Yoink!
Posted: Mon Nov 11, 2013 2:24 pm
Spring 2108 (Turns 15, 16, 17)
- March -
James... James... James...
What am I going to do with you, James? I just can't figure out where your head is at.

He just demanded tribute, but now he's all friendly and offers Open Borders? I don't get it. He was probably dropped on his head as a child, or something. Repeatedly.
I mean, my guys are closer to his borders than his guys are to mine, and Open Borders works both ways. So I guess now that I gave him my lunch money he thinks we're BFFs or something? I really don't get this guy.
No matter. Fine, Open Borders it is.
Mighty Vanderbilt has grown and we have a new Worker, so that Colonizer we were slowly building will be ready in 4 turns (if we hadn't gained a new Worker, there would have been 11 turns left, so that's almost a third the time!). I considered building an Automated Factory (boosts Production) instead, but I decided I wanted a new city sooner than later, to give it time to grow.
Yue Fei has finished building its Refining Array, so we'll build an Automated Factory here; it will be ready in 7 turns, at the present rate. Poor Yue Fei needs a Production boost.
Our Troopers are still exploring, and they find...

Hahahahaha!
Take that, James! I'm stealing some alien ruins from right under your nose.
I realize I haven't mentioned the movement grid yet (sorry), so I'll do that now.
Very simple: the green hexes are wherever you can move and still have an action left (whether it be one final hex of movement or attacking someone/something) and the yellow periphery is the full maximum of your movement; if you move to the yellow, that unit can't do anything else. This is a useful visual aid.
In the ruins, we find ourselves a second Xenomorph Drone. Not great, but not bad. Better than stupid Food, at least.
- April -
We've finished researching Synthetic Fertilizers (which give us a Food-boosting building option), so it's time to decide what we'll research next:

We'll go with Assault Tactics for now (which I mentioned last time; the Device which gives units a +25% power bonus when attacking), but I've got my eye on Stock Exchange (the Σ next to the pop-up) for the near future. We'll pass through Xenology, which is also an excellent tech.
I'll speak a bit more about both of these as we get closer to them, but I'll say this right now: in every game I've played to date, Stock Exchange has been very important. It's quite easy to run out of money in this game if you're not careful.
- May -
Spring ends with a fair bit of exploration done.

By now, I have a pretty decent idea of what's between me and James.
A couple of hives, the Garden of Eden in the east, and the Observatory in the west. Our Troopers have also found some more alien ruins which they'll be exploring soon.
You can see some Gold Veins in the hills directly east of Haig, the Imperium's capital. A rather nice special resource which boost a nearby city's Credit output.
I do wish I could grab that spot, but it seems unlikely, since it's so close to James. That bastard.
Though I guess we can take his gold once we've killed him.
- March -
James... James... James...
What am I going to do with you, James? I just can't figure out where your head is at.

He just demanded tribute, but now he's all friendly and offers Open Borders? I don't get it. He was probably dropped on his head as a child, or something. Repeatedly.
I mean, my guys are closer to his borders than his guys are to mine, and Open Borders works both ways. So I guess now that I gave him my lunch money he thinks we're BFFs or something? I really don't get this guy.
No matter. Fine, Open Borders it is.
Mighty Vanderbilt has grown and we have a new Worker, so that Colonizer we were slowly building will be ready in 4 turns (if we hadn't gained a new Worker, there would have been 11 turns left, so that's almost a third the time!). I considered building an Automated Factory (boosts Production) instead, but I decided I wanted a new city sooner than later, to give it time to grow.
Yue Fei has finished building its Refining Array, so we'll build an Automated Factory here; it will be ready in 7 turns, at the present rate. Poor Yue Fei needs a Production boost.
Our Troopers are still exploring, and they find...

Hahahahaha!
Take that, James! I'm stealing some alien ruins from right under your nose.
I realize I haven't mentioned the movement grid yet (sorry), so I'll do that now.
Very simple: the green hexes are wherever you can move and still have an action left (whether it be one final hex of movement or attacking someone/something) and the yellow periphery is the full maximum of your movement; if you move to the yellow, that unit can't do anything else. This is a useful visual aid.
In the ruins, we find ourselves a second Xenomorph Drone. Not great, but not bad. Better than stupid Food, at least.
- April -
We've finished researching Synthetic Fertilizers (which give us a Food-boosting building option), so it's time to decide what we'll research next:

We'll go with Assault Tactics for now (which I mentioned last time; the Device which gives units a +25% power bonus when attacking), but I've got my eye on Stock Exchange (the Σ next to the pop-up) for the near future. We'll pass through Xenology, which is also an excellent tech.
I'll speak a bit more about both of these as we get closer to them, but I'll say this right now: in every game I've played to date, Stock Exchange has been very important. It's quite easy to run out of money in this game if you're not careful.
- May -
Spring ends with a fair bit of exploration done.

By now, I have a pretty decent idea of what's between me and James.
A couple of hives, the Garden of Eden in the east, and the Observatory in the west. Our Troopers have also found some more alien ruins which they'll be exploring soon.
You can see some Gold Veins in the hills directly east of Haig, the Imperium's capital. A rather nice special resource which boost a nearby city's Credit output.
I do wish I could grab that spot, but it seems unlikely, since it's so close to James. That bastard.
Though I guess we can take his gold once we've killed him.