Re: Decisive Campaigns: Case Blue Discussion

Post by ScottP » Tue Apr 24, 2012 9:37 am

Officers in Decisive Campaigns: Case Blue will have cards that can be used in the campaign, from corps to army level of bonuses. Each officer will have unique cards.

Decisive Campaigns: Case Blue is aiming for a release this year in either June or July.
Public Relations Manager
Slitherine/Matrix Games

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