ZOC and supply

PSP/DS/PC/MAC : WWII turn based grand strategy game

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Crazygunner1
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 959
Joined: Sun Dec 27, 2009 4:13 pm

Re: ZOC and supply

Post by Crazygunner1 »

Cybvep wrote:So where was GAR located, exactly?
You see where the arrow in white was from, that square
Cybvep
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Joined: Wed Sep 07, 2011 1:38 pm

Re: ZOC and supply

Post by Cybvep »

If it's the hex that's south of the Soviet unit, the one that is right next to the Axis corps, then it still qualifies as a hex which is adjacent to the enemy unit. At least this is what logic indicates IMO.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
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Re: ZOC and supply

Post by rkr1958 »

Cybvep wrote:If it's the hex that's south of the Soviet unit, the one that is right next to the Axis corps, then it still qualifies as a hex which is adjacent to the enemy unit. At least this is what logic indicates IMO.
Image
Cybvep
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Joined: Wed Sep 07, 2011 1:38 pm

Re: ZOC and supply

Post by Cybvep »

O_O. This is counter-intuitive as hell, especially considering that the fact that the unit didn't move that way on the map, because that hex wasn't captured. IMO this only makes it harder to understand the rules.
Crazygunner1
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 959
Joined: Sun Dec 27, 2009 4:13 pm

Re: ZOC and supply

Post by Crazygunner1 »

Cybvep wrote:O_O. This is counter-intuitive as hell, especially considering that the fact that the unit didn't move that way on the map, because that hex wasn't captured. IMO this only makes it harder to understand the rules.
True, i have another thread about air units, does anyone here have answers to those questions?
amcdonel
Sergeant - Panzer IIC
Sergeant - Panzer IIC
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Joined: Thu Mar 05, 2009 11:48 pm

Re: ZOC and supply

Post by amcdonel »

The GS 2.1 Manual does contain a new chart that details movement costs in a 3D manner for terrain, weather and supply level. See the latest version of the manual, section 7.2.4 for the chart under "Alternative View - Movement cost per Hex".

alec
joerock22
Captain - Heavy Cruiser
Captain - Heavy Cruiser
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Location: Connecticut, USA

Re: ZOC and supply

Post by joerock22 »

The pathfinding aspect of the game is not perfect. It always takes the straight-line course to a hex regardless of whether that path is viable or an alternate route is required. I consider it a minor defect that only affects gameplay in rare circumstances.
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