Sovereignty patch RC1

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

Moderators: Slitherine Core, Gothic Labs

Post Reply
AlbertoC
Slitherine
Slitherine
Posts: 1447
Joined: Wed Mar 09, 2016 5:22 pm

Sovereignty patch RC1

Post by AlbertoC » Wed Dec 07, 2016 10:33 am

A new patch for Sovereignty, with more bugfixes and more balancing done!

Changelog:

Prisoners now added automatically to trade table when sending peace treaty
Remembered trade offers now remove invalid items
Necropolis hero power no longer works on forts, siege, naval or undead units
Poison Vial hero power no longer works on forts, undead and phantom units
Fixed all prisoners auto-releasing at end of wars
Fixed possible crash when province with allied armies changes owners
Fixed possible crashes when looking up prisoner lists
Fixed possible crash when opening foreign affairs
Fixed graphical glitches on move/attack overlays in tactical battles
Fixed another case where promoted units causes a crash
Fixed non-working Rally unit ability
Fixed tutorial issue when Garrison units are present
Fixed a lot of German texts which were not appearing
Fixed issue causing some Rebel armies to be invisible
Fixed crash when losing the game as Aevinwode
Fixed crashing after notifying user that graphics hardware is not supported
Fixed shader compiler issue which caused seemingly random crashes
Fixed player being able to initiate trade with dead realms from resources pull out panel
Fixed crash when sending AI trade offer immedately after a counter-offer is made
Fixed being able to edit trade deal before clicking the counter button
Fixed removing treaty from trade table only removing from one side
Fixed canceling out of trade counter-offer freezing the game
Modding: Game now passes target unit when requesting Healer status

Post Reply

Return to “Sovereignty”