GSv2.10 Q&A Quiz Contest

PSP/DS/PC/MAC : WWII turn based grand strategy game

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Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Thu Apr 05, 2012 12:00 pm

Washington - 12

zechi
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Re: GSv2.10 Q&A Quiz Contest

Post by zechi » Thu Apr 05, 2012 12:19 pm

Schnurri wrote:Washington - 12
Correct, Schnurri has the initiative.

Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Thu Apr 05, 2012 12:37 pm

Italian troops enter Port Said in 1941 and capture it for Italy. In 43 the Brits enter Rome and Italy surrenders to Great Britain. Assuming Italian troops continued to occupy Port Said until the fall of Italy, who now controls Port Said after the surrender of Italy?

Peter Stauffenberg
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Re: GSv2.10 Q&A Quiz Contest

Post by Peter Stauffenberg » Thu Apr 05, 2012 2:12 pm

Germany if Germany is still in the game. Otherwise the game is over.

Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Thu Apr 05, 2012 2:34 pm

Correct. You're up.

Peter Stauffenberg
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Re: GSv2.10 Q&A Quiz Contest

Post by Peter Stauffenberg » Thu Apr 05, 2012 3:11 pm

Can you mention ALL bonuses to the Axis when Germany declares war on Yugoslavia? I think of bonuses besides getting Yugoslavian PP's and access to their territory

Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Thu Apr 05, 2012 3:32 pm

That depends on the timing. If after the the 2nd Vienna Treaty then Hungary and Romania will activate and Hungary will get 1 extra Corps and Romania will get 2. If before the treaty, only Romania will activate with it's two Corps.

If Belgrade is Axis controlled, the minor allies (Romania, Bulgaria and Hungary) will also use Germany's war effort.

hmmm - is that all?

Peter Stauffenberg
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Re: GSv2.10 Q&A Quiz Contest

Post by Peter Stauffenberg » Thu Apr 05, 2012 6:42 pm

Good enough. :)

We altered it so Romania will activate after the 2nd Vienna treaty instead of after Russian claim of Bessarabia. The benefits you mentioned are correct.

If you DoW Yugoslavia before the 2nd Vienna award you won't activate Hungary and Romania before their regular join date (fall 1940), but you will
get the extra corps for Hungary and 2 extra corps for Romania because these spawn when Yugoslavia is DoW'ed.

The most important benefit is that you will use German war effort for the Hungarian and Romanian production. That means slightly more oil from
Nagykanitsa and Ploesti. So going after Yugoslavia is definitely worth considering, despite all the partisans.

You have the initiative, Schnurri.

Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Thu Apr 05, 2012 8:07 pm

To achieve maximum effectiveness of USSR troops purchased beyond the original OOB is it better to:

A) purchase and place them before the DOW
B) purchase them in advance and place them the turn after the DOW
C) purchase them the turn of the DOW and place them next turn
D) purchase them the turn following the DOW and place them

For purposes of this question assume all new units placed next to an identical leader.

I don't believe there are any new beta changes to this scenario so anyone should be able to answer beyond just beta testers.

Samhain
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Re: GSv2.10 Q&A Quiz Contest

Post by Samhain » Fri Apr 06, 2012 12:22 am

D.
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.

zechi
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Re: GSv2.10 Q&A Quiz Contest

Post by zechi » Fri Apr 06, 2012 9:29 am

How it is possible to have placed a Soviet leader before the DOW?

richardsd
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Re: GSv2.10 Q&A Quiz Contest

Post by richardsd » Fri Apr 06, 2012 9:38 am

zechi wrote:How it is possible to have placed a Soviet leader before the DOW?
i think he means an existing leader

Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Fri Apr 06, 2012 1:33 pm

Sorry - the leader would be placed on the DOW turn.

Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Fri Apr 06, 2012 5:48 pm

Here are the results I got:

57 45
57 34
37 27 33
44 36 41 42
49 43 47 48 45
58 55 57 58 56 45
64 62 63 64 63 56 45

The fourth column represents a unit purchased the turn of DOW and placed the following turn. But, I give this to Samhain to ask the next one.

Sorry - it is formatted perfectly til submitted. Now, the red line indicates the DOW turn. 1st column is the OOB, 2nd purchased and placed before DOW, 3rd purchased on DOW and placed next, fourth and so on.
Last edited by Schnurri on Fri Apr 06, 2012 6:22 pm, edited 2 times in total.

dagtwo
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Re: GSv2.10 Q&A Quiz Contest

Post by dagtwo » Fri Apr 06, 2012 6:09 pm

Sorry Schnurri, I couldn't make sense of the numbers. Is there a way to display them so I can understand them?
Hex grids Rule!

Samhain
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Re: GSv2.10 Q&A Quiz Contest

Post by Samhain » Fri Apr 06, 2012 6:30 pm

But, I give this to Samhain to ask the next one.
What is the default Retreat Casualty Threshold?
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.

Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Sun Apr 08, 2012 2:45 pm

I don't even know what that means?

Samhain
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Re: GSv2.10 Q&A Quiz Contest

Post by Samhain » Sun Apr 08, 2012 6:48 pm

A unit has to take at least that much damage for it to retreat.
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.

Schnurri
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Re: GSv2.10 Q&A Quiz Contest

Post by Schnurri » Sun Apr 08, 2012 7:28 pm

I thought it had to do with efficiency - had to hit red then retreat was possible depending on attacking unit. But, I'm no expert at this.

amcdonel
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Re: GSv2.10 Q&A Quiz Contest

Post by amcdonel » Mon Apr 09, 2012 12:44 am

From GS 2.1 Manual:

If a ground unit attacks any non-naval unit, there is a chance the defender will be forced to retreat. The defender must take at least one Casualty Point and their Effectiveness must be below the Retreat Threshold to have a chance of retreating. The retreat chance increases as the unit’s Effectiveness drops and the amount of Effectiveness lost during the attack increases. Units can never retreat from Cities or Fortresses.

/* Battles+EFFICIENCY */
/* ---------------------------------------------------------------------------------- */
RETREAT_REMAINING_EFFICIENCY_THRESHOLD 65 /* EFFICIENCY lost during attack+(Threshold-EFFICIENCY) is together proportional to chance of retreat*/
RETREAT_CASUALTY_THRESHOLD 0 /*Casualty must be higher than this value to make it even possible for retreat*/
RETREAT_FROM_CITY_CAPITAL_FORTRESS 0 /*Proportional to chance of retreat from City, Capital, Fortress*/
RETREAT_FROM_NON_CLEAR 95 /*Proportional to chance of retreat from non clear hex*/
RETREAT_FROM_CLEAR 140 /*Proportional to chance of retreat from terrain or presource*/

If a unit is forced to retreat it automatically picks an adjacent empty friendly hex to retreat to. If no such hex is available, the unit will instead hold ground and fight to the last man. Retreats will attempt to go to hexes that are not adjacent to the attacker, and also if possible, not adjacent to any other enemy units.
Retreats are more common from clear terrain than difficult terrain like forests and mountains.

I cheated - so I pass on the next question :-)

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