FAQ, Hints & Tricks.

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

Goldblooded
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Post by Goldblooded » Wed Sep 28, 2011 3:50 pm

shawkhan wrote:When?
He lied.

rkr1958
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Post by rkr1958 » Sat Oct 01, 2011 10:28 pm

Goldblooded wrote:
shawkhan wrote:When?
He lied.
O.K. ... I'm trying to figure out to what or to whom you're referring. And, a friendly warning, we don't tolerate calling folks liars, or any other derogatory name on this forum. So when, of if, you clarify please keep that in mind.

alexis86
Private First Class - Wehrmacht Inf
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hi

Post by alexis86 » Wed Oct 19, 2011 1:21 am

Hi im quite new to this game seems a good game tho, but how to u increase your army's fight power??

rkr1958
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Re: hi

Post by rkr1958 » Wed Oct 19, 2011 11:30 am

alexis86 wrote:Hi im quite new to this game seems a good game tho, but how to u increase your army's fight power??
Research and leaders.

alexis86
Private First Class - Wehrmacht Inf
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hi

Post by alexis86 » Wed Oct 19, 2011 12:37 pm

ok thanks and how do i increase the production points and manpower? sorry im just trying to get a rough idea.

Diplomaticus
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Post by Diplomaticus » Wed Oct 19, 2011 1:34 pm

1) You can't do anything to increase manpower--it just grows at a set rate--but you can and will decrease it by building/repairing units.

2) PP's come mainly from cities/resource hexes that have #s next to them (e.g. London: 10) and from improving Industry tech.

My advice: Play a few games vs. the computer, and these basic questions will all be answered. The computer is so incompetent (esp. as the Axis) that you can make countless mistakes and still win. It's a great way to get the feel for the game and to try out various strategies.

I advise you to take Axis vs. the computer as Allies. Yes, the computer is a poor opponent, but as the Allies it at least can give you a moderately enjoyable experience, especially when you're just learning the ropes.

Enjoy!

Samhain
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Post by Samhain » Wed Oct 19, 2011 1:35 pm

Increase production points by doing General-Industry research and taking resources and cities. You can't increase your manpower except by not spending more manpower than you earn which is in any case unlikely to happen even against the AI.

alexis86
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Post by alexis86 » Wed Oct 19, 2011 3:25 pm

Samhain wrote:Increase production points by doing General-Industry research and taking resources and cities. You can't increase your manpower except by not spending more manpower than you earn which is in any case unlikely to happen even against the AI.
I'm doing terrible at the war need help to beat the axis!

alexis86
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hi

Post by alexis86 » Wed Oct 19, 2011 3:31 pm

P.S what happens when my army runs out of supply?

alexis86
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question?

Post by alexis86 » Thu Oct 20, 2011 8:43 pm

just wondering why and how the German army are much stronger than any other army?? How do u keep strength,supply and movement high??

Samhain
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Post by Samhain » Fri Oct 21, 2011 3:28 am

I'm doing terrible at the war need help to beat the axis!
Defend until turn 50 or so then attack the axis.
P.S what happens when my army runs out of supply?
Units out of supply don't fight very well.
just wondering why and how the German army are much stronger than any other army?? How do u keep strength,supply and movement high??
The German Army were better than any other army because of the harsh Prussian drill system that had been in use for hundreds of years, no other country used it because it was very bad for morale. You keep strength high by repairing,supply by being able to trace a path to a city you control and movement by being on the clear (normal) terrain.

hue
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Re:

Post by hue » Tue Oct 16, 2012 7:42 am

joerock22 wrote: 3. I was able to make a lightning landing from Cherbourg (boarding transport and landing in 1 turn).
Hi Joe!
could you (or somebody else) please describe how you did this? I tried in hotseat but could figure it out ... I know how to do it in Denmark, but here I don't get it.
thanks. Hue
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richardsd
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Re: Re:

Post by richardsd » Tue Oct 16, 2012 10:57 pm

hue wrote:
joerock22 wrote: 3. I was able to make a lightning landing from Cherbourg (boarding transport and landing in 1 turn).
Hi Joe!
could you (or somebody else) please describe how you did this? I tried in hotseat but could figure it out ... I know how to do it in Denmark, but here I don't get it.
thanks. Hue
have a ship in port, the transport appears I hex out and able to land - we fixed this in 2.1 though :D

robertcomposer
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Re: FAQ, Hints & Tricks.

Post by robertcomposer » Tue Feb 12, 2013 12:04 am

This guide was very helpful. Is there by any chance another? Especially would like to see some tips on fighting Russia...

Thanks!

amcdonel
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Re: FAQ, Hints & Tricks.

Post by amcdonel » Sat Mar 16, 2013 1:03 pm

robertcomposer wrote:This guide was very helpful. Is there by any chance another? Especially would like to see some tips on fighting Russia...

Thanks!
There are several sections in the manual on allied and axis strategies for warfare in Russia. See the GS Manual at:

http://www.gs-manual.org/gs-manual.org/GS_Versions.html

Specifically, the "Strategies" sections:

12.16 - Tallinn Gambit 409
12.17 - Barbarossa 414
12.18 - How to Defeat the Soviet Union 416
12.19 - Fortress Europa 418
12.20 - Barbarossa Alternative - Bleed The Brits 420
12.21 - Russian War Strategy - Survive the First 2 Years 429
12.22 - Breaking the Double Defensive Line 432

jimwinsor
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Re: FAQ, Hints & Tricks.

Post by jimwinsor » Wed Apr 10, 2013 5:00 am

Quick question: can an air unit on an air base resource hex (ie, one of those special airfield-only hexes) be attacked by adjacent ground units?
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richardsd
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Re: FAQ, Hints & Tricks.

Post by richardsd » Wed Apr 10, 2013 5:11 am

jimwinsor wrote:Quick question: can an air unit on an air base resource hex (ie, one of those special airfield-only hexes) be attacked by adjacent ground units?
in some special circumstances

GogTheMild
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Re: FAQ, Hints & Tricks.

Post by GogTheMild » Fri Apr 12, 2013 7:51 pm

richardsd wrote:
jimwinsor wrote:Quick question: can an air unit on an air base resource hex (ie, one of those special airfield-only hexes) be attacked by adjacent ground units?
in some special circumstances
:D I'm sure that Jim finds that really helpful.
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Owi
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Re: FAQ, Hints & Tricks.

Post by Owi » Tue May 28, 2013 8:07 pm

Hi,

if i move a uk unit into a invaded land by axis and the land gets captured (hq) next turn, all invaded land units disband.
But what wouldt happend to the uk unit even it is in a city?

Is that a counter invasion or the units gets moved somewhere?

thx in advance

Samhain
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Re: FAQ, Hints & Tricks.

Post by Samhain » Wed May 29, 2013 1:23 am

The invaders might be in the force pool and you can deploy them again right away.
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